rendered paste body// note: the weapon numbers are determined by which number you press to get the weapon
// example: weapon 2 is the shotgun, weapon 0 is the BFG
maploop: ra2map24 ra2map26 ra2map17 ra2map9 dakyne4mod ra2map20;
fastswitch: 1;
armor: 100;
votetries: 3;
grapple: 0;
allowvotingarmorprotect: 0;
allowvotingfallingdamage: 0;
damagescoring: 1;
allowvotinghyperblaster: 1;
ra2map1 { //Alpine Adventure
1 { //Stadium Cargo Hold
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
rounds: 3;
}
2 { //Alcatraz
weapons: 2 3 4 5 6 7 8 9 0;
armor: 100;
}
3 { //The Blue Max
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
4 { //Funkadooda's Revenge 2
weapons: 2 3 4 5 6 7 8 9;
}
5 { //Railgun Stadium
weapons: 2 3 4 5 6 7 9;
armor: 100;
playersperteam: 3;
}
6 { //Drop Zone
weapons: 2 3 4 5 6 7 9;
armor: 200;
healthprotect: 2;
}
7 { //The Warehouse
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2map2 { //Tesh's Revenge
1 { //spongebath
weapons: 2 3 4 5 6 7 9;
armor: 100;
playersperteam: 2;
healthprotect: 2;
}
2 { //rocket jump this
weapons: 2 3 4 5 6 7 8 9;
armor: 200;
}
3 { //edge of insanity
weapons: 2 3 4 5 6 7 8 9 0;
armor: 100;
}
4 { //the wicked empty base
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
rounds: 3;
}
5 { //the outer base
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2map3 { //soahc
1 { //DeathBox
weapons: 2 3 4 5 6 7 9;
armor: 100;
healthprotect: 2;
}
2 { //The Corridors
weapons: 2 3 4 5 6 7 8 9;
playersperteam: 2;
}
3 { //Q2 Soahc
weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
}
ra2map4 { //Arenaholics Anonymous
1 { //Stone Cold
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
rounds: 3;
}
2 { //Monkies in the Middle
weapons: 2 3 4 5 6 7 8 9 0;
armor: 100;
}
3 { //The Cage
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
4 { //Uneven
weapons: 2 3 4 5 6 7 8 9;
}
5 { //House of Glass
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 9;
}
6 { //Heart and Soul
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
7 { //The Lobbing Lobby
weapons: 2 3 4 5 6 7 9;
rounds: 3;
}
8 { //Rail Runners
weapons: 2 3 4 5 6 7 9;
armor: 100;
playersperteam: 2;
}
9 { //Machine Room
weapons: 2 3 4 5 6 7 9;
armor: 200;
healthprotect: 2;
}
10 { //The Bridge
weapons: 2 3 4 5 6 7 9;
}
}
ra2map5 { //assortment
1 { //Tek Towers
weapons: 2 3 4 5 6 7 9;
}
2 { //McCandlish Base
weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
3 { //Sun Baked
weapons: 2 3 4 5 6 7 8 9;
}
4 { //Only if it Rotates
weapons: 2 3 4 5 6 7 8 9;
}
}
ra2map6 { //fragapalooza
1 { //Courting Death
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
2 { //Pillars
weapons: 2 3 4 5 6 7 8 9 0;
armor: 100;
}
3 { //A Room with a View
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
4 { //The Long Jump
weapons: 2 3 4 5 6 7 8 9;
}
5 { //That Not So Fresh Feeling
weapons: 2 3 4 5 6 7 9;
armor: 100;
healthprotect: 2;
}
6 { //Gibs on Ice
weapons: 2 3 4 5 6 7 9;
armor: 200;
healthprotect: 2;
}
7 { //Here and There
weapons: 2 3 4 5 6 7 9;
}
8 { //An Auxiliary Death
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2map7 { //Palace of Brak
1 { //Planet Brak
weapons: 2 3 4 5 6 7 8 9;
}
2 { //Bucket-O-Gibs
weapons: 2 3 4 5 6 7 8 9;
armor: 200;
}
3 { //Spin Cycle
weapons: 2 3 4 5 6 7 8 9 0;
armor: 100;
}
4 { //Frontdoor-Backside
weapons: 2 3 4 5 6 7 9;
}
5 { //Zoraks Revenge
weapons: 2 3 4 5 6 7 9 0;
armor: 100;
}
6 { //A Good Place to Die
