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public text v1 · immutableusing System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
namespace BitmapTest {
public class moveFont {
private float fontX = 400;
private float fontY = 400;
GamePadState state = GamePad.GetState(PlayerIndex.One);
#region Props
public float FontX {
get { return fontX; }
}
public float FontY {
get { return fontY; }
}
#endregion
public float addFont() {
return fontX + fontY;
}
}
}