Something
public text v1 · immutableusing System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
namespace BitmapTest
{
public class moveFont
{
private float fontX = 400;
private float fontY = 400;
GamePadState state = GamePad.GetState(PlayerIndex.One);
#region Props
public float FontX
{
get { return fontX; }
}
public float FontY
{
get { return fontY; }
}
#endregion
}
}