All pastes #459895 Raw Edit

Quake 2 Arena.cfg

public text v1 · immutable
#459895 ·published 2007-04-26 19:13 UTC
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// note: the weapon numbers are determined by which number you press to get the weapon
// example: weapon 2 is the shotgun, weapon 0 is the BFG
maploop: ra2map24 ra2map26 ra2map17 ra2map9 dakyne4mod ra2map20;
fastswitch: 1;
armor: 100;
votetries: 3;
grapple: 0;
allowvotingarmorprotect: 0;
allowvotingfallingdamage: 0;
damagescoring: 1;
allowvotinghyperblaster: 1;
ra2map1 { //Alpine Adventure
	1 { //Stadium Cargo Hold
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		rounds: 3;
	}
	2 { //Alcatraz
		weapons: 2 3 4 5 6 7 8 9 0;
		armor: 100;
	}
	3 { //The Blue Max
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;	
	}
	4 { //Funkadooda's Revenge 2
		weapons: 2 3 4 5 6 7 8 9;
	}
	5 { //Railgun Stadium
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		playersperteam: 3;
	}
	6 { //Drop Zone
		weapons: 2 3 4 5 6 7 9;
		armor: 200;
		healthprotect: 2;
	}
	7 { //The Warehouse
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map2 { //Tesh's Revenge
	1 { //spongebath
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		playersperteam: 2;
		healthprotect: 2;
	}
	2 { //rocket jump this
		weapons: 2 3 4 5 6 7 8 9;
		armor: 200;
	}
	3 { //edge of insanity
		weapons: 2 3 4 5 6 7 8 9 0;
		armor: 100;
	}
	4 { //the wicked empty base
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		rounds: 3;
	}
	5 { //the outer base
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map3 { //soahc
	1 { //DeathBox
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		healthprotect: 2;
	}
	2 { //The Corridors
		weapons: 2 3 4 5 6 7 8 9;
		playersperteam: 2;
	}
	3 { //Q2 Soahc
		weapons: 2 3 4 5 6 7 8 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map4 { //Arenaholics Anonymous
	1 { //Stone Cold
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		rounds: 3;
	}
	2 { //Monkies in the Middle
		weapons: 2 3 4 5 6 7 8 9 0;
		armor: 100;
	}
	3 { //The Cage
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;	
	}
	4 { //Uneven
		weapons: 2 3 4 5 6 7 8 9;
	}
	5 { //House of Glass
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 9;
	}
	6 { //Heart and Soul
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
	7 { //The Lobbing Lobby
		weapons: 2 3 4 5 6 7 9;
		rounds: 3;
	}
	8 { //Rail Runners
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		playersperteam: 2;
	}
	9 { //Machine Room
		weapons: 2 3 4 5 6 7 9;
		armor: 200;
		healthprotect: 2;
	}
	10 { //The Bridge
		weapons: 2 3 4 5 6 7 9;
	}
}
ra2map5 { //assortment
	1 { //Tek Towers
		weapons: 2 3 4 5 6 7 9;
	}
	2 { //McCandlish Base
		weapons: 2 3 4 5 6 7 8 9;
		pickup: 1;
		rounds: 29;
	}
	3 { //Sun Baked
		weapons: 2 3 4 5 6 7 8 9;
	}
	4 { //Only if it Rotates
		weapons: 2 3 4 5 6 7 8 9;
	}
}
ra2map6 { //fragapalooza
	1 { //Courting Death
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
	}
	2 { //Pillars
		weapons: 2 3 4 5 6 7 8 9 0;
		armor: 100;
	}
	3 { //A Room with a View
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;	
	}
	4 { //The Long Jump
		weapons: 2 3 4 5 6 7 8 9;
	}
	5 { //That Not So Fresh Feeling
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		healthprotect: 2;
	}
	6 { //Gibs on Ice
		weapons: 2 3 4 5 6 7 9;
		armor: 200;
		healthprotect: 2;
	}
	7 { //Here and There
		weapons: 2 3 4 5 6 7 9;
	}
	8 { //An Auxiliary Death
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map7 { //Palace of Brak
	1 { //Planet Brak
		weapons: 2 3 4 5 6 7 8 9;
	}
	2 { //Bucket-O-Gibs
		weapons: 2 3 4 5 6 7 8 9;
		armor: 200;
	}
	3 { //Spin Cycle
		weapons: 2 3 4 5 6 7 8 9 0;
		armor: 100;
	}
	4 { //Frontdoor-Backside
		weapons: 2 3 4 5 6 7 9;
	}
	5 { //Zoraks Revenge
		weapons: 2 3 4 5 6 7 9 0;
		armor: 100;
	}
	6 { //A Good Place to Die
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		pickup: 1;
		rounds: 29;
	}
}
ra2map8 { //Injury Terminal 
	pickup: 1;
	rounds: 29;
	1 { //Comm Tower
		weapons: 2 3 4 5 6 7 9;
		pickup: 0;
		rounds: 1;
		healthprotect: 2;
	}
	2 { //Inferno Compound
		weapons: 2 3 4 5 6 7 8 9;
	}
	3 { //Ventilation Central
		weapons: 2 3 4 5 6 7 8 9;
		armorprotect: 0;
		healthprotect: 0;
	}
}

