rendered paste body ShapeBase *pathShape = dynamic_cast<ShapeBase*>(Sim::findObject("shapeOfPath")); if(pathShape) if(pathShape->isServerObject()) { Con::printf("Server!"); if(!mPathShape.isNull()){ mRigid.linPosition = mPathShape->getRenderTransform().getPosition() + mPathOffset; Con::printf("true"); } else{ Con::printf("false"); } } if(pathShape->isClientObject()) { Con::printf("client!"); if(!mPathShape.isNull()){ mRigid.linPosition = mPathShape->getRenderTransform().getPosition() + mPathOffset; Con::printf("true"); } else{ Con::printf("false"); } }