rendered paste bodyIndex: Language.h===================================================================--- Language.h (revision 3507)+++ Language.h (working copy)@@ -260,6 +260,7 @@ #define LANG_INVALID_SKILL_ID "Invalid skill id (%u)" #define LANG_LEARNING_GM_SKILLS "%s - Learning default GM spells/skills."+#define LANG_LEARNING_PROFESSIONS "%s - Learning all Profession Trainer Spells." #define LANG_KNOWN_SPELL "You already know that spell." #define LANG_UNKNOWN_SPELL "%s don't know that spell." #define LANG_FORGET_SPELL "You already forget that spell."Index: Level3.cpp===================================================================--- Level3.cpp (revision 3507)+++ Level3.cpp (working copy)@@ -262,7 +262,6 @@ SelectedPlayer->UpdateSkillsToMaxSkillsForLevel(); return true; }- bool ChatHandler::HandleSetSkillCommand(const char* args) { if (!*args)@@ -699,7 +698,6 @@ "8153", "9033", "9034",- //"9036", problems with ghost state "16421", "21653", "22660",@@ -708,7 +706,6 @@ "2426", "5916", "6634",- //"6718", phasing stealth, annoing for learn all case. "6719", "8822", "9591",@@ -951,6 +948,36 @@ return true; } + if (!strcmp(args, "all_prof"))+ {+ PSendSysMessage(LANG_LEARNING_PROFESSIONS, m_session->GetPlayer()->GetName());+ for (uint32 i = 0; i < sSpellStore.GetNumRows(); i++)+ {+ ObjectMgr::SpellLearnSkillNode const* node = objmgr.GetSpellLearnSkill(i);+ if(node && + (node->skill==SKILL_BLACKSMITHING ||+ node->skill==SKILL_LEATHERWORKING ||+ node->skill==SKILL_ALCHEMY ||+ node->skill==SKILL_FIRST_AID ||+ node->skill==SKILL_HERBALISM ||+ node->skill==SKILL_COOKING ||+ node->skill==SKILL_MINING ||+ node->skill==SKILL_TAILORING ||+ node->skill==SKILL_ENGINERING ||+ node->skill==SKILL_ENCHANTING ||+ node->skill==SKILL_FISHING ||+ node->skill==SKILL_SKINNING ||+ node->skill==SKILL_JEWELCRAFTING ||+ node->skill==SKILL_RIDING ||+ node->skill==SKILL_LOCKPICKING))+ {+ m_session->GetPlayer()->learnSpell(i);+ }+ }++ return true;+ }+ if (!strcmp(args, "all_myclass")) { PSendSysMessage(LANG_COMMAND_LEARNINGSPSK, m_session->GetPlayer()->GetName());