rendered paste body/************************************************************************************
* Zombie Pirates Event monster: Zombie Scout
* *********************************************************************************/
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
public class zombieScout : bm3
{
[Constructable]
public zombieScout()
{
Body = 181;
Hue = 2129;
Name = "a zombie orc scout";
BaseSoundID = 471;
SetSkill( SkillName.Archery, 80.1, 90.0 );
//base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 );
//AddItem( new Bow() );
//PackItem( new Arrow( Utility.RandomMinMax( 50, 70 ) ) );
}
public zombieScout(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}