Compiled for SDL version: 1.2.9
Linked with SDL version: 1.2.9
Setting up SRB2...
Looking for WADs in: SRB2WADDIR,.
Apr 17 2007 Sonic Robo Blast 2 23:04:59
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon.
system memory 32MB free 16MB
12 megabytes requested for Z_Init.
W_Init: Init WADfiles.
I_StartupTimer...
Added file host0:/srb2.srb (3597 lumps)
Loading main config from host0:/srb2.srb
Added file host0:/sonic.plr (172 lumps)
Added file host0:/tails.plr (171 lumps)
Added file host0:/knux.plr (171 lumps)
Added file host0:/auto.wpn (37 lumps)
Added file host0:/bomb.wpn (37 lumps)
Added file host0:/home.wpn (37 lumps)
Added file host0:/rail.wpn (37 lumps)
Added file host0:/infn.wpn (37 lumps)
Added file host0:/drill.dta (182 lumps)
Added file host0:/soar.dta (102 lumps)
Added file host0:/music.dta (132 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
Starting up with video driver : psp
Found 1 FullScreen Video Modes:
480x272 and None
Video Interface Capabilities:
Hardware surfaces
Accelerated blits HW-2-HW
Accelerated blits HW-2-HW with Colorkey
There no video memory for SDL
Current Video Mode:
320x200 at 8 bit color
Stored in system memory
Uses synchronous blits if possible
Has exclusive palette access
No hardware flipping
Full screen
HU_Init: Setting up heads up display.
Joystick: PSP controller
couldn't execute file srb2psp.cfg
Default resolution: 320 x 200 (8 bits) <-- Need to use 16 bit mode as default or else it looks messed up.
M_Init: Init miscellaneous info.
R_Init: Init SRB2 refresh daemon -
InitTextures...
InitSprites...
166 sprites added from file host0:/srb2.srb
167 sprites added from file host0:/sonic.plr
168 sprites added from file host0:/auto.wpn
169 sprites added from file host0:/bomb.wpn
170 sprites added from file host0:/home.wpn
171 sprites added from file host0:/rail.wpn
172 sprites added from file host0:/infn.wpn
173 sprites added from file host0:/drill.dta
174 sprites added from file host0:/soar.dta
added skin 'tails'
added skin 'knuckles'
InitColormaps...
S_Init: Setting up sound.
I_StartupSound:
Starting up with audio driver : psp
configured audio device with 512 samples/slice at 11khz(46ms buffer)
I_InitSound: sound module ready
Compiled for SDL_mixer version: 1.2.6
Linked with SDL_mixer version: 1.2.6
Temp Shutdown of SDL Audio System
I couldn't get the backtrace for it. To continue, I had to disable the sound and music. Try to fix this and don't put the "-nosound and -nomusic" in the build just yet.
Also just to repeat what I said above: Make sure that the default color mode for the PSP is 16 bits.
When I tried to quit SRB2, it did this error:
Program received signal SIGHUP, Hangup.
0x0892b2f0 in G_SaveGameData () at g_game.c:2466
2466 g_game.c: No such file or directory.
in g_game.c
(gdb) bt
#0 0x0892b2f0 in G_SaveGameData () at g_game.c:2466
#1 0x08a22484 in I_Quit () at sdl/i_system.c:2041
#2 0x089597a0 in M_QuitResponse (ch=13) at m_menu.c:6796
#3 0x0895b3f8 in M_Responder (ev=0x8c27ff0) at m_menu.c:7369
#4 0x089005e8 in D_ProcessEvents () at d_main.c:178
#5 0x089098a8 in Local_Maketic (realtics=3) at d_clisrv.c:2192
#6 0x08909ffc in NetUpdate () at d_clisrv.c:2337
#7 0x08900ee0 in D_Display () at d_main.c:454
#8 0x089013f4 in D_SRB2Loop () at d_main.c:615
#9 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130
#10 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130
Previous frame identical to this frame (corrupt stack?)
When I tried to start a single player game (It wasn't easy to get to the start due to the fact that it is using the analog stick instead of the D-Pad) This error seems to be related to the last one:
Program received signal SIGHUP, Hangup.
0x0890e9a8 in PutFileNeeded () at d_netfil.c:123
123 d_netfil.c: No such file or directory.
in d_netfil.c
(gdb) bt
#0 0x0890e9a8 in PutFileNeeded () at d_netfil.c:123
#1 0x0890400c in SV_SendServerInfo (node=0, servertime=14851)
at d_clisrv.c:355
#2 0x08907cac in GetPackets () at d_clisrv.c:1708
#3 0x08905234 in CL_ConnectToServer () at d_clisrv.c:793
#4 0x089073d8 in SV_SpawnServer () at d_clisrv.c:1532
#5 0x08a317d0 in D_MapChange (mapnum=-1, newgametype=0, skill=0,
resetplayers=0, delay=2, skipprecutscene=false, FLS=false)
at d_netcmd.c:1540
#6 0x08909d8c in TryRunTics (realtics=5) at d_clisrv.c:2263
#7 0x089013b8 in D_SRB2Loop () at d_main.c:607
#8 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130
#9 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130
Previous frame identical to this frame (corrupt stack?)