rendered paste body/* PlayerCharacter */
#import <Cocoa/Cocoa.h>
@interface PlayerCharacter : NSObject
{
NSString* player;
NSString* dungeonMaster;
NSString* characterName;
NSString* alignment;
NSString* classes;
NSString* levels;
NSString* fullHitPoints;
int age;
NSString* gender;
float height;
NSString* race;
NSString* languages;
NSString* armorClass;
NSString* hitPoints;
NSImageView* characterSketchSymbol;
int strength;
int intelligence;
int wisdom;
int dexterity;
int constitution;
int charisma;
int hitProbability;
int damageAdjustment;
int bendBarsLiftGates;
int wgtAllow;
int openDoors;
int maximumLanguages;
int knowSpell;
int minSpells;
int maxSpells;
int magAttackAdjustment;
int spellBonus;
int spellFailure;
int reactMissleAdjustment;
int defenseAdjustment;
int hitPointAdjustment;
int systemShock;
int resurrectSurvival;
int maxHench;
int loyaltyBase;
int reactionAdjustment;
//Saving Throws;
int savingThrowParalyzationPosionDeathMagic;
int savingThrowPetricficationPolymorph;
int savingThrowRodStaffWant;
int savingThrowBreathWeapon;
int savingThrowSpell;
int savingThrowParalyzationPosionDeathMagicBonus;
int savingThrowPetricficationPolymorphBonus;
int savingThrowRodStaffWantBonus;
int savingThrowBreathWeaponBonus;
int savingThrowSpellBonus;
NSArray *weapons;
NSArray *toHitRolls;
NSArray *spellsPerDay;
NSArray *thiefSkills;
NSString *experiencePoints;
}
- (NSString *)player;
- (void)setPlayer:(NSString *)aPlayer;
- (NSString *)dungeonMaster;
- (void)setDungeonMaster:(NSString *)aDuneonMaster;
- (NSString *)characterName;
- (void)setCharacterName:(NSString *)aCharacterName;
- (NSString *)alignment;
- (void)setAlignment:(NSString *)anAlignment;
- (NSString *)classes;
- (void)setClasses:(NSString *)aClasses;
- (NSString *)levels;
- (void)setLevels:(NSString *)aLevels;
- (NSString *)fullHitPoints;
- (void)setFullHitPoints:(NSString *)aFullHitPoints;
- (int)age;
- (void)setAge:(int)anAge;
- (NSString *)gender;
- (void)setGender:(NSString *)aGender;
- (float)height;
- (void)setHeight:(float)aHeight;
- (NSString *)race;
- (void)setRace:(NSString *)aRace;
- (NSString *)languages;
- (void)setLanguages:(NSString *)aLanguages;
- (NSString *)armorClass;
- (void)setArmorClass:(NSString *)anArmorClass;
- (NSString *)hitPoints;
- (void)setHitPoints:(NSString *)aHitPoints;
- (NSImageView *)characterSketchSymbol;
- (void)setCharacterSketchSymbol:(NSImageView *)aCharacterSketchSymbol;
- (int)strength;
- (void)setStrength:(int)aStrength;
- (int)intelligence;
- (void)setIntelligence:(int)anIntelligence;
- (int)wisdom;
- (void)setWisdom:(int)aWisdom;
- (int)dexterity;
- (void)setDexterity:(int)aDexterity;
- (int)constitution;
- (void)setConstitution:(int)aConstitution;
- (int)charisma;
- (void)setCharisma:(int)aCharisma;
- (int)hitProbability;
- (void)setHitProbability:(int)aHitProbability;
- (int)damageAdjustment;
- (void)setDamageAdjustment:(int)aDamageAdjustment;
- (int)bendBarsLiftGates;
- (void)setBendBarsLiftGates:(int)aBendBarsLiftGates;
- (int)wgtAllow;
- (void)setWgtAllow:(int)aWgtAllow;
- (int)openDoors;
- (void)setOpenDoors:(int)anOpenDoors;
- (int)maximumLanguages;
- (void)setMaximumLanguages:(int)aMaximumLanguages;
- (int)knowSpell;
- (void)setKnowSpell:(int)aKnowSpell;
- (int)minSpells;
- (void)setMinSpells:(int)aMinSpells;
- (int)maxSpells;
- (void)setMaxSpells:(int)aMaxSpells;
- (int)magAttackAdjustment;
- (void)setMagAttackAdjustment:(int)aMagAttackAdjustment;
- (int