rendered paste body#pragma once
#include "GUIPythonWindow.h"
#include "../../../GUIViewControl.h"
int Py_XBMC_Event_OnClick(void* arg);
int Py_XBMC_Event_OnFocus(void* arg);
int Py_XBMC_Event_OnInit(void* arg);
class CGUIPythonWindowXML : public CGUIWindow
{
public:
CGUIPythonWindowXML(DWORD dwId, CStdString strXML, CStdString strFallBackPath);
virtual ~CGUIPythonWindowXML(void);
virtual bool OnMessage(CGUIMessage& message);
virtual bool OnAction(const CAction &action);
virtual void Render();
void WaitForActionEvent(DWORD timeout);
void PulseActionEvent();
void UpdateFileList();
void AddItem(CFileItem * fileItem, int intPosition);
void RemoveItem(int itemPosition);
void RefreshList();
void ClearList();
CFileItem* GetListItem(int position);
int GetCurrentListPosition();
void SetCurrentListPosition(int item);
protected:
CGUIControl *GetFirstFocusableControl(int id);
virtual void UpdateButtons();
virtual void OnSort();
virtual void Update();
virtual void OnWindowLoaded();
virtual void OnInitWindow();
virtual void FormatItemLabels();
virtual void SortItems(CFileItemList &items);
PyObject* pCallbackWindow;
HANDLE m_actionEvent;
bool m_bRunning;
string m_fallbackPath;
CGUIViewControl m_viewControl;
auto_ptr<CGUIViewState> m_guiState;
CFileItemList m_vecItems;
};