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public text v1 · immutable // down
//glBindTexture(GL_TEXTURE_2D, texture8->getID());
texture8->setActive(GL_TEXTURE7);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(x, y, z);
glTexCoord2f(1.0f, 0.0f); glVertex3f(x, y, z+length);
glTexCoord2f(1.0f, 1.0f); glVertex3f(x+width, y, z+length);
glTexCoord2f(0.0f, 1.0f); glVertex3f(x+width, y, z);
glEnd();