rendered paste body#define outb(y, x) printf("out8(0x%08x, 0x%02x);\n", x, y); mdelay(100); ide_out8(x -0x1200, y);
#define inb(y) printf("in8(0x%02x);\n", y); mdelay(100); ide_in8(y - 0x1200)
#define ALTSTATUS 0x120a
while (1)
{
// outb(0x0a, ALTSTATUS);
inb(0x1207);
inb(0x1222);
outb(0x04, 0x1222);
inb(0x1222);
inb(ALTSTATUS);
inb(0x1207);
inb(0x1222);
outb(0x00, 0x1222);
inb(0x1222);
// outb(0x0a, ALTSTATUS);
inb(0x1207);
inb(0x1222);
outb(0x00, 0x1222);
inb(0x1222);
inb(0x1207);
outb(0x55, 0x1202);
outb(0xaa, 0x1203);
outb(0xaa, 0x1202);
outb(0x55, 0x1203);
outb(0x55, 0x1202);
outb(0xaa, 0x1203);
inb(0x1202);
inb(0x1203);
// outb(0x0a, ALTSTATUS);
// outb(0x0e, ALTSTATUS);
// outb(0x0a, ALTSTATUS);
inb(0x1207);
inb(0x1207);
inb(0x1207);
inb(0x1201);
inb(0x1202);
inb(0x1203);
inb(0x1204);
inb(0x1205);
inb(0x1206);
// outb(0x0a, ALTSTATUS);
inb(0x1207);
inb(0x1222);
outb(0x00, 0x1222);
inb(0x1222);
// outb(0x08, ALTSTATUS);
inb(0x1207);
inb(0x1222);
outb(0x00, 0x1222);
inb(0x1222);
inb(0x1207);
inb(0x1207);
inb(0x1207);
inb(0x1207);
inb(0x1207);
outb(0xa1, 0x1207); printf("prepare for crash:\n");
inb(0x1207);
inb(0x1207);
}
#endif