import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot)
import java.util.List;
import java.util.ArrayList;
import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import javax.swing.*;
public class Tux extends Mouse
{
private static final int EAST = 0;
private static final int WEST = 1;
private static final int NORTH = 2;
private static final int SOUTH = 3;
private int direction;
private GreenfootImage tuxRight;
private GreenfootImage tuxLeft;
public Tux()
{
super("Tux","Ryan","Orcimsoft");
tuxRight = getImage();
tuxLeft = new GreenfootImage(getImage());
tuxLeft.mirrorHorizontally();
tuxLeft.scale(20,20);
tuxRight.scale(20,20);
}
public void act()
{
int x = getX();
int y = getY();
int num;
World myWorld = getWorld();
num = Greenfoot.getRandomNumber(4) +1;
if(num ==1)
{
List Brick = myWorld.getObjectsAt(x, y-2, Brick.class);
if (Brick.isEmpty())
{ y = getY() -4; }
}
if(num ==2)
{
List Brick = myWorld.getObjectsAt(x, y+2, Brick.class);
if (Brick.isEmpty())
{y = getY() + 4; }
}
if(num ==3)
{
List Brick = myWorld.getObjectsAt(x-2, y, Brick.class);
if (Brick.isEmpty())
{x = getX() - 4; }
}
if(num ==4)
{
List Brick = myWorld.getObjectsAt(x+2, y, Brick.class);
if (Brick.isEmpty())
{x = getX() + 4; }
}
}
/* Cosmetic stuff, just setting direction of image */
public void setDirection(int direction)
{
this.direction = direction;
switch(direction) {
case SOUTH :
setImage(tuxRight);
setRotation(90);
break;
case EAST :
setImage(tuxRight);
setRotation(0);
break;
case NORTH :
setImage(tuxLeft);
setRotation(90);
break;
case WEST :
setImage(tuxLeft);
setRotation(0);
break;
default :
break;
}
}
}