rendered paste body#define CHECKPOINT_NONE 0
#define CHECKPOINT_RALLY 1
#define CHECKPOINT_REAL 2
new gPlayerClass[MAX_PLAYERS];
new gPlayerCheckpointStatus[MAX_PLAYERS];
public OnPlayerEnterCheckpoint(playerid) {
switch (gPlayerCheckpointStatus[playerid]) {
case CHECKPOINT_RALLY:
{
GameTextForPlayer(playerid, "~r~Crash Race!", 2000, 5);
SetPlayerInterior(playerid,15);
SetPlayerFacingAngle(playerid,86.5767);
SetPlayerPos(playerid, -1396.0618,987.7252,1023.9644); // Teleport to RALLY
SetPlayerCheckpoint(playerid,-1444.7665,994.5327,1024.1747, 5.0); // CP on Rally to Real
gPlayerCheckpointStatus[playerid] = CHECKPOINT_REAL;
}
case CHECKPOINT_REAL:
{
GameTextForPlayer(playerid, "~r~Drift Race!", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid,271.4329);
SetPlayerPos(playerid, 2263.4680,1508.3948,42.5629); // Teleport to REAL
SetPlayerCheckpoint(playerid,2327.5012,1437.2390,42.8203, 5.0); // CP on Real to Rally
gPlayerCheckpointStatus[playerid] = CHECKPOINT_RALLY;
}
default:
{
DisablePlayerCheckpoint(playerid);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, 100000);
switch (gPlayerClass[playerid]) {
case 0:
{
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
GameTextForPlayer(playerid, "(SRT) Street Racing Server", 3000, 5);
SetPlayerInterior(playerid,0);
}
case 1, 2:
{
gPlayerCheckpointStatus[playerid] = CHECKPOINT_RALLY;
SetPlayerCheckpoint(playerid,2327.5012,1437.2390,42.8203,5.0);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "(SRT) Street Racing Server", 3000, 5);
}
}
return 1;
}