rendered paste bodyUnitBlueprint {
Audio = {
Construct = Sound {
Bank = 'UAB',
Cue = 'UAB0203_Construct_Start',
LodCutoff = 'UnitMove_LodCutoff',
},
ConstructLoop = Sound {
Bank = 'UAB',
Cue = 'UAB0203_Construct_Loop',
LodCutoff = 'UnitMove_LodCutoff',
},
DeathExplosion = Sound {
Bank = 'UALDestroy',
Cue = 'UAB_Destroy_Lrg_PreDestroy',
LodCutoff = 'UnitMove_LodCutoff',
},
Destroyed = Sound {
Bank = 'UALDestroy',
Cue = 'UAB_Destroy_Huge',
LodCutoff = 'UnitMove_LodCutoff',
},
DoneBeingBuilt = Sound {
Bank = 'UAB',
Cue = 'UAB0203_Activate',
LodCutoff = 'UnitMove_LodCutoff',
},
UISelection = Sound {
Bank = 'Interface',
Cue = 'Aeon_Select_Factory',
LodCutoff = 'UnitMove_LodCutoff',
},
},
BuildIconSortPriority = 50,
Categories = {
'SELECTABLE',
'BUILTBYTIER1FACTORY',
'AEON',
'STRUCTURE',
'NAVAL',
'TECH2',
'CONSTRUCTION',
'FACTORY',
'RALLYPOINT',
'DRAGBUILD',
'CONSTRUCTIONSORTDOWN',
'SIZE16',
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetY = -0.5,
CollisionOffsetZ = 1,
Defense = {
ArmorType = 'Normal',
Health = 17000,
MaxHealth = 17000,
RegenRate = 0,
},
Description = '<LOC uab0203_desc>Naval Factory',
Display = {
Abilities = {
'<LOC ability_upgradable>Upgradeable',
},
AnimationUpgrade = '/units/uab0203/uab0203_aopen.sca',
BlinkingLights = {
{
BLBone = 0,
BLOffsetX = 0.45,
BLOffsetY = 4.6,
BLOffsetZ = 0.8,
BLScale = 1,
},
{
BLBone = 0,
BLOffsetX = 3.5,
BLOffsetY = 3.3,
BLOffsetZ = -0.25,
BLScale = 1,
},
},
BlinkingLightsFx = {
Green = '/effects/emitters/light_green_03_emit.bp',
Red = '/effects/emitters/light_red_03_emit.bp',
Yellow = '/effects/emitters/light_yellow_02_emit.bp',
},
BuildAttachBone = 'Attachpoint01',
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 200,
ShaderName = 'Aeon',
},
{
AlbedoName = 'uab0203_lod1_albedo.dds',
LODCutoff = 600,
ShaderName = 'Aeon',
SpecularName = 'uab0203_lod1_specteam.dds',
},
},
},
PlaceholderMeshName = 'UXB0005',
SpawnRandomRotation = false,
UniformScale = 0.09,
},
Economy = {
BuildCostEnergy = 7600,
BuildCostMass = 950,
BuildRate = 20,
BuildTime = 1900,
BuildableCategory = {
'BUILTBYTIER2FACTORY AEON MOBILE CONSTRUCTION',
'BUILTBYTIER2FACTORY AEON STRUCTURE NAVAL',
'BUILTBYTIER2FACTORY AEON MOBILE NAVAL',
},
InitialRallyX = 0,
InitialRallyZ = 10,
MaxEnergyUse = 80,
MaxMassUse = 20,
StorageEnergy = 800,
StorageMass = 160,
},
Footprint = {
MinWaterDepth = 1.5,
},
General = {
Category = 'Factory',
Classification = 'RULEUC_Factory',
CommandCaps = {
RULEUCC_Attack = false,
RULEUCC_CallTransport = false,
RULEUCC_Capture = false,
RULEUCC_Guard = true,
RULEUCC_Move = true,
RULEUCC_Nuke = false,
RULEUCC_Patrol = true,
RULEUCC_Pause = true,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = true,
RULEUCC_Stop = true,
RULEUCC_Transport = false,
},
FactionName = 'Aeon',
TechLevel = 'RULEUTL_Advanced',
UnitWeight = 1,
UpgradesFrom = 'uab0103',
UpgradesTo = 'uab0303',
},
Intel = {
VisionRadius = 20,
},
Interface = {
HelpText = '<LOC uab0203_help>Naval Factory',
},
LifeBarHeight = 0.09,
LifeBarOffset = 6.5,
LifeBarSize = 4.5,
Physics = {
BankingSlope = 0,
BuildOnLayerCaps = {
LAYER_Air = false,
LAYER_Land = false,
LAYER_Orbit = false,
LAYER_Seabed = false,
LAYER_Sub = false,
LAYER_Water = true,
},
DragCoefficient = 0.2,
MaxSteerForce = 0,
MeshExtentsX = 5,
MeshExtentsY = 2,
MeshExtentsZ = 10,
MinSpeedPercent = 0,
MotionType = 'RULEUMT_None',
RollOffPoints = {
{
UnitSpin = 180,
X = -4,
Y = 0,
Z = -10,
},
{
UnitSpin = 0,
X = -4,
Y = 0,
Z = 10,
},
},
SkirtOffsetX = -4.5,
SkirtOffsetZ = -3.5,
SkirtSizeX = 10,
SkirtSizeZ = 18,
TurnRate = 0,
},
SelectionSizeX = 2.25,
SelectionSizeZ = 7.25,
SelectionThickness = 0.2,
SizeX = 4,
SizeY = 2,
SizeZ = 10,
StrategicIconName = 'icon_factory2_naval',
StrategicIconSortPriority = 215,
Wreckage = {
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Air = false,
Land = false,
Seabed = false,
Sub = false,
Water = true,
},
},
}