ra2map9	{ // g1zm0
	1 { //Medieval by g1zm0
		weapons: 2 3 4 5 6 7 8 9;
		pickup: 1;
		rounds: 29;
	}
	2 { //Dakyneq2 by g1zm0
		weapons: 2 3 4 5 6 7 8 9;
		pickup: 1;
		rounds: 29;
	}
	3 { //Clownfish by g1zm0
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		playersperteam: 1;
	}
	4 { //Teien by g1zm0
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		playersperteam: 1;
	}
	5 { //Railgun 101 by SwanSong
		weapons: 9;	
		armor: 100;
		health: 100;
		playersperteam: 1;
	}
	6 { //Fire Escape by ding0
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		playersperteam: 1;
	}
	7 { //Madlands by Hyena
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		playersperteam: 2;
	}
	8 { //Molehills by ScuNioN
		weapons: 7 9;	
		armor: 100;
		health: 100;
		playersperteam: 2;
		healthprotect:	2;
	}
}
ra2map10 { // Rocket O'rena II
	1 { //Vig0 s Courtyard
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	
	2 { //The Experiment
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	
	3 { //Big Ass Ham
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	
	4 { //Heavy Metal
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	
	5 { //Lavalands
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	
	6 { //Uneven Flow
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	
	7 { //The Dive
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		playersperteam: 2;
	}
	
	8 { //Oxide
		Weapons: 2 3 4 5 6 7 8 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map11 { //Cybernetic Genocyde
	1 { //Loading Zone
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		playersperteam: 1;
	}
	2 { //Stone Manor
		weapons: 2 3 4 5 6 7 8 9;
		armor: 125;
		playersperteam: 1;
	}
	3 { //Organized Mass Confusion
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		playersperteam: 2;
	}
	4 { //Vertigo
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		playersperteam: 1;
	}
	5 { //The Chalice
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		playersperteam: 1;
	}
	6 { //Japanese Garden
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		pickup: 1;
		rounds: 29;
	}
	7 { //The Storehouse
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		playersperteam: 2;
	}
}
ra2map12 { //Hal9000's Pimprena
        1 { //The Suck Tube
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
	}
        2 { //The Law
		weapons: 2 3 4 5 6 7 9;
                armor: 100; 
	}
        3 { //FragHack
		weapons: 2 3 4 5 6 7 9;
                armor: 100;
	}
        4 { //The Other Warehouse
		weapons: 2 3 4 5 6 7 9;
                pickup: 1;
		armor: 100;
                rounds: 29;
	}
	5 { //Uberena
		weapons: 2 3 4 5 6 7 9;
                armor: 100;
        }
}
ra2map13 { //The Proving Grounds
        1 { Against the Flow - RA2
		weapons: 2 3 4 5 6 7 8 9;
                pickup: 1;
                rounds: 29;
	}
        2 { // Rib Cage
		weapons: 2 3 4 5 6 7 8 9;
	}
        3 { //Arena M I
		weapons: 2 3 4 5 6 7 9 9;
	}
        4 { //Over Pass
		weapons: 2 3 4 5 6 7 8 9;
	}
}
ra2map14 { //Rocket O 'rena
	1 { //Intestinal Fortitude
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		pickup: 1;
		rounds: 29;
	}
	2 { //The Forgotten Base
		pickup: 0;
		weapons: 2 3 4 5 6 7 9;
		playersperteam: 2;
	}
	3 { //Rapid Violence
		weapons: 2 3 4 5 6 7 8 9;
		playersperteam: 2;
	}
	4 { //Midnight Madness
		weapons: 2 3 4 5 6 7 9;
		armor: 100
	}
	5 { //Back Alley Rumble!
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
	}

