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#458882 ·published 2007-04-26 04:35 UTC
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Hi,
 
Really great ne features you guys are adding. I like the favorites menu. I might use that instead of going straight to the scripts window. Unless you offer both in xbox-classic :)
 
I'm trying to convert that Ambilight script for skinners, so they can offer a font color selection with many more choices to change colors. Like your xbox-classic change color feature.
 
I was wondering if you would take a look at the skin I started and finish it :) I know your busy, but it could be a useful tool and this skinning is getting to me.
 
Basically I use all buttons, since I can easily change colors for the labels. The textures for buttons and images I can setColorDiffuse(), so those are fine too.
 
It may be a good idea for the contentpanel to be one image, so you could offer to change that color also. Maybe one for each window, Videos, Music, Programs... I don't know just throwing out ideas.
 
My idea was to have all controls available in the needed flavors. eg buttons I have 1 focused, 1 unfocused and 1 disabled. I use <disabledcolor> for all, since i can call a setDisabledColor() method. Then after the user cycles thru the controls, I would save a fontcolors.xml file.
 
Should this be a strict <include> format for skinners to follow? Like Button-Textcolor, Button-Focusedcolor, Button-Disabledcolor. Or have a separate file that says BTN-Color = Button-Textcolor.
 
If you think this is a good idea, would you finish the skin. I made it 3/4 scale, but if you think fullscale would be better. that's fine. I will need to add a couple controls myself. Pointers(2 or 4). Color Wheel(1) and maybe some other buttons and images for information. I can do that when I figure it out.
 
Any suggestions even if you don't feel like doing this would be helpful. Like maybe a name for the script.