rendered paste bodyclass Texture2D : public Resource
{
GLuint texture;
//--------------------------------------------------------------
~this()
{
Stdout("Texture2D Destructor\n");
glDeleteTextures(1, &texture);
};
int load( char[] filename )
{
type = TEXTURE_2D;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
Image texImage = new Image;
if ( texImage.load( filename ) )
{
glTexImage2D(GL_TEXTURE_2D, 0, 3, texImage.w, texImage.h, 0, texImage.format,
GL_UNSIGNED_BYTE, texImage.surface.pixels);
Stdout("Texture created\n");
} else {
throw new Exception("Texture: " ~ filename ~ " Image error!");
return 0;
};
delete texImage;
return 1;
};
};