}
ra2map15 { // KarNiX's Rage
        1 { //The Platform
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	
        2 { //The Factory
		Weapons: 2 3 4 5 6 7 8 9;	
                armor; 200;
		health: 100;
	}
	
        3 { //The Dock
		Weapons: 2 3 4 5 6 7 8 9;	
                armor; 200;
		health: 100;
	}
	
        4 { //Cooling Factory
		Weapons: 2 3 4 5 6 7 8 9;	
                armor; 200;
		health: 100;
	}
	
        5 { //Twilight's Temple by Deathstalker
		Weapons: 2 3 4 5 6 7 8 9;	
                armor; 200;
		health: 100;
	}

        6 { //Pointblank's Base
		Weapons: 2 3 4 5 6 7 8 9;	
                armor; 200;
		health: 100;
		pickup: 1;
		rounds: 29;
	}
}
ra2map16 { // MAHQ Arena contest winners
	  // www.planetquake.com/mahq 
	
	1 { //Valium
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	2 { //Deserted Cistern
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	3 { //Go With The Flow
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	4 { // Abandoned Fort
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	5 { //Temple
		Weapons: 2 3 4 5 6 7 8 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map17 { // The Asylum
	
	1 { //Gymnasium
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	2 { //Melissa's Fancy
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	3 { //Bloody Waste
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	4 { //Mad Mines
		Weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
		pickup: 1;
		rounds: 29;
 	}
	5 { //cbase
		Weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 9;
	}
}
ra2map18 { //miscellaneous carnage
	1 { //Beggar's Canyon
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
	}
	2 { //Toshi Station
		weapons: 2 3 4 6 7 8;
		armor: 100;
	}
	3 { //Gladatorial
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;	
	}
	4 { //Tidal
		weapons: 2 3 4 6 7 9;
		armor: 100;
	}
	5 { //Twilight's Temple v2
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
	}
	6 { //Indoor - Outdoor
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map19  { //Futtervilles Joint
	1 { //Gothic Mayhem
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
	}
	2 { //Diet Smack
		weapons: 2 3 4 6 7 8;
		armor: 100;
	}
	3 { //The Observatory
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;	
	}
	4 { //The Fuel Depot
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
	}
	5 { //SquareDeath
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
	}
	6 { //Pumping Station
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map20  { //MAHQ Contest Map 2A
        1 { //Cargo Bay
                weapons: 2 3 4 5 6 7 8 9;
        }
        2 { //Kinslayer
                weapons: 2 3 4 5 6 7 9;
        }
        3 { //Dry Dock
                weapons: 2 3 4 5 6 7 8 9;
        }
        4 { //Slingshot
                weapons: 2 3 4 5 6 7 8 9;
        }
        5 { //The Other Side
                weapons: 2 3 4 5 6 7 9;
                pickup: 1;
		rounds: 29;
        }
}
ra2map21  { //MAHQ Contest Map 2B
        1 { // Recoil 
                weapons:1 2 3 4 5 6 7 8 9
                armor:100;
                health:100;
        }
        2 { // Brick Oven 
                weapons:1 2 3 4 5 6 7 8 9
                armor:100;
                health:100;
        }
        3 { // Cross 
                weapons:1 2 3 4 5 6 7 8 9
                armor:100;
                health:100;
        }
        4 { // Middle of Rationality
                weapons:1 2 3 4 5 6 7 8 9
                armor:100;
                health:100;
        }
        5 { // Boiler House 
                weapons:1 2 3 4 5 6 7 8 9
                armor:100;
                health:100;
                pickup:1;
        }
}
ra2map22  { // Alpha's Eclectic Collection
	
