All pastes #443066 Raw Edit

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public text v1 · immutable
·published 2007-04-16 16:50 UTC
rendered paste body
void onRender(float dt)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	Camera.Render();
	glGetFloatv(GL_MODELVIEW_MATRIX, pos);

	glPushAttrib(GL_ENABLE_BIT);
	glDisable(GL_DEPTH_TEST);
	glUseProgram(0);
	RenderSkybox(/*VECTOR3D(pos[12], pos[13], pos[14])*/ Camera.Position, VECTOR3D(50.0, 50.0, 50.0));
	glPopAttrib();

//	updateParticleStorm(dt);

	texture1->setActive(GL_TEXTURE0);
	texture2->setActive(GL_TEXTURE1);
	shader->begin();
	object->onRender(true, shader);
	shader->end();