All pastes #448646 Raw Edit

Mine

public text v1 · immutable
·published 2007-04-19 20:04 UTC
rendered paste body
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -nomusic 
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -2d_poof 
  -alpha_env 
  -ambient_factor 70
  -jpgtga 
  -mipmap 
  -missile_lighting 
  -glow 
  -spec 
  -ballistic_gauge 
  -dualscanlines 
  -targetinfo 
  -ship_choice_3d 
  -snd_preload 
  -cap_object_update  
Building file index...
Searching root 'C:\games\btrl\demo\'
Searching root pack 'C:\games\btrl\demo\z_missions_BtRLDemo.vp'
Searching root pack 'C:\games\btrl\demo\z_root_BtRLDemo.vp'
Found 3 roots and 3260 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Hardware' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

OpenAL: Restricting MAX_CHANNELS to 30 (default: 32)
... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 865G
  OpenGL Version    : 1.3.0 - Build 4.14.10.4396

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Unable to find extension "GL_APPLE_client_storage".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Unable to find extension "GL_NV_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Unable to find extension "GL_EXT_texture_lod_bias".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 20x20 (37.5% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 83 frames at 30 fps.
BMPMAN: Found EFF (M_trail_particle.eff) with 17 frames at 20 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
couldn't find pcx for MEC-A6 
BMPMAN: Found EFF (laser1.eff) with 6 frames at 6 fps.
found ani laser1 for MEC-A6, with 6 frames and 6 fps 
couldn't find pcx for MRC-B3 
found ani laser1 for MRC-B3, with 6 frames and 6 fps 
couldn't find pcx for DET-21 
found ani laser1 for DET-21, with 6 frames and 6 fps 
couldn't find pcx for Cylon KEW 
BMPMAN: Found EFF (laser2.eff) with 6 frames at 6 fps.
found ani laser2 for Cylon KEW, with 6 frames and 6 fps 
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm"
BMPMAN: Found EFF (thrustjets.eff) with 3 frames at 25 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm"
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 20x20 (37.5% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 91
MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=29, filter="*.plr"
ANI cursor.ani with size 20x20 (37.5% wasted)
Frame  0 too long!!: frametime = 0.720 (0.720)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'optimus.pcx'
ANI 2_Exit.ani with size 34x34 (46.9% wasted)
ANI 2_Pilot.ani with size 164x164 (35.9% wasted)
ANI 2_Techdata.ani with size 164x164 (35.9% wasted)
ANI 2_Options.ani with size 164x164 (35.9% wasted)
ANI 2_Campaign.ani with size 164x164 (35.9% wasted)
Frame  0 too long!!: frametime = 0.567 (0.567)
Frame  0 too long!!: frametime = 0.719 (0.719)
Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 2.375 (2.375)
Frame  0 too long!!: frametime = 0.610 (0.610)
Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14)
Frame  0 too long!!: frametime = 0.353 (0.353)
Frame  0 too long!!: frametime = 0.532 (0.532)
Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39)
Someone passed an extension to bm_load for file 'chuckles01.pcx'
Someone passed an extension to bm_load for file 'optimus.pcx'
Frame  0 too long!!: frametime = 0.947 (0.947)
cf_get_file_list_preallocated looking for type=5, filter="*.fs2"
cf_get_file_list_preallocated looking for type=5, filter="*.fc2"
Frame  0 too long!!: frametime = 2.855 (2.855)
Frame  0 too long!!: frametime = 0.735 (0.735)
Frame  0 too long!!: frametime = 0.759 (0.759)
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25)
Frame  0 too long!!: frametime = 0.295 (0.295)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 7 frames at 7 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 24 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 41 frames at 15 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm"
BMPMAN: Found EFF (ABexp04.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (ftl.eff) with 22 frames at 30 fps.
BMPMAN: Found EFF (rockEXP01.eff) with 100 frames at 24 fps.
BMPMAN: Found EFF (ABexp05.eff) with 63 frames at 30 fps.
BMPMAN: Found EFF (ABexp06.eff) with 51 frames at 30 fps.
loading warp model -1
BMPMAN: Found EFF (shockwave01.eff) with 86 frames at 24 fps.
MISSION LOAD: 'MC-01.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 247
Ending mission message count : 249
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'Viper.pof'
IBX: Found a good IBX to read for 'Viper.pof'.
IBX-DEBUG => POF checksum: 3495795614, IBX checksum: 3562703492 -- "Viper.pof"
Subsystem engine-2 in ships.tbl not found in model!
Subsystem engine-3 in ships.tbl not found in model!