	1 { //The Coolant Bed
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		pickup: 1;
		rounds: 29;
		healthprotect: 1;
		armorprotect:  1;
	}
	2 { //No Contact I
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		healthprotect: 0;
		armorprotect:  0;
	}
	3 { //No Contact II
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		healthprotect: 0;
		armorprotect:  0;
	}
	4 { //No Contact III
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		healthprotect: 0;
		armorprotect:  0;
	}
	5 { //No Contact IV
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		healthprotect: 0;
		armorprotect:  0;
	}	
	6 { //The Grotto
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		healthprotect: 0;
		armorprotect:  0;
	}
	7 { //TransLev
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		healthprotect: 2;
		armorprotect:  0;
	}
	8 { //The Caldera
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		healthprotect: 2;
		armorprotect:  0;
	}
}
ra2map23  { //Virtuosity 
        1 { //Titanium Tomb
                weapons: 2 3 4 5 6 7 8 9;
                cells: 100;
        }
        2 { //Full Frontal
                weapons: 2 3 4 5 6 7 9;
                armor: 100;
                cells: 0;
        }
        3 { //Dead's Tower
                weapons: 2 3 4 5 6 7 8 9;
                armor: 100;
        }
        4 { //Shifted Paradigm
                weapons: 2 3 4 5 6 7 8 9;
                armor: 200;
                cells: 100;
                pickup: 1;
		rounds: 29;
        }
}
ra2map24  { // Big0nes DM Sampler
	1 { //Slice of Heaven
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	2 { //A Tokay Tower
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	3 { //Watery Grave
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	4 { //Desperation
		weapons: 2 3 4 5 6 7 8 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map25  { // Adrenaline Rush
	1 { //Rush
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
	}
	2 { //The Lava Dome
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
		rounds: 3;
		shells: 6;
		bullets 100;
	}
	3 { //Frag or Die
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
		healthprotect: 2;
		grenades: 15;
	}
	4 { //Holy Water
		weapons: 2 4 7 9;
		armor: 100;
		health: 100;
		healthprotect: 2;
		rounds: 3;
	}
	5 { //Shadow of the Damned
		weapons: 3 5 6 7 8 9;
		armor: 100;
		health: 100;
		shells: 10;
		bullets: 100;
		fallingdamage: 0;
	}
	6 { //Pandemonium
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		health: 100;
	}
	7 { //The Fort
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
		playersperteam: 2;
	}
	8 { //The Other Fort
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		health: 100;
		fallingdamage: 0;
	}
	9 { //Gotcha!
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		health: 100;
		playersperteam: 2;
		fallingdamage: 0;
	}
	10 { //Underground
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		health: 100;
		playersperteam: 2;
	}
	11 { //The Castle
		weapons: 2 3 4 5 6 7 8 9
		armor: 100;
		health: 100;
		pickup: 1;
		rounds: 29;
	}
}
ra2map26  { // Fack's Arena
	1 { //Circular Chaos
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		pickup: 1;
		rounds: 29;
	}
	2 { //The Halfpipe
		weapons: 6 7 9;	
		armor: 100;
		health: 100;
	}
	3 { //King of the Hill
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
	}
	4 { //Military Massacre
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
	}
	5 { //Cavernous Carnage
		weapons: 2 3 4 5 6 7 9 0;
		pickup: 0;
		armor: 100;
		health: 100;
	}
	6 { //Heads up
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
	}
	7 { //The Pit
		weapons: 2 3 4 5 6 7 9;
		shells: 6;
		bullets: 100;
		armor: 100;
		health: 100;
	}

}
ra2map27 { //RA2 All Stars Map 1
	1 { //Funkadooda's Revenge 2
		weapons: 2 3 4 5 6 7 8 9;
	}
	2 { //Railgun Stadium
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
	}
	3 { //DeathBox
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		healthprotect: 2;
	}
	4 { //Drop Zone
		weapons: 2 3 4 5 6 7 9;
		armor: 200;
		healthprotect: 2;
	}
	5 { // Abandoned Fort
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	6 { //Clownfish by g1zm0
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		playersperteam: 1;
	}
	7 { //Melissa's Fancy
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	8 { //The Edge
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2map28 { //RA2 All Stars Map 2
	1 { //Comm Tower
		weapons: 2 3 4 5 6 7 9;
		healthprotect: 2;
	}
	2 { //Vig0 s Courtyard
		Weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
	}
	3 { //Sun Baked
		weapons: 2 3 4 5 6 7 8 9;
	}
	4 { //edge of insanity
		weapons: 2 3 4 5 6 7 8 9 0;
		armor: 100;
	}
	5 { //spongebath
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		playersperteam: 2;
	}
	6 { //Fire Escape by ding0
		weapons: 2 3 4 5 6 7 8 9;	
		armor: 100;
		health: 100;
		playersperteam: 1;
	}
	7 { //The Storehouse
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		playersperteam: 2;
	}
	8 { //Hipdm1
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 29;
	}
}
ra2cd1 { //The DraKhath Arenas 1 by Atrophy

	1 { //The Hippodrome
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
	}
	2 { //Outpost
		weapons: 2 4 6 9;
		armor: 100;
	}
	3 { //The Slant
		weapons: 2 6 7 9;
		armor: 100;	
	}
	4 { //Room of Atrophy
		weapons: 2 3 4 5 6 7 9;
	}
	5 { //Fortress of Gibs
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		pickup: 1;
		rounds: 29;
	}
}
newfire  { //Gandhi Starts A New Fire
	1 { //Spatula Rasa
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
	