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
pickup: 1;
rounds: 29;
}
}
ra2map8 { //Injury Terminal
pickup: 1;
rounds: 29;
1 { //Comm Tower
weapons: 2 3 4 5 6 7 9;
pickup: 0;
rounds: 1;
healthprotect: 2;
}
2 { //Inferno Compound
weapons: 2 3 4 5 6 7 8 9;
}
3 { //Ventilation Central
weapons: 2 3 4 5 6 7 8 9;
armorprotect: 0;
healthprotect: 0;
}
}
ra2map9 { // g1zm0
1 { //Medieval by g1zm0
weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
2 { //Dakyneq2 by g1zm0
weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
3 { //Clownfish by g1zm0
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
playersperteam: 1;
}
4 { //Teien by g1zm0
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
playersperteam: 1;
}
5 { //Railgun 101 by SwanSong
weapons: 9;
armor: 100;
health: 100;
playersperteam: 1;
}
6 { //Fire Escape by ding0
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
playersperteam: 1;
}
7 { //Madlands by Hyena
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
playersperteam: 2;
}
8 { //Molehills by ScuNioN
weapons: 7 9;
armor: 100;
health: 100;
playersperteam: 2;
healthprotect: 2;
}
}
ra2map10 { // Rocket O'rena II
1 { //Vig0 s Courtyard
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
2 { //The Experiment
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
3 { //Big Ass Ham
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
4 { //Heavy Metal
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
5 { //Lavalands
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
6 { //Uneven Flow
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
7 { //The Dive
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
playersperteam: 2;
}
8 { //Oxide
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
}
ra2map11 { //Cybernetic Genocyde
1 { //Loading Zone
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 1;
}
2 { //Stone Manor
weapons: 2 3 4 5 6 7 8 9;
armor: 125;
playersperteam: 1;
}
3 { //Organized Mass Confusion
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 2;
}
4 { //Vertigo
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 1;
}
5 { //The Chalice
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 1;
}
6 { //Japanese Garden
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
pickup: 1;
rounds: 29;
}
7 { //The Storehouse
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 2;
}
}
ra2map12 { //Hal9000's Pimprena
1 { //The Suck Tube
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
2 { //The Law
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
3 { //FragHack
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
4 { //The Other Warehouse
weapons: 2 3 4 5 6 7 9;
pickup: 1;
armor: 100;
rounds: 29;
}
5 { //Uberena
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
}
ra2map13 { //The Proving Grounds
1 { Against the Flow - RA2
weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
2 { // Rib Cage
weapons: 2 3 4 5 6 7 8 9;
}
3 { //Arena M I
weapons: 2 3 4 5 6 7 9 9;
}
4 { //Over Pass
weapons: 2 3 4 5 6 7 8 9;
}
}
ra2map14 { //Rocket O 'rena
1 { //Intestinal Fortitude
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
pickup: 1;
rounds: 29;
}
2 { //The Forgotten Base
pickup: 0;
weapons: 2 3 4 5 6 7 9;
playersperteam: 2;
}
3 { //Rapid Violence
weapons: 2 3 4 5 6 7 8 9;
playersperteam: 2;
}
4 { //Midnight Madness
weapons: 2 3 4 5 6 7 9;
armor: 100
}
5 { //Back Alley Rumble!