ANI 2_lock1 with size 56x56 (12.5% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 96x96 (25.0% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI weapons1_b with size 20x20 (37.5% wasted)
ANI 2_toparc1 with size 60x60 (6.3% wasted)
ANI 2_toparc2 with size 24x24 (25.0% wasted)
ANI 2_toparc3 with size 29x29 (9.4% wasted)
ANI 2_leftarc with size 252x252 (1.6% wasted)
ANI 2_rightarc1 with size 252x252 (1.6% wasted)
ANI 2_reticle1 with size 24x24 (25.0% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum:  131622925, IBX checksum:  658943272 -- "starfield.pof"
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI hud-viper with size 93x93 (27.3% wasted)
ANI hud-raider with size 93x93 (27.3% wasted)
Loading model 'Cylraider.pof'
IBX: Found a good IBX to read for 'Cylraider.pof'.
IBX-DEBUG => POF checksum:  178583506, IBX checksum: 4264760868 -- "Cylraider.pof"
BMPMAN: Found EFF (cyleyes.eff) with 32 frames at 16 fps.
BMPMAN: Found EFF (cyleyes-glow.eff) with 32 frames at 16 fps.
This mission requires 540 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS.
Loading model 'Col_missile.pof'
IBX: Found a good IBX to read for 'Col_missile.pof'.
IBX-DEBUG => POF checksum: 2522333848, IBX checksum: 2747421546 -- "Col_missile.pof"
Loading model 'Col_missile_ext.pof'
IBX: Found a good IBX to read for 'Col_missile_ext.pof'.
IBX-DEBUG => POF checksum: 3569656680, IBX checksum: 2316592769 -- "Col_missile_ext.pof"
Loading model 'Cyl_missile.pof'
IBX: Found a good IBX to read for 'Cyl_missile.pof'.
IBX-DEBUG => POF checksum: 3536300122, IBX checksum: 2906069490 -- "Cyl_missile.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 1522605187, IBX checksum:  123157464 -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof"
BMPMAN: Found EFF (viper_muzzle2.eff) with 2 frames at 20 fps.
BMPMAN: Found EFF (viper_muzzle.eff) with 2 frames at 40 fps.
BMPMAN: Found EFF (raider_muzzle2.eff) with 2 frames at 20 fps.
BMPMAN: Found EFF (raider_muzzle.eff) with 2 frames at 40 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 170x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x56 (12.5% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 96x96 (25.0% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1_b.ani with size 20x20 (37.5% wasted)
ANI 2_toparc1.ani with size 60x60 (6.3% wasted)
ANI 2_toparc2.ani with size 24x24 (25.0% wasted)
ANI 2_toparc3.ani with size 29x29 (9.4% wasted)
ANI 2_leftarc.ani with size 252x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 252x252 (1.6% wasted)
ANI 2_reticle1.ani with size 24x24 (25.0% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.3% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI hud-viper.ani with size 93x93 (27.3% wasted)
ANI hud-raider.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1300/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 1161,  Estimated count = 1250
================================================
ANI cursor.ani with size 20x20 (37.5% wasted)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38)
Frame  0 too long!!: frametime = 49.929 (49.929)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 400x400 (21.9% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
Loading model 'Vipmk7.POF'
IBX: Found a good IBX to read for 'Vipmk7.POF'.
IBX-DEBUG => POF checksum: 4191666603, IBX checksum: 1255322706 -- "Vipmk7.POF"
Ship ANI: Can not find ssfighter01, using lowres version instead.
Ship ANI: Can not find , using lowres version instead.
ANI icon_meca6 with size 24x24 (25.0% wasted)
ANI icon_cylonkew with size 24x24 (25.0% wasted)
Weapon ANI: Can not find 2_icon_meca6.ani, using lowres version instead.
ANI icon_meca6.ani with size 24x24 (25.0% wasted)
Weapon ANI: Can not find 2_icon_cylonkew.ani, using lowres version instead.
