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public text v1 · immutable
#457118 ·published 2007-04-25 05:45 UTC
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;

namespace BitmapTest
{
    public class moveFont
    {
        private float fontX = 400;
        private float fontY = 400;
        GamePadState state = GamePad.GetState(PlayerIndex.One);

        #region Props
        public float FontX
        {
            get { return fontX; }
        }

        public float FontY
        {
            get { return fontY; }
        }
        #endregion
        
        
       

    }
}