rendered paste bodyIndex: src/dimension.cpp
===================================================================
--- src/dimension.cpp (revision 866)
+++ src/dimension.cpp (arbetskopia)
@@ -361,15 +361,15 @@
}
else
{
- AddPlayer("GAIA", PLAYER_TYPE_GAIA, "resources/textures/player_gaia.png");
+ AddPlayer("GAIA", PLAYER_TYPE_REMOTE, "resources/textures/player_gaia.png");
}
PlayerType next_type;
if (human == NULL)
- next_type = PLAYER_TYPE_HUMAN;
+ next_type = PLAYER_TYPE_REMOTE;
else
- next_type = PLAYER_TYPE_AI;
+ next_type = PLAYER_TYPE_REMOTE;
for (unsigned i = 1; i <= players_to_init; i++)
{
@@ -378,10 +378,10 @@
sprintf(texture, "resources/textures/player_%d.png", color);
sprintf(player, "player_%d", players_initialized + i);
Player* p = AddPlayer(player, next_type, texture);
- if (next_type == PLAYER_TYPE_HUMAN)
+ if (next_type == PLAYER_TYPE_REMOTE)
{
human = p;
- next_type = PLAYER_TYPE_AI;
+ next_type = PLAYER_TYPE_REMOTE;
}
color++;