ANI icon_cylonkew.ani with size 24x24 (25.0% wasted)
ANI bsgiconfighterwCO with size 54x54 (15.6% wasted)
ANI bsgiconfighterwCOfade with size 54x54 (15.6% wasted)
ANI bsgiconfighterwCOfade.ani with size 54x54 (15.6% wasted)
ANI bsgiconfighterwCY with size 56x56 (12.5% wasted)
ANI bsgiconfighterwCYfade with size 56x56 (12.5% wasted)
ANI bsgiconfighterwCYfade.ani with size 56x56 (12.5% wasted)
Frame  0 too long!!: frametime = 1.932 (1.932)
ANI bsgiconfighterwCO.ani with size 54x54 (15.6% wasted)
ANI bsgiconfighterwCY.ani with size 56x56 (12.5% wasted)
Frame  0 too long!!: frametime = 1.038 (1.038)
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10)
ANI 2_Count.ani with size 198x198 (22.7% wasted)
Frame  0 too long!!: frametime = 0.956 (0.956)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
WARNING : could not unload background bitmap 2_MultiSynch
Entering game at time =  97.426
Frame  1 too long!!: frametime = 3.025 (3.025)
Frame 141 too long!!: frametime = 0.280 (0.280)
Frame 207: Weapon #27 CHASING cmeasure #105
Frame 231: Weapon #35 CHASING cmeasure #105
Frame 231: Weapon #115 CHASING cmeasure #105
Frame 232: Weapon #35 CHASING cmeasure #141
Frame 232: Weapon #77 CHASING cmeasure #141
Frame 232: Weapon #102 CHASING cmeasure #141
Frame 232: Weapon #137 CHASING cmeasure #105
Frame 232: Weapon #137 CHASING cmeasure #141
Frame 240: Weapon #77 CHASING cmeasure #152
Frame 240: Weapon #102 CHASING cmeasure #152
Frame 240: Weapon #115 CHASING cmeasure #141
Frame 240: Weapon #115 CHASING cmeasure #152
Frame 240: Weapon #137 CHASING cmeasure #152
Frame 241: Weapon #77 CHASING cmeasure #141
Frame 241: Weapon #77 CHASING cmeasure #152
Frame 241: Weapon #77 CHASING cmeasure #159
Frame 241: Weapon #102 CHASING cmeasure #141
Frame 241: Weapon #102 CHASING cmeasure #152
Frame 241: Weapon #102 CHASING cmeasure #159
Frame 241: Weapon #115 CHASING cmeasure #141
Frame 241: Weapon #115 CHASING cmeasure #152
Frame 241: Weapon #115 CHASING cmeasure #159
Frame 241: Weapon #125 CHASING cmeasure #152
Frame 241: Weapon #137 CHASING cmeasure #141
Frame 241: Weapon #137 CHASING cmeasure #152
Frame 241: Weapon #137 CHASING cmeasure #159
Frame 248: Weapon #77 CHASING cmeasure #141
Frame 248: Weapon #77 CHASING cmeasure #152
Frame 248: Weapon #77 CHASING cmeasure #159
Frame 248: Weapon #102 CHASING cmeasure #141
Frame 248: Weapon #102 CHASING cmeasure #152
Frame 248: Weapon #102 CHASING cmeasure #159
Frame 248: Weapon #115 CHASING cmeasure #141
Frame 248: Weapon #115 CHASING cmeasure #152
Frame 248: Weapon #115 CHASING cmeasure #159
Frame 248: Weapon #125 CHASING cmeasure #141
Frame 248: Weapon #125 CHASING cmeasure #152
Frame 248: Weapon #125 CHASING cmeasure #159
Frame 248: Weapon #137 CHASING cmeasure #152
Frame 248: Weapon #169 CHASING cmeasure #152
Frame 249: Weapon #75 CHASING cmeasure #177
Frame 249: Weapon #77 CHASING cmeasure #141
Frame 249: Weapon #77 CHASING cmeasure #152
Frame 249: Weapon #77 CHASING cmeasure #159
Frame 249: Weapon #91 CHASING cmeasure #177
Frame 249: Weapon #102 CHASING cmeasure #141
Frame 249: Weapon #102 CHASING cmeasure #152
Frame 249: Weapon #102 CHASING cmeasure #159
Frame 249: Weapon #115 CHASING cmeasure #141
Frame 249: Weapon #115 CHASING cmeasure #152
Frame 249: Weapon #115 CHASING cmeasure #159
Frame 249: Weapon #125 CHASING cmeasure #141
Frame 249: Weapon #125 CHASING cmeasure #152
Frame 249: Weapon #125 CHASING cmeasure #159
Frame 257: Weapon #115 CHASING cmeasure #152
Frame 257: Weapon #115 CHASING cmeasure #159
Frame 257: Weapon #125 CHASING cmeasure #152
Frame 257: Weapon #125 CHASING cmeasure #159