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
}
ra2map15 { // KarNiX's Rage
1 { //The Platform
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
2 { //The Factory
Weapons: 2 3 4 5 6 7 8 9;
armor; 200;
health: 100;
}
3 { //The Dock
Weapons: 2 3 4 5 6 7 8 9;
armor; 200;
health: 100;
}
4 { //Cooling Factory
Weapons: 2 3 4 5 6 7 8 9;
armor; 200;
health: 100;
}
5 { //Twilight's Temple by Deathstalker
Weapons: 2 3 4 5 6 7 8 9;
armor; 200;
health: 100;
}
6 { //Pointblank's Base
Weapons: 2 3 4 5 6 7 8 9;
armor; 200;
health: 100;
pickup: 1;
rounds: 29;
}
}
ra2map16 { // MAHQ Arena contest winners
// www.planetquake.com/mahq
1 { //Valium
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
2 { //Deserted Cistern
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
3 { //Go With The Flow
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
4 { // Abandoned Fort
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
5 { //Temple
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
}
ra2map17 { // The Asylum
1 { //Gymnasium
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
2 { //Melissa's Fancy
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
3 { //Bloody Waste
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
4 { //Mad Mines
Weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
pickup: 1;
rounds: 29;
}
5 { //cbase
Weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 9;
}
}
ra2map18 { //miscellaneous carnage
1 { //Beggar's Canyon
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
2 { //Toshi Station
weapons: 2 3 4 6 7 8;
armor: 100;
}
3 { //Gladatorial
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
4 { //Tidal
weapons: 2 3 4 6 7 9;
armor: 100;
}
5 { //Twilight's Temple v2
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
6 { //Indoor - Outdoor
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2map19 { //Futtervilles Joint
1 { //Gothic Mayhem
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
2 { //Diet Smack
weapons: 2 3 4 6 7 8;
armor: 100;
}
3 { //The Observatory
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
4 { //The Fuel Depot
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
5 { //SquareDeath
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
6 { //Pumping Station
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2map20 { //MAHQ Contest Map 2A
1 { //Cargo Bay
weapons: 2 3 4 5 6 7 8 9;
}
2 { //Kinslayer
weapons: 2 3 4 5 6 7 9;
}
3 { //Dry Dock
weapons: 2 3 4 5 6 7 8 9;
}
4 { //Slingshot
weapons: 2 3 4 5 6 7 8 9;
}
5 { //The Other Side
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2map21 { //MAHQ Contest Map 2B
1 { // Recoil
weapons:1 2 3 4 5 6 7 8 9
armor:100;
health:100;
}
2 { // Brick Oven
weapons:1 2 3 4 5 6 7 8 9
armor:100;
health:100;
}
3 { // Cross
weapons:1 2 3 4 5 6 7 8 9
armor:100;
health:100;
}
4 { // Middle of Rationality
weapons:1 2 3 4 5 6 7 8 9
armor:100;
health:100;
}
5 { // Boiler House
weapons:1 2 3 4 5 6 7 8 9
armor:100;
health:100;
pickup:1;
}
}
ra2map22 { // Alpha's Eclectic Collection
1 { //The Coolant Bed
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
pickup: 1;
rounds: 29;
healthprotect: 1;
armorprotect: 1;
}
2 { //No Contact I
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
healthprotect: 0;
armorprotect: 0;
}
3 { //No Contact II
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
healthprotect: 0;
armorprotect: 0;
}
4 { //No Contact III
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
healthprotect: 0;
armorprotect: 0;
}
5 { //No Contact IV
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
healthprotect: 0;
armorprotect: 0;
}
6 { //The Grotto
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
healthprotect: 0;
armorprotect: 0;
}
7 { //TransLev
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
healthprotect: 2;
armorprotect: 0;
}
8 { //The Caldera
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
healthprotect: 2;
armorprotect: 0;
}
}
ra2map23 { //Virtuosity
1 { //Titanium Tomb
weapons: 2 3 4 5 6 7 8 9;
cells: 100;
}
2 { //Full Frontal
weapons: 2 3 4 5 6 7 9;
armor: 100;
cells: 0;
}
3 { //Dead's Tower
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
4 { //Shifted Paradigm
weapons: 2 3 4 5 6 7 8 9;
armor: 200;
cells: 100;
pickup: 1;
rounds: 29;
}
}
ra2map24 { // Big0nes DM Sampler
1 { //Slice of Heaven
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
2 { //A Tokay Tower
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
3 { //Watery Grave
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
4 { //Desperation
weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
}
ra2map25 { // Adrenaline Rush
1 { //Rush
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
}
2 { //The Lava Dome
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
rounds: 3;
shells: 6;
bullets 100;
}
3 { //Frag or Die
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
healthprotect: 2;
grenades: 15;
}
4 { //Holy Water
weapons: 2 4 7 9;
armor: 100;
health: 100;
healthprotect: 2;
rounds: 3;
}
5 { //Shadow of the Damned
weapons: 3 5 6 7 8 9;
armor: 100;
health: 100;
shells: 10;
bullets: 100;
fallingdamage: 0;
}
6 { //Pandemonium
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
7 { //The Fort
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
playersperteam: 2;
}
8 { //The Other Fort
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
fallingdamage: 0;
}
9 { //Gotcha!
