All pastes #445476 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-04-17 21:54 UTC
rendered paste body
ON *:TEXT:!dm:#SwiftDM:{
  if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) {
    notice $nick 10Your already in the game.
    halt
  } 
  if ($readini(dm.ini,$chan,Status) == ON2) {
    notice $nick 10There is already a DM.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    writeini pdm.ini $chan Player2 $nick
    writeini dm.ini $chan Status ON2
    writeini hp.ini $chan Player2 99
    writeini turn.ini $chan Turn $rand(1,2)
    writeini shark.ini $chan Player2 20
    writeini anti.ini $chan Player2 8
    writeini spec.ini $chan Player2 100
    writeini spec.ini $chan Player1 100
    writeini dh.ini $chan Player2 2
    writeini dh.ini $chan Player1 2
    writeini poison.ini $chan Player2 1
    writeini poison.ini $chan Player1 1
    writeini froze.ini $chan Player2 1
    writeini froze.ini $chan Player1 1
    writeini ice.ini $chan Player1 100
    writeini ice.ini $chan Player2 100
    writeini mage.ini $chan Player1 1
    writeini mage.ini $chan Player2 1
    writeini ppoints.ini $chan Player1 25
    writeini ppoints.ini $chan Player2 25
    writeini pstatus.ini $chan Player1 off
    writeini pstatus.ini $chan Player2 off
    msg $chan 10The Fight is $readini(pdm.ini,$chan,Player1)  Vs. $readini(pdm.ini,$chan,Player2) .
    msg $chan 10!dmcommands For DM 4 Commands.
    if ($readini(turn.ini,$chan,turn) == 1 ) {
      msg $chan 10 + $readini(pdm.ini,$chan,player1) Starts the Deathmatch.
    }
    if ($readini(turn.ini,$chan,turn) == 2 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,player2) Starts the Deathmatch.
    }
    notice $readini(pdm.ini,$chan,Player2) 10You have 4 99 10Hit Points and4 20 10Shark that heal4 20 10Health each.
    /mode #SwiftDM +m
    msg #SwiftDM !voice $readini(pdm.ini,$chan,Player1)
    msg #SwiftDM !voice $readini(pdm.ini,$chan,Player2)
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    writeini pdm.ini $chan Player1 $nick
    writeini dm.ini $chan Status ON
    writeini hp.ini $chan Player1 99
    writeini shark.ini $chan Player1 20
    writeini anti.ini $chan Player1 8
    msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  has initiated the DM Command. Type !dm to fight $readini(pdm.ini,$chan,Player1) $+ .
    notice $readini(pdm.ini,$chan,Player1) 10You have4 99 10Hit Points and4 20 10Shark that heal4 20 10Health each.
    halt
  }
}
ON *:TEXT:!whip*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 10There is no DM on. Type  !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick 10You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,20)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan PLayer1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick 10 You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        /mode #SwiftDM -v $readini(pdm.ini,$chan,Player1)
        /mode #SwiftDM -v $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan Hit $rand(0,20)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total 
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2 
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!dh*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) {
    notice $nick  10 You cant use the4 !dh 10  attack when your Opponent has less than 30 Hit Points.
    halt 
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) {
    notice $nick  10 You cant use the4 !dh 10  attack when your Opponent has less than 30 Hit Points.
    halt 
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(dh.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 Your Great Axe is broken.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(dh.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 Your Great Axe is broken.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,30)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,75)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini dh.ini $chan Player1 $calc( $readini(dh.ini,$chan,Player1) - $rand(0,2) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
    }
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini dds.ini $chan Total     
      remini pdm.ini $chan Player2
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan hit $rand(0,30)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,75)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini dh.ini $chan Player2 $calc( $readini(dh.ini,$chan,Player2) - $rand(0,2) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        remini ice.ini $chan Player1
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini ice.ini $chan Player2  
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!eat*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) {
    Notice $nick  10 You dont have any shark left....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) {
    Notice $nick  10 You dont have any shark left....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You can't eat yet.....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini froze.ini $chan Player1 1
    writeini mage.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2 
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($calc($readini(hp.ini,$chan,Player1) + 20 ) > 99 ) {
      writeini hp.ini $chan Player1 99
      writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1)
      writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 99 10  Hitpoints.
