rendered paste bodyon *:TEXT:!coinfilp*:#tokens: {
if ($2 != heads) && ($2 != tails) {
notice $nick notice $nick Syntax: !cionflip Heads/Tails
}
elseif ($2 == heads) {
var % [ $+ coinhead. $+ [ $nick ] ] $rand(1,4)
if (% [ $+ coinhead. $+ [ $nick ] ] == 1) {
notice $nick The coin landed tails up... you have lost 25 Tokens.
dec % [ $+ tokens. $+ [ $nick ] ] 25
}
elseif (% [ $+ coinhead. $+ [ $nick ] ] == 2) {
notice $nick Congratulations! The coin landed heads up and you have won 50 Tokens!
inc % [ $+ tokens. $+ [ $nick ] ] 50
}
elseif (% [ $+ coinhead. $+ [ $nick ] ] == 3) {
notice $nick The coin landed tails up... you have lost 25 Tokens.
dec % [ $+ tokens. $+ [ $nick ] ] 25
}
elseif (% [ $+ coinhead. $+ [ $nick ] ] == 4) {
notice $nick Congratulations! The coin landed heads up and you have won 50 Tokens!
inc % [ $+ tokens. $+ [ $nick ] ] 50
}
}
elseif ($2 == tails) {
var % [ $+ cointail. $+ [ $nick ] ] $rand(1,4)
if (% [ $+ cointail. $+ [ $nick ] ] isnum 1) {
/notice $nick The coin landed heads up... you have lost 25 Tokens.
dec %tokens. [ $+ [ $nick ] ] 25
}
elseif (% [ $+ cointail. $+ [ $nick ] ] isnum 2) {
/notice $nick Congratulations! The coin landed tails up and you have won 50 Tokens!
inc %tokens. [ $+ [ $nick ] ] 50
}
elseif (% [ $+ cointail. $+ [ $nick ] ] isnum 3) {
/notice $nick The coin landed heads up... you have lost 25 Tokens.
dec %tokens. [ $+ [ $nick ] ] $nick 25
}
elseif (% [ $+ cointail. $+ [ $nick ] ] isnum 4) {
/notice $nick Congratulations! The coin landed tails up and you have won 50 Tokens!
inc %tokens. [ $+ [ $nick ] ] 50
}
elseif (% [ $+ cointail. $+ [ $nick ] ] isnum 5) {
/notice $nick You have lost your coin. You have to buy one by saying !Token BuyCoin amount.
dec %coins. [ $+ [ $nick ] ]
}
}
}