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
playersperteam: 2;
fallingdamage: 0;
}
10 { //Underground
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
playersperteam: 2;
}
11 { //The Castle
weapons: 2 3 4 5 6 7 8 9
armor: 100;
health: 100;
pickup: 1;
rounds: 29;
}
}
ra2map26 { // Fack's Arena
1 { //Circular Chaos
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
pickup: 1;
rounds: 29;
}
2 { //The Halfpipe
weapons: 6 7 9;
armor: 100;
health: 100;
}
3 { //King of the Hill
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
}
4 { //Military Massacre
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
}
5 { //Cavernous Carnage
weapons: 2 3 4 5 6 7 9 0;
pickup: 0;
armor: 100;
health: 100;
}
6 { //Heads up
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
}
7 { //The Pit
weapons: 2 3 4 5 6 7 9;
shells: 6;
bullets: 100;
armor: 100;
health: 100;
}
}
ra2map27 { //RA2 All Stars Map 1
1 { //Funkadooda's Revenge 2
weapons: 2 3 4 5 6 7 8 9;
}
2 { //Railgun Stadium
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
3 { //DeathBox
weapons: 2 3 4 5 6 7 9;
armor: 100;
healthprotect: 2;
}
4 { //Drop Zone
weapons: 2 3 4 5 6 7 9;
armor: 200;
healthprotect: 2;
}
5 { // Abandoned Fort
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
6 { //Clownfish by g1zm0
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
playersperteam: 1;
}
7 { //Melissa's Fancy
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
8 { //The Edge
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2map28 { //RA2 All Stars Map 2
1 { //Comm Tower
weapons: 2 3 4 5 6 7 9;
healthprotect: 2;
}
2 { //Vig0 s Courtyard
Weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
}
3 { //Sun Baked
weapons: 2 3 4 5 6 7 8 9;
}
4 { //edge of insanity
weapons: 2 3 4 5 6 7 8 9 0;
armor: 100;
}
5 { //spongebath
weapons: 2 3 4 5 6 7 9;
armor: 100;
playersperteam: 2;
}
6 { //Fire Escape by ding0
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
health: 100;
playersperteam: 1;
}
7 { //The Storehouse
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 2;
}
8 { //Hipdm1
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
}
ra2cd1 { //The DraKhath Arenas 1 by Atrophy
1 { //The Hippodrome
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
2 { //Outpost
weapons: 2 4 6 9;
armor: 100;
}
3 { //The Slant
weapons: 2 6 7 9;
armor: 100;
}
4 { //Room of Atrophy
weapons: 2 3 4 5 6 7 9;
}
5 { //Fortress of Gibs
weapons: 2 3 4 5 6 7 9;
armor: 100;
pickup: 1;
rounds: 29;
}
}
newfire { //Gandhi Starts A New Fire
1 { //Spatula Rasa
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
}
2 { //Fountain of Gandhi
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 2;
}
3 { //Base of Gnarg
weapons: 2 3 4 5 6 7 8 9;
armor: 200;
}
4 { //A Slice of Wrath
weapons: 2 3 4 5 6 7 8 9;
playersperteam: 2;
}
