All pastes #456794 Raw Edit

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public text v1 · immutable
#456794 ·published 2007-04-25 00:42 UTC
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// input vertex
struct VertIn {
    float4 pos   : POSITION;
    float4 color : COLOR0;
};

// output vertex
struct VertOut {
    float4 pos   : POSITION;
    float4 color : COLOR0;
};

// vertex shader main entry
VertOut main(VertIn IN, uniform float4x4 modelViewProj) {
    VertOut OUT;
    OUT.pos     = mul(modelViewProj, IN.pos); // calculate output coords
    OUT.color   = IN.color; // copy input color to output
    OUT.color.z = 1.0f; // blue component of color = 1.0f
    return OUT;
}