      notice $readini(pdm.ini,$chan,Player1)  10 You now have4 $readini(shark.ini,$chan,Player1)  10 Shark left.
      writeini turn.ini $chan Turn 2
      halt
    }
    else {
      writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 )
      writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1)
      writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    }
    notice $readini(pdm.ini,$chan,Player1)  10 You now have4 $readini(shark.ini,$chan,Player1)  10 Shark left.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 $readini(hp.ini,$chan,Player1)  10 Hit Points.
    writeini turn.ini $chan Turn 2
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini froze.ini $chan Player2 1
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2 
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($calc($readini(hp.ini,$chan,Player2) + 20 ) > 99 ) {
      writeini hp.ini $chan Player2 99
      writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player2) - 1)
      writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 99 10  Hitpoints.
      notice $readini(pdm.ini,$chan,Player2)  10 You now have4 $readini(shark.ini,$chan,Player2)  10 Shark left.
      writeini turn.ini $chan Turn 1
      halt
    }
    else {
      writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 )
      writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1)
      writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    }
    notice $readini(pdm.ini,$chan,Player2)  10 You now have4 $readini(shark.ini,$chan,Player2)  10 Shark left.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 $readini(hp.ini,$chan,Player2)  10 Hit Points.
    writeini turn.ini $chan Turn 1
    halt
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!anti*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(anti.ini,$chan,Player2) <= 0 ) {
    Notice $nick  10 You dont have any antipots left....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(anti.ini,$chan,Player1) <= 0 ) {
    Notice $nick  10 You dont have any antipots left....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You can't drink yet.....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini poison.ini $chan Player1 1
    writeini anti.ini $chan Player1 $calc( $readini(anti.ini,$chan,Player1) - 1 )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini froze.ini $chan Player1 1
    writeini mage.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    notice $readini(pdm.ini,$chan,Player1)  10 You can drink antipoison4 $readini(anti.ini,$chan,Player1)  10 more times now.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) drinks an anti releasing him from the poison.
    writeini turn.ini $chan Turn 2
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini poison.ini $chan Player2 1
    writeini anti.ini $chan Player2 $calc( $readini(anti.ini,$chan,Player2) - 1)
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini froze.ini $chan Player 2
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    notice $readini(pdm.ini,$chan,Player2)  10 You can drink antipoison4 $readini(anti.ini,$chan,Player2)  10 more times now.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) drinks an anti releasing him from the poison.
    writeini turn.ini $chan Turn 1
    halt
  }  
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!dds*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 25 ) < 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) -25 ) < 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,10)
      writeini hit.ini $chan hit2 $rand(0,10)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,25)
      writeini hit.ini $chan Hit2 $rand(0,25)
    }
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 20 )
    writeini poison.ini $chan Player2 0
    writeini mage.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2 
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc($readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      notice $nick  10 You have4 $readini(spec.ini,$chan,Player1) $+  10 % of your Special Bar left.  
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) is poisoned!
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan hit $rand(0,10)
      writeini hit.ini $chan hit2 $rand(0,10)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,25)
      writeini hit.ini $chan Hit2 $rand(0,25)
    }
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 20 )
    writeini poison.ini $chan Player1 0
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        remini pray.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      notice $nick  10 You have4 $readini(spec.ini,$chan,Player2) $+  10 % of your Special Bar left.  

      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) is poisoned!
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!dart*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 1 ) {
      writeini hit.ini $chan hit $rand(0,8)
      writeini hit.ini $chan hit2 $rand(0,8)
      writeini hit.ini $chan hit3 $rand(0,8)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,15)
      writeini hit.ini $chan Hit2 $rand(0,15)
      writeini hit.ini $chan Hit3 $rand(0,15)
    }
    writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) +5 )
    writeini mage.ini $chan Player1 1
    writeini froze.ini $chan player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) - 1 ) $+ ,a 0 and an 1. Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else { 
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 1 ) {
      writeini hit.ini $chan hit $rand(0,8)
      writeini hit.ini $chan hit2 $rand(0,8)
      writeini hit.ini $chan hit3 $rand(0,8)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,15)
      writeini hit.ini $chan Hit2 $rand(0,15)
      writeini hit.ini $chan Hit3 $rand(0,15)
    }
    writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    writeini froze.ini $chan player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini ice.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) - 1 ) a 0 and an 1. Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!xbow*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 50 ) < 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) - 50 ) < 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 1 ) {
      writeini hit.ini $chan hit $rand(0,10)
      writeini hit.ini $chan hit2 $rand(0,10)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,20)
      writeini hit.ini $chan Hit2 $rand(0,20)
    }
    writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 45 )
    writeini froze.ini $chan Player1 1
    writeini mage.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      notice $nick  10 You have4 $readini(spec.ini,$chan,Player1) $+  10 % of your Special Bar left.  
