All pastes #451876 Raw Edit

Mine

public text v1 · immutable
·published 2007-04-21 22:06 UTC
rendered paste body
==7200== Invalid read of size 1
==7200==    at 0x401E5EA: memmove (mc_replace_strmem.c:514)
==7200==    by 0x80CB0CD: Game::Networking::NetPath** std::__copy<true, std::random_access_iterator_tag>::copy<Game::Networking::NetPath*>(Game::Networking::NetP
ath* const*, Game::Networking::NetPath* const*, Game::Networking::NetPath**) (stl_algobase.h:300)
==7200==    by 0x80CB102: Game::Networking::NetPath** std::__copy_aux<Game::Networking::NetPath**, Game::Networking::NetPath**>(Game::Networking::NetPath**, Game
::Networking::NetPath**, Game::Networking::NetPath**) (stl_algobase.h:317)
==7200==    by 0x80CB148: __gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetP
ath*> > > std::__copy_normal<true, true>::copy_n<__gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator
<Game::Networking::NetPath*> > >, __gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networki
ng::NetPath*> > > >(__gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> 
> >, __gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > >, __gnu_cxx:
:__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > >) (stl_algobase.h:354)
==7200==    by 0x80CB199: __gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetP
ath*> > > std::copy<__gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> 
> >, __gnu_cxx::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > > >(__gnu_cxx
::__normal_iterator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > >, __gnu_cxx::__normal_iter
ator<Game::Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > >, __gnu_cxx::__normal_iterator<Game::Netw
orking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > >) (stl_algobase.h:387)
==7200==    by 0x80CB324: std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> >::erase(__gnu_cxx::__normal_iterator<Game::Networki
ng::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > >) (vector.tcc:113)
==7200==    by 0x80C6B71: Game::Networking::SendServerFramePacket(unsigned) (networking.cpp:754)
==7200==    by 0x80C7FB2: Game::Networking::PerformNetworking() (networking.cpp:571)
==7200==    by 0x8084165: Game::AI::NextFrame() (aibase.cpp:41)
==7200==    by 0x80843A5: Game::AI::PerformAIFrame() (aibase.cpp:410)
==7200==    by 0x804F628: Game::Rules::GameWindow::PerformPreFrame() (game.cpp:792)
==7200==    by 0x804F9D0: Game::Rules::GameWindow::RunLoop() (game.cpp:880)
==7200==  Address 0x7E5CED0 is 0 bytes after a block of size 8 alloc'd
==7200==    at 0x401DC55: operator new(unsigned) (vg_replace_malloc.c:163)
==7200==    by 0x80C9C85: __gnu_cxx::new_allocator<Game::Networking::NetPath*>::allocate(unsigned, void const*) (new_allocator.h:88)
==7200==    by 0x80C9CA9: std::_Vector_base<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> >::_M_allocate(unsigned) (stl_vector.h:127)
==7200==    by 0x80CBE56: std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Game::
Networking::NetPath**, std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> > >, Game::Networking::NetPath* const&) (vector.tcc:275
)
==7200==    by 0x80CC1CC: std::vector<Game::Networking::NetPath*, std::allocator<Game::Networking::NetPath*> >::push_back(Game::Networking::NetPath* const&) (stl
_vector.h:610)
==7200==    by 0x80C65CE: Game::Networking::InterpretPathChunk(Game::Networking::Chunk*) (networking.cpp:1242)
==7200==    by 0x80C7A8E: Game::Networking::PerformNetworking() (networking.cpp:450)
==7200==    by 0x8084165: Game::AI::NextFrame() (aibase.cpp:41)
==7200==    by 0x80843A5: Game::AI::PerformAIFrame() (aibase.cpp:410)
==7200==    by 0x804F628: Game::Rules::GameWindow::PerformPreFrame() (game.cpp:792)
==7200==    by 0x804F9D0: Game::Rules::GameWindow::RunLoop() (game.cpp:880)
==7200==    by 0x8051C6E: Game::Rules::GameMain() (game.cpp:173)