Stuff
public text v1 · immutable GLEnable(GL_VERTEX_PROGRAM_NV);
unsigned int shader_num;
GLGenPrograms(1, &shader_num);
GLBindProgram(GL_VERTEX_PROGRAM_NV, shader_num);
GLLoadProgram(GL_VERTEX_PROGRAM_NV, shader_num, shader_string.length(), &shader_code.front());
GLDisable(GL_VERTEX_PROGRAM_NV);