Frame 258: Weapon #152 CHASING cmeasure #186
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
Frame 278: Weapon #75 CHASING cmeasure #218
Frame 278: Weapon #91 CHASING cmeasure #218
Frame 278: Weapon #136 CHASING cmeasure #218
Frame 311: Weapon #125 CHASING cmeasure #275
Frame 311: Weapon #195 CHASING cmeasure #275
Frame 315: Weapon #202 CHASING cmeasure #279
Frame 354: Weapon #136 CHASING cmeasure #325
Frame 354: Weapon #178 CHASING cmeasure #325
Frame 354: Weapon #186 CHASING cmeasure #325
Frame 363: Weapon #187 CHASING cmeasure #334
Frame 363: Weapon #195 CHASING cmeasure #334
Frame 399: Weapon #178 CHASING cmeasure #372
Frame 399: Weapon #186 CHASING cmeasure #372
Frame 399: Weapon #232 CHASING cmeasure #372
Frame 407: Weapon #187 CHASING cmeasure #380
Frame 407: Weapon #249 CHASING cmeasure #380
Frame 407: Weapon #271 CHASING cmeasure #380
Frame 422: Weapon #248 CHASING cmeasure #372
Frame 423: Weapon #249 CHASING cmeasure #407
Frame 423: Weapon #271 CHASING cmeasure #407
Frame 424: Weapon #249 CHASING cmeasure #380
Frame 424: Weapon #249 CHASING cmeasure #407
Frame 424: Weapon #260 CHASING cmeasure #408
Frame 424: Weapon #271 CHASING cmeasure #380
Frame 424: Weapon #271 CHASING cmeasure #407
Frame 424: Weapon #276 CHASING cmeasure #408
Frame 440: Weapon #249 CHASING cmeasure #380
Frame 440: Weapon #249 CHASING cmeasure #407
Frame 440: Weapon #271 CHASING cmeasure #380
Frame 440: Weapon #271 CHASING cmeasure #407
Frame 440: Weapon #326 CHASING cmeasure #408
Frame 440: Weapon #334 CHASING cmeasure #380
Frame 440: Weapon #334 CHASING cmeasure #407
Frame 441: Weapon #249 CHASING cmeasure #380
Frame 441: Weapon #249 CHASING cmeasure #407
Frame 441: Weapon #249 CHASING cmeasure #421
Frame 441: Weapon #271 CHASING cmeasure #380
Frame 441: Weapon #271 CHASING cmeasure #407
Frame 441: Weapon #271 CHASING cmeasure #421
Frame 441: Weapon #334 CHASING cmeasure #380
Frame 441: Weapon #334 CHASING cmeasure #407
Frame 441: Weapon #334 CHASING cmeasure #421
Frame 460: Weapon #317 CHASING cmeasure #421
Frame 461: Weapon #249 CHASING cmeasure #432
Frame 461: Weapon #271 CHASING cmeasure #432
Frame 461: Weapon #317 CHASING cmeasure #432
Frame 461: Weapon #334 CHASING cmeasure #432
Frame 510: Weapon #317 CHASING cmeasure #464
Frame 510: Weapon #334 CHASING cmeasure #464
Frame 510: Weapon #390 CHASING cmeasure #464
Frame 575: Weapon #389 CHASING cmeasure #516
Frame 575: Weapon #390 CHASING cmeasure #516
Frame 575: Weapon #438 CHASING cmeasure #516
Frame 588: Weapon #389 CHASING cmeasure #529
Frame 588: Weapon #438 CHASING cmeasure #529
615 frames executed in  30.004 seconds,  20.497 frames per second.
Frame 1138: Weapon #583 CHASING cmeasure #646
Frame 1140: Weapon #583 CHASING cmeasure #671
Frame 1155: Weapon #579 CHASING cmeasure #671
Frame 1155: Weapon #588 CHASING cmeasure #666
Frame 1155: Weapon #632 CHASING cmeasure #671
Frame 1156: Weapon #583 CHASING cmeasure #687
Frame 1156: Weapon #632 CHASING cmeasure #687
Frame 1179: Weapon #603 CHASING cmeasure #666
Frame 1179: Weapon #638 CHASING cmeasure #666
Frame 1180: Weapon #644 CHASING cmeasure #707
Frame 1180: Weapon #702 CHASING cmeasure #707
Frame 1197: Weapon #603 CHASING cmeasure #707
Frame 1198: Weapon #603 CHASING cmeasure #720
Frame 1198: Weapon #638 CHASING cmeasure #707
Frame 1198: Weapon #644 CHASING cmeasure #720
Frame 1198: Weapon #702 CHASING cmeasure #720
Frame 1216: Weapon #638 CHASING cmeasure #720
Frame 1216: Weapon #654 CHASING cmeasure #720
Frame 1217: Weapon #603 CHASING cmeasure #733
Frame 1217: Weapon #638 CHASING cmeasure #733
Frame 1217: Weapon #654 CHASING cmeasure #733