rendered paste body#include <a_samp>
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
public LSPDHelipad()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerInCube(i,246.5074,87.6177,1003.6406,2,2,2)) // Inside LSPD
{
SetPlayerInterior(i,0);
SetPlayerPos(i,1556.4396,-1675.7783,28.3955);
}
else if(IsPlayerInCube(i,1556.4396,-1675.7783,28.3955,2,2,2)) // Roof Of LSPD
{
SetPlayerInterior(i,6);
SetPlayerPos(i,246.5074,87.6177,1003.6406);
}
}
return 1;
}
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("Blank Script");
SetTimer("LSPDHelipad",1000,1);
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicle(497,1567.2064,-1645.3285,28.5788,89.7411,54,29); // LSPD Heli Spawn
AddStaticPickup(1318,19,1556.4396,-1675.7783,28.3955); // Arrow Showing Enter Point - LSPD
AddStaticPickup(1318,19,1556.4396,-1675.7783,28.3955); // Arror Showing Enter Point - LSPD
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/mycommand", true)==0)
{
/* Do something here */
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
printf("OnPlayerEnterCheckpoint(%d)", playerid);
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}
stock IsPlayerInCube(playerid,Float:xmin,Float:xmax,Float:ymin,Float:ymax,Float:zmin,Float:zmax){
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(x > xmin && y > ymin && z > zmin && x < xmax && y < ymax && y < zmax) return true;
return false;
}