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 1 ) {
      writeini hit.ini $chan hit $rand(0,10)
      writeini hit.ini $chan hit2 $rand(0,10)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,25)
      writeini hit.ini $chan Hit2 $rand(0,25)
    }
    writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 45 )
    writeini froze.ini $chan Player2 1
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+  10  $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) ) and 0 $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+  10  $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      notice $nick  10 You have4 $readini(spec.ini,$chan,Player2) $+  10 % of your Special Bar left.  

      msg $chan  10  $+  10  $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!stopDM*:#SwiftDM:{ 
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 13There is no DM for this channel
    halt
  }
  if ($nick isop $chan || $nick ishop $chan || $address($nick,2) == $address($me,2) ) {
    msg $chan  10 DM Halted by $nick $+ .
    writeini dm.ini $chan STatus off
    remini dm.ini $chan Status
    remini shark.ini $chan Player1
    remini shark.ini $chan Player2
    remini Hit.ini $chan Hit
    remini Hit.ini $chan Hit2
    remini hp.ini $chan Player1
    remini hp.ini $chan Player2
    remini pdm.ini $chan Player1
    remini pdm.ini $chan Player2
    remini dds.ini $chan Total
    remini dh.ini $chan Player1
    remini dh.ini $chan Player2
    remini range.ini $chan Total
    remini poison.ini $chan Player1
    remini poison.ini $chan Player2
    remini anti.ini $chan Player1
    remini anti.ini $chan Player2
    remini froze.ini $chan Player2
    remini froze.ini $chan Player1
    remini ice.ini $chan Player1
    remini ice.ini $chan Player2
    remini block.ini $chan Player1
    remini block.ini $chan Player2
    remini spell.ini $chan Player1
    remini spell.ini $chan Player2
    remini mage.ini $chan Player1
    remini mage.ini $chan Player2
    remini pray.ini $chan Player1
    remini pray.ini $chan Player2
    remini pstatus.ini $chan Player1
    remini pstatus.ini $chan Player2
    remini ppoints.ini $chan Player1
    remini ppoints.ini $chan Player2
    /mode #SwiftDM -m 
    msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
    msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
  }
  else { 
    notice $nick  10 You need halfop+
  }
}
on *:text:!barrage*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ice.ini,$chan,Player1) == 0 ) {
    notice $nick  10 Your outa runes.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ice.ini,$chan,Player2) = 0 ) {
    notice $nick  10 Your outa runes.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 Your mage lvl is too low for this spell.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 Your mage lvl is too low for this spell.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 You can't use ancient spells this round, you chose for modern.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 You can't use ancient spells this round, you chose for modern.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 Your mage lvl is too low for this spell.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 Your mage lvl is too low for this spell.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 2 ) {
      writeini hit.ini $chan hit $rand(0,15)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini ice.ini $chan Player1 $calc($readini(ice.ini,$chan,$Player1) - 10 )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini froze.ini $chan Player2 0
    writeini froze.ini $chan Player1 1
    writeini spell.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini dds.ini $chan Total     
      remini pdm.ini $chan Player2
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini ice.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) is frozen!
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 2 ) {
      writeini hit.ini $chan hit $rand(0,15)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini ice.ini $chan Player2 $calc($readini(ice.ini,$chan,Player2) - 10 )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini froze.ini $chan Player1 0
    writeini froze.ini $chan player2 1
    writeini spell.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2 
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) is frozen!
