using System;
using System.Drawing;
using System.Threading;
namespace Test
{
public class Test
{
public static void Main(string[] arg)
{
for (int i = 0; i < 10; i++)
new Thread(new Test(i).Runner).Start();
}
int tid;
Timer timer;
public Test(int tid) { this.tid = tid; }
public void Runner()
{
Console.Error.WriteLine("Thread {0} Starting", tid);
timer = new Timer(Callback, null, 50, 50);
//timer.Dispose(); // MySQL disposes right away in the usual case
Console.Error.WriteLine("Thread {0} Finished", tid);
}
void Callback(object state)
{
Console.Error.WriteLine("Callback on Thread: {0}", tid);
timer.Dispose();
}
}
}