5 { //Heidi Heida
weapons: 2 3 4 5 6 7 9;
armor: 100;
}
6 { //Metal Daze
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
playersperteam: 2;
}
7 { //The Cigar Box
weapons: 3 4 5 6 7 9;
armor: 100;
cells: 100;
}
8 { //The Rockbase
weapons: 3 4 5 6 7 9;
armor: 100;
}
9 { //Attis Ocean
weapons: 3 5 6 7 9;
armor: 100;
}
10 { //The Oxymoron for RA2
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
pickup: 1;
rounds: 29;
}
}
ra2dead1 { //Virtuosity - by DEADSTAR
1 { //Titanium Tomb
weapons: 2 3 4 5 6 7 8 9;
cells: 100;
}
2 { //Full Frontal
weapons: 2 3 4 5 6 7 9;
armor: 150;
cells: 0;
}
3 { //Dead's Tower
weapons: 2 3 4 5 6 7 8 9;
armor: 150;
}
4 { //Shifted Paradigm
weapons: 2 3 4 5 6 7 8 9;
armor: 200;
cells: 50;
pickup: 1;
rounds: 9;
}
}
raall2 { //RA2, All Abord By Butane
1 { //All Abord By Butane
weapons: 2 3 4 5 6 7 9;
rounds: 1;
pickup: 1;
armor: 100;
health: 100;
}
2 { //Vig0 s Courtyard
weapons: 2 3 4 5 6 7 9;
rounds: 1;
armor: 100;
health: 100;
}
3 { //To The Limit By Butane
weapons: 2 3 4 5 6 7 9;
rounds: 1;
armor: 100;
health: 100;
}
4 { //Railgun Stadium
weapons: 2 3 4 5 6 7 9;
rounds: 1;
armor: 100;
health: 100;
}
}
slra2 { //Serpent's lair
1 { //The Pit
weapons: 2 3 4 5 6 7 8 9;
armor: 100;
rounds: 3;
}
2 { //Monastary
weapons: 2 3 4 5 6 7 9 0;
armor: 50;
}
3 { //Roman Arena
weapons: 3 4 7 9;
armor: 100;
rounds: 3;
}
4 { //Rocky Isle
weapons: 2 3 4 5 7 9;
armor: 100;
}
5 { //Mountain Resort
weapons: 2 3 4 5 6 7 9;
armor: 150;
playersperteam: 2;
}
6 { //Crossfire II
weapons: 2 3 4 5 6 7 9;
armor: 200;
}
7 { //Long Fall
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 9;
}
}
noc105 { // HOLY BLOODY COUCHES BATMAN!!
1 { //BUNKER
weapons: 2 3 4 5 6 7 9;
armor: 50;
health: 100;
healthprotect: 1;
}
2 { //HANGTIME
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
healthprotect: 1;
playersperteam: 2;
}
3 { //CLUB QUAKE
weapons: 2 3 4 5 6 9;
armor: 50;
health: 100;
healthprotect: 1;
}
4 { //CYA
weapons: 2 3 4 5 6 7 9;
armor: 100;
health: 100;
healthprotect: 1;
playersperteam: 2;
}
5 { //noc
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 21;
healthprotect: 1;
}
}
q2dm1 {
weapons: 2 3 4 5 6 7 9;
pickup: 1;
rounds: 29;
}
dakyne4mod {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
dakyne4 {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
ra2map24xl {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
campgrnds {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
ra2gz1 {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
q3dm17 {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
madcow {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
catodm1 {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
retired {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}
intro {
Weapons: 2 3 4 5 6 7 8 9;
pickup: 1;
rounds: 29;
}