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
on *:text:!flames*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 Your mage lvl is too low for this spell.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) == 1 ) {
    notice $nick  10 You can't use modern spells this round, you chose for ancient.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) == 1 ) {
    notice $nick  10 You can't use modern spells this round, you chose for ancient.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 2 ) {
      writeini hit.ini $chan hit $rand(0,15)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini spell.ini $chan Player1 0
    writeini froze.ini $chan Player1 1
    writeini mage.ini $chan Player2 0
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) casts Zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini dds.ini $chan Total     
      remini pdm.ini $chan Player2
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) casts zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) $+ 's mage is lowered!
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 2 ) {
      writeini hit.ini $chan hit $rand(0,15)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini spell.ini $chan Player2 0
    writeini mage.ini $chan Player1 0
    writeini froze.ini $chan player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) $+ 's mage is lowered!
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!dmcommands*:#SwiftDM:{
  msg $nick  10 !StopDM
  msg $nick  10 !DM
  msg $nick  10 !Whip
  msg $nick 10 !Dlong
  msg $nick 10 !Dmace
  msg $nick 10 !DbAxe
  msg $nick 10 !Msb
  msg $nick 10 !dscim
  msg $nick  10 !DDS
  msg $nick  10 !DH
  msg $nick  10 !xbow
  msg $nick  10 !Eat
  msg $nick 10 !Anchor
  msg $nick  10 !Anti
  msg $nick  10 !tele
  msg $nick  10 !barrage
  msg $nick  10 !flames
  msg $nick  10 !dart
  msg $nick  10 !pray melee/range/mage
  msg $nick  10 !offpray
}
ON *:TEXT:!teleblock*:#ServerScript:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You can't teleblock yet.....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini froze.ini $chan Player1 1
    writeini mage.ini $chan Player1 1
    writeini block.ini $chan Player2 0
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
      else {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) succesfully teleblocks $readini(pdm.ini,$chan,Player2) $+ .
        writeini turn.ini $chan turn 2
        halt
      }
    }
    if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
      writeini froze.ini $chan Player2 1
      writeini mage.ini $chan Player2 1
      writeini block.ini $chan Player1 0
      if ($readini(pstatus.ini,$chan,Player2) == on ) {
        if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
          /notice $nick  10  You ran outa prayer points.
          writeini pstatus.ini $chan Player2 off
        }
        else {
          writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
        } 
      }
      if ($readini(poison.ini,$chan,Player2) <= 0 ) {
        if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
          msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
          msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
          timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
          remini dm.ini $chan Status
          remini shark.ini $chan Player1
          remini shark.ini $chan Player2
          remini Hit.ini $chan Hit
          remini Hit.ini $chan Hit2
          remini hp.ini $chan Player1
          remini hp.ini $chan Player2
          remini pdm.ini $chan Player1
          remini pdm.ini $chan Player2
          remini dds.ini $chan Total
          remini dh.ini $chan Player1
          remini dh.ini $chan Player2
          remini range.ini $chan Total
          remini poison.ini $chan Player1
          remini poison.ini $chan Player2
          remini anti.ini $chan Player1
          remini anti.ini $chan Player2
          remini froze.ini $chan Player2
          remini froze.ini $chan Player1
          remini ice.ini $chan Player1
          remini ice.ini $chan Player2
          remini block.ini $chan Player1
          remini block.ini $chan Player2
          remini spell.ini $chan Player1
          remini spell.ini $chan Player2
          remini mage.ini $chan Player1
          remini mage.ini $chan Player2
          remini pray.ini $chan Player1
          remini pray.ini $chan Player2
          remini pstatus.ini $chan Player1
          remini pstatus.ini $chan Player2
          remini ppoints.ini $chan Player1
          remini ppoints.ini $chan Player2
          /mode #SwiftDM -m 
          msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
          msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
          halt
        }
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) succesfully teleblocks $readini(pdm.ini,$chan,Player1) $+ .
      writeini turn.ini $chan Turn 1
      halt
    }  
    else {
      notice $nick  10 Its not your turn or your not in this round.
