All pastes #462421 Raw Edit

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#462421 ·published 2007-04-28 08:43 UTC
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alias c1 { return $+($chr(3),07,$1-) }
alias c2 { return $+($chr(3),01,$1-) }

ON $*:TEXT:/^[!@.]cmb/Si:#:{
  tokenize 32 $strip($1-)
  if ($left($1,1) !isin @!.) halt
  if ($right($1,-1) == stats) var %style = astats
  elseif ($regex($1,comb(at)Si)) var %style = combat
  elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
  elseif ($right($1,-1) == defname) && ($2) {
    writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
    .notice $nick  12 You're default RSN for the host 11 $mask($fulladdress,3)  12has been set to  11 $2-
    halt
  }
  else halt

  inc %ID
  if ($len($2-)  12) {
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
    cleanup %ID
    halt
  }
  elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
  elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
  else set $+(%,stats.rsn.,%ID) $nick

  set $+(%,stats.style.,%ID) %style
  set $+(%,stats.skill.,%ID) %skill
  set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
  sockopen $+(stats.,%ID) hiscore.runescape.com 80
}

on sockopenstats. {
  var %id = $gettok($sockname,2,46)
  sockwrite -n $sockname GET langenaffrunescapehiscorepersonal.wsuser1= $+ $($+(%,stats.rsn.,%ID),2) HTTP1.1
  sockwrite -n $sockname Host hiscore.runescape.com $+ $crlf $+ $crlf
}
on sockreadstats. {
  sockread &Incoming
  bwrite $sockname -1 -1 &Incoming
  if ($bfind(&Incoming, 1, html).text) makehash $sockname
  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
    cleanup $gettok($sockname,2,46)
  }
}
alias -l makehash {
  var %file = $1
  bread %file 1 $file(%file).size &stats
  var %currentstat, %x = 1
  while (%x) {
    var %x = $bfind(&stats,$calc(%x + 1),a href=overall.wstable=)
    var %currentstat = $striptags($bvar(&stats,%x,200).text)
    tokenize 10 %currentstat
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
  }
  process %file
}
alias process {
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
    %display = $($+(%,stats.display.,%ID),2), $&
    %rsn = $($+(%,stats.rsn.,%ID),2), $&
    %skill = $($+(%,stats.skill.,%ID),2), $&
    %style = $($+(%,stats.style.,%ID),2)
  ;shit;
  if (%style == astats) {
    while (%x = 22) {
      tokenize 32 $hget(%table,$setskill(%x))
      if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
      inc %x
    }
    %display $c1(Stats for) $c2(%rsn) $+ $c1()
    %display %statline
  }
  elseif (%style == istat) {
    if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
    else {
      tokenize 32 $hget(%table,%skill)
      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1()
      %display $c1(Rank) $c2($1) $c1(Level) $c2($bytes($2,b)) $c1(Exp) $c2($3) $&
        $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1() $c2($bytes($4,b)))
    }
  }
  elseif (%style == combat) {
    var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)

    var %meleecombat  = $calc(%a  %a.mult + %s  %s.mult + %d  %d.mult + %h  %h.mult + %p  %p.mult), $&
      %RangedCombat = $calc(%r  %r.mult + %p  %p.mult + %d  %d.mult + %h  %h.mult), $&
      %MagicCombat  = $calc(%m  %m.mult + %p  %p.mult + %d  %d.mult + %h  %h.mult)

    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
      %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills)
      cleanup %id
      halt
    }
    elseif (%MagicCombat  %RangedCombat) && (%MagicCombat  %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
    elseif (%RangedCombat  %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
    else var %cmbstyle = melee, %combat = %MeleeCombat

    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
      %a.2lvl = $ceil($calc(%cmb.temp  %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp  %s.mult)), $&
      %d.2lvl = $ceil($calc(%cmb.temp  %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp  %m.mult)), $&
      %r.2lvl = $ceil($calc(%cmb.temp  %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp  %p.mult))

    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic) $c2(%m.2lvl)
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged) $c2(%r.2lvl)
    else var %dynamic.2lvl = $c1(Att) $c2(%a.2lvl) $c1(Str) $c2(%s.2lvl)
    var %combat = $round(%combat,2), %next = $ceil(%combat)

    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
    %display $c1(Attack) $c2(%a) $c1(Defence) $c2(%d) $c1(Strength) $c2(%s) $c1(Hits) $c2(%h) $&
      $c1(Mage) $c2(%m) $c1(Range) $c2(%r) $c1(Pray) $c2(%p)
    %display $c1(Levels for) $c2(%next) $+ $c1() %dynamic.2lvl $&
      $c1(DefHp) $c2(%d.2lvl) $c1(Prayer) $c2(%p.2lvl)
  }
  cleanup %id
}

alias -l cleanup {
  unset $+(%,stats..,$1)
  sockclose $+(Stats.,$1)
  .remove $+(Stats.,$1)
}

alias -l xp {
  var %x = 1, %level = $calc($1 - 1), %xp = 0
  while (%x = %level) {
    var %TempXp = $calc((%x + 300  2^(%x  7)) 4)
    inc %xp %TempXp
    inc %x
  }
  return $int(%xp)
}

alias -l xp2Next {
  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
  return $calc(%nextxp - %xp)
}

alias -l striptags { var %x,%y = $regsub($1-,([^]+)g,$null,%x)  return %x }
alias -l setskill {
  if ($1 == 0)  ($regex($1,^(st(skill)totaloverall)$Si)) return Overall
  elseif ($1 == 1)  ($regex($1,^at(tktack)$Si)) return Attack
  elseif ($1 == 2)  ($regex($1,^def(en[cs]e)$$Si)) return Defence
  elseif ($1 == 3)  ($regex($1,^str(ength)$Si)) return Strength
  elseif ($1 == 4)  ($regex($1,^hphit(spoints)$Si)) return Hitpoints
  elseif ($1 == 5)  ($regex($1,^range(rding)$Si)) return Ranged
  elseif ($1 == 6)  ($regex($1,^Pray(er)$$Si)) return Prayer
  elseif ($1 == 7)  ($regex($1,^mag(eic)$$Si)) return Magic
  elseif ($1 == 8)  ($regex($1,^cook(ing)$Si)) return Cooking
  elseif ($1 == 9)  ($regex($1,^wcwood(cut(ting))$Si)) return Woodcutting
  elseif ($1 == 10)  ($regex($1,^fletch(ing)$Si)) return Fletching
  elseif ($1 == 11)  ($regex($1,^fish(ing)$Si)) return Fishing
  elseif ($1 == 12)  ($regex($1,^(firefm)(make(ing)ing)$Si)) return Firemaking
  elseif ($1 == 13)  ($regex($1,^craft(ing)$Si)) return Crafting
  elseif ($1 == 14)  ($regex($1,^(smithsmelt)(ing)$Si)) return Smithing
  elseif ($1 == 15)  ($regex($1,^mine(ing)$Si)) return Mining
  elseif ($1 == 16)  ($regex($1,^herb(lawlore)$Si)) return Herblore
  elseif ($1 == 17)  ($regex($1,^agil(ity)$Si)) return Agility
  elseif ($1 == 18)  ($regex($1,^(th(eiie)[fv](eing))$Si)) return Thieving
  elseif ($1 == 19)  ($regex($1,^slay(ering)$Si)) return Slayer
  elseif ($1 == 20)  ($regex($1,^farm(ering)$Si)) return Farming
  elseif ($1 == 21)  ($regex($1,^(rcrunecraft)(ering)$Si)) return Runecraft
  elseif ($1 == 22)  ($regex($1,^(construct)(ioning)$si)) return Construction
}