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#457132 ·published 2007-04-25 06:03 UTC
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;

namespace BitmapTest {
    public class moveFont {
        private float fontX = 400;
        private float fontY = 400;
        GamePadState state = GamePad.GetState(PlayerIndex.One);
        
        #region Props
        public float FontX {
            get { return fontX; }
        }

        public float FontY {
            get { return fontY; }
        }
        #endregion

        public float addFont() {
            return fontX + fontY;
        }
        
    }
}