    }
  }
}
ON *:TEXT:!pray*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ppoints.ini,$chan,Player2) <= 0 ) {
    Notice $nick  10 You dont have any prayer points left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ppoints.ini,$chan,Player1) <= 0 ) {
    Notice $nick  10 You dont have any prayer points left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You can't pray yet.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini mage.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if $2 == melee || $2 == range || $2 == mage || $2 == $null ) {
      if ($2 == melee) {
        if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 1 ) {
          /notice $nick you already have pray on.
          halt
        }
        writeini pray.ini $chan Player2 0
        writeini pstatus.ini $chan Player1 on
      }
      if ($2 == range) {
        if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 0 ) {
          /notice $nick you already have pray on.
          halt
        }
        writeini pray.ini $chan Player2 1
        writeini pstatus.ini $chan Player1 on
      }
      if ($2 == mage) {
        if ($readini(pray.ini,$chan,Player2) == 0 || $readini(pray.ini,$chan,Player2) == 1 ) {
          /notice $nick you already have pray on.
          halt
        }
        writeini pray.ini $chan Player2 2
        writeini pstatus.ini $chan Player1 on
      }
      if ($2 == $null) {
        notice $nick  10  You have to choose pray; melee, range or mage
      }
    }
    else {
      notice $nick  10  You have to choose pray melee, range or mage, not $2 $+ ... -.-
    }
    notice $readini(pdm.ini,$chan,Player1)  10 You now have4 $readini(ppoints.ini,$chan,Player1)  10 Prayer Points left.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) puts $2 pray on, protecting him from $2 attackes.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if $2 == melee || $2 == range || $2 == mage || $2 == $null ) {
      if ($2 == melee) {
        if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 1 ) {
          /notice $nick you already have pray on.
          halt
        }
        writeini pray.ini $chan Player1 0
        writeini pstatus.ini $chan Player2 on
      }
      if ($2 == range) {
        if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 0 ) {
          /notice $nick you already have pray on.
          halt
        }
        writeini pray.ini $chan Player1 1
        writeini pstatus.ini $chan Player2 on
      }
      if ($2 == mage) {
        if ($readini(pray.ini,$chan,Player1) == 0 || $readini(pray.ini,$chan,Player1) == 1 ) {
          /notice $nick you already have pray on.
          halt
        }
        writeini pray.ini $chan Player1 2
        writeini pray.ini $chan Player2 on
      }
      if ($2 == $null) {
        notice $nick  10  You have to choose pray; melee, range or mage
      }
    }
    else {
      notice $nick  10  You have to choose pray melee, range or mage, not $2 $+ ... -.-
    }
    notice $readini(pdm.ini,$chan,Player2)  10 You now have4 $readini(ppoints.ini,$chan,Player2)  10 Prayer Points left.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) puts $2 pray on, protecting him from $2 attackes.
    halt
  }  
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!offpray*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(pstatus.ini,$chan,Player2) != on ) {
    Notice $nick  10 You dont have pray on.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(pstatus.ini,$chan,Player1) != on ) {
    Notice $nick  10 You dont have pray on.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You can't pray yet.....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini pstatus.ini $chan Player1 off
    writeini pray.ini $chan Player2 3
    notice $readini(pdm.ini,$chan,Player1)  10 You now have4 $readini(ppoints.ini,$chan,Player1)  10 Prayer Points left.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) puts pray off.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini pstatus.ini $chan Player2 off
    writeini pray.ini $chan Player1 3
    notice $readini(pdm.ini,$chan,Player2)  10 You now have4 $readini(ppoints.ini,$chan,Player2)  10 Prayer Points left.
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) puts pray off.
    halt
  }  
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!teleport*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You cant Tele yet!
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 A magical force stops you from teleporting. You're teleblocked!
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 A magical force stops you from teleporting. You're teleblocked!
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 2 && $readini(pdm.ini,$chan,Player2) == $nick ) {
    notice $nick  10 It's not your turn or you're not in this round.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 1 && $readini(pdm.ini,$chan,Player1) == $nick ) {
    notice $nick  10 It's not your turn or you're not in this round.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has just teled.
    msg $chan 4 $+ $readini(pdm.ini,$chan,Player2)  10 wins!