	}
	2 { //Fountain of Gandhi
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
                                playersperteam: 2;
	}
	3 { //Base of Gnarg
		weapons: 2 3 4 5 6 7 8 9;
		armor: 200;	
	}
	4 { //A Slice of Wrath
		weapons: 2 3 4 5 6 7 8 9;
                                playersperteam: 2;
	}
	5 { //Heidi Heida
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
	}
	6 { //Metal Daze
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
                                playersperteam: 2;
	}
	7 { //The Cigar Box
		weapons: 3 4 5 6 7 9;
		armor: 100;
                                cells: 100; 
	}
	8 { //The Rockbase
		weapons: 3 4 5 6 7 9;
		armor: 100; 
	}
        9 { //Attis Ocean
		weapons:  3 5 6 7 9;
		armor: 100; 
	}
        10 { //The Oxymoron for RA2
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
                                pickup: 1;
                                rounds: 29;
	}
}
ra2dead1 { //Virtuosity - by DEADSTAR
        1 { //Titanium Tomb
                weapons: 2 3 4 5 6 7 8 9;
                cells: 100;
        }
        2 { //Full Frontal
                weapons: 2 3 4 5 6 7 9;
                armor: 150;
                cells: 0;
        }
        3 { //Dead's Tower
                weapons: 2 3 4 5 6 7 8 9;
                armor: 150;
        }
        4 { //Shifted Paradigm
                weapons: 2 3 4 5 6 7 8 9;
                armor: 200;
                cells: 50;
                pickup: 1;
		rounds: 9;
        }
}
raall2  { //RA2, All Abord By Butane
	1 { //All Abord By Butane
		weapons: 2 3 4 5 6 7 9;
		rounds: 1;
		pickup: 1;
		armor: 100;
		health: 100;
	}
	2 { //Vig0 s Courtyard
		weapons: 2 3 4 5 6 7 9;
		rounds: 1;
		armor: 100;
		health: 100;
	}
	3 { //To The Limit By Butane
		weapons: 2 3 4 5 6 7 9;
		rounds: 1;
		armor: 100;
		health: 100;
	}
	4 { //Railgun Stadium
		weapons: 2 3 4 5 6 7 9;
		rounds: 1;
		armor: 100;
		health: 100;
	      }
}
slra2   { //Serpent's lair
	1 { //The Pit
		weapons: 2 3 4 5 6 7 8 9;
		armor: 100;
		rounds: 3;
	}
	2 { //Monastary
		weapons: 2 3 4 5 6 7 9 0;
		armor: 50;
	}
	3 { //Roman Arena
		weapons: 3 4 7 9;
		armor: 100;
		rounds: 3;	
	}
	4 { //Rocky Isle
		weapons: 2 3 4 5 7 9;
		armor: 100;
	} 
	5 { //Mountain Resort
		weapons: 2 3 4 5 6 7 9;
		armor: 150;
		playersperteam: 2;
	}
	6 { //Crossfire II
		weapons: 2 3 4 5 6 7 9;
		armor: 200;
	}
	7 { //Long Fall
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 9;
	}
}
noc105   { // HOLY BLOODY COUCHES BATMAN!!


	1 { //BUNKER
		weapons: 2 3 4 5 6 7 9;	
		armor: 50;
		health: 100;
	        healthprotect: 1;
        }
	
	2 { //HANGTIME
		weapons: 2 3 4 5 6 7 9;	
		armor: 100;
		health: 100;
	        healthprotect: 1;
                playersperteam: 2;
           }       
	
	3 { //CLUB QUAKE
		weapons: 2 3 4 5 6 9;	
		armor: 50;
		health: 100;
		healthprotect: 1;
	}
	
	4 { //CYA
		weapons: 2 3 4 5 6 7 9;
		armor: 100;
		health: 100;
		healthprotect: 1;
	        playersperteam: 2;
          }

	

       5 { //noc
		weapons: 2 3 4 5 6 7 9;
		pickup: 1;
		rounds: 21;
		healthprotect: 1;
	}

}

q2dm1 {
	weapons: 2 3 4 5 6 7 9;
	pickup: 1;
	rounds: 29;
	}
dakyne4mod {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}
dakyne4 {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}
ra2map24xl {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}
campgrnds {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}

ra2gz1 {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}
q3dm17 {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}
madcow {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}

catodm1 {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}

retired {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}

intro   {
		Weapons: 2 3 4 5 6 7 8 9;
	      pickup: 1;
	      rounds: 29;
	}