    remini dm.ini $chan Status
    remini shark.ini $chan Player1
    remini shark.ini $chan Player2
    remini Hit.ini $chan Hit
    remini Hit.ini $chan Hit2
    remini hp.ini $chan Player1
    remini hp.ini $chan Player2
    remini pdm.ini $chan Player1
    remini pdm.ini $chan Player2
    remini dds.ini $chan Total 
    remini dh.ini $chan Player1
    remini dh.ini $chan Player2
    remini range.ini $chan Total
    remini poison.ini $chan Player1
    remini poison.ini $chan Player2
    remini anti.ini $chan Player1
    remini anti.ini $chan Player2
    remini froze.ini $chan Player2
    remini froze.ini $chan Player1
    remini ice.ini $chan Player1
    remini ice.ini $chan Player2
    remini block.ini $chan Player1
    remini block.ini $chan Player2
    remini spell.ini $chan Player1
    remini spell.ini $chan Player2
    remini mage.ini $chan Player1
    remini mage.ini $chan Player2
    remini pray.ini $chan Player1
    remini pray.ini $chan Player2
    remini pstatus.ini $chan Player1
    remini pstatus.ini $chan Player2
    remini ppoints.ini $chan Player1
    remini ppoints.ini $chan Player2
    /mode #SwiftDM -m 
    msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
    msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has just teled.
    msg $chan 4 $+ $readini(pdm.ini,$chan,Player1)  10 wins!
    remini dm.ini $chan Status
    remini shark.ini $chan Player1
    remini shark.ini $chan Player2
    remini Hit.ini $chan Hit
    remini Hit.ini $chan Hit2
    remini hp.ini $chan Player1
    remini hp.ini $chan Player2
    remini pdm.ini $chan Player1
    remini pdm.ini $chan Player2
    remini dds.ini $chan Total 
    remini dh.ini $chan Player1
    remini dh.ini $chan Player2
    remini range.ini $chan Total
    remini poison.ini $chan Player1
    remini poison.ini $chan Player2
    remini anti.ini $chan Player1
    remini anti.ini $chan Player2
    remini froze.ini $chan Player2
    remini froze.ini $chan Player1
    remini ice.ini $chan Player1
    remini ice.ini $chan Player2
    remini block.ini $chan Player1
    remini block.ini $chan Player2
    remini spell.ini $chan Player1
    remini spell.ini $chan Player2
    remini mage.ini $chan Player1
    remini mage.ini $chan Player2
    remini pray.ini $chan Player1
    remini pray.ini $chan Player2
    remini pstatus.ini $chan Player1
    remini pstatus.ini $chan Player2
    remini ppoints.ini $chan Player1
    remini ppoints.ini $chan Player2
    /mode #SwiftDM -m 
    msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
    msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
  }
}
ON *:TEXT:!flick*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 10There is no DM on. Type  !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick 10You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,20)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan PLayer1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick 10 You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan Hit $rand(0,20)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 flicks at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total 
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2 
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 flicks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!Dscim*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 10There is no DM on. Type  !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick 10You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,20)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan PLayer1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick 10 You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan Hit $rand(0,20)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total 
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2 
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!DbAxe*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 10There is no DM on. Type  !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick 10You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,20)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan PLayer1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick 10 You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan Hit $rand(0,20)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,35)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total 
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2 
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!Dlong*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 10There is no DM on. Type  !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick 10You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,20)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan PLayer1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick 10 You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan Hit $rand(0,20)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total 
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2 
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!msb*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 50 ) < 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) - 50 ) < 0 ) {
    notice $nick  10 You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick  10 There is no DM on. Type4 !DM  10 To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick  10 You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 1 ) {
      writeini hit.ini $chan hit $rand(0,10)
      writeini hit.ini $chan hit2 $rand(0,10)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,20)
      writeini hit.ini $chan Hit2 $rand(0,20)
    }
    writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 45 )
    writeini froze.ini $chan Player1 1
    writeini mage.ini $chan Player1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player1)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      notice $nick  10 You have4 $readini(spec.ini,$chan,Player1) $+  10 % of your Special Bar left.  
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 1 ) {
      writeini hit.ini $chan hit $rand(0,10)
      writeini hit.ini $chan hit2 $rand(0,10)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,25)
      writeini hit.ini $chan Hit2 $rand(0,25)
    }
    writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 45 )
    writeini froze.ini $chan Player2 1
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+  10  $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) ) and 0 $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+  10  $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      notice $nick  10 You have4 $readini(spec.ini,$chan,Player2) $+  10 % of your Special Bar left.  

      msg $chan  10  $+  10  $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!Anchor*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 10There is no DM on. Type  !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick 10You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,30)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,50)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan PLayer1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick 10 You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan Hit $rand(0,20)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total 
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2 
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}
ON *:TEXT:!Dmace*:#SwiftDM:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick 10There is no DM on. Type  !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick 10You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
    notice $nick 10You cant use melee attackes while frozen.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    if ($readini(pray.ini,$chan,player1) == 0 ) {
      writeini hit.ini $chan hit $rand(0,20)
    }
    else {
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
    writeini mage.ini $chan PLayer1 1
    if ($readini(pstatus.ini,$chan,Player1) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
        /notice $nick 10 You ran outa prayer points.
        writeini pstatus.ini $chan Player1 off
      }
      else {
        writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player1) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1)  10 gets9 $readini(hp.ini,$chan,Player1)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
        timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
        msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    if ($readini(pray.ini,$chan,player2) == 0 ) {
      writeini hit.ini $chan Hit $rand(0,20)
    }
    else {    
      writeini hit.ini $chan Hit $rand(0,30)
    }
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
    writeini mage.ini $chan Player2 1
    if ($readini(pstatus.ini,$chan,Player2) == on ) {
      if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
        /notice $nick  10  You ran outa prayer points.
        writeini pstatus.ini $chan Player2 off
      }
      else {
        writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
      } 
    }
    if ($readini(poison.ini,$chan,Player2) <= 0 ) {
      if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 $readini(hp.ini,$chan,Player2)  10 damage because of poison which leaves him with4 0  10 Hitpoints.
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
        timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player1) has won!
        remini dm.ini $chan Status
        remini shark.ini $chan Player1
        remini shark.ini $chan Player2
        remini Hit.ini $chan Hit
        remini Hit.ini $chan Hit2
        remini hp.ini $chan Player1
        remini hp.ini $chan Player2
        remini pdm.ini $chan Player1
        remini pdm.ini $chan Player2
        remini dds.ini $chan Total
        remini dh.ini $chan Player1
        remini dh.ini $chan Player2
        remini range.ini $chan Total
        remini poison.ini $chan Player1
        remini poison.ini $chan Player2
        remini anti.ini $chan Player1
        remini anti.ini $chan Player2
        remini froze.ini $chan Player2
        remini froze.ini $chan Player1
        remini ice.ini $chan Player1
        remini ice.ini $chan Player2
        remini block.ini $chan Player1
        remini block.ini $chan Player2
        remini spell.ini $chan Player1
        remini spell.ini $chan Player2
        remini mage.ini $chan Player1
        remini mage.ini $chan Player2
        remini pray.ini $chan Player1
        remini pray.ini $chan Player2
        remini pstatus.ini $chan Player1
        remini pstatus.ini $chan Player2
        remini ppoints.ini $chan Player1
        remini ppoints.ini $chan Player2
        /mode #SwiftDM -m 
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
        msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
        halt
      }
      else {
        writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
        msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 gets9 6  10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2)  10 Hitpoints.
      }
    }
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0  10 Hitpoints.
      timer 1 3 msg $chan  10  $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total 
      remini dh.ini $chan Player1
      remini dh.ini $chan Player2
      remini range.ini $chan Total
      remini poison.ini $chan Player1
      remini poison.ini $chan Player2
      remini anti.ini $chan Player1
      remini anti.ini $chan Player2
      remini pstatus.ini $chan Player1
      remini pstatus.ini $chan Player2
      remini ppoints.ini $chan Player1
      remini ppoints.ini $chan Player2
      remini froze.ini $chan Player2
      remini froze.ini $chan Player1
      remini ice.ini $chan Player1
      remini ice.ini $chan Player2 
      remini block.ini $chan Player1
      remini block.ini $chan Player2
      remini spell.ini $chan Player1
      remini spell.ini $chan Player2
      remini mage.ini $chan Player1
      remini mage.ini $chan Player2
      remini pray.ini $chan Player1
      remini pray.ini $chan Player2
      /mode #SwiftDM -m 
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1)
      msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2)
      halt
    }
    else {
      msg $chan  10  $+ $readini(pdm.ini,$chan,Player2)  10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1)  10 Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick  10 Its not your turn or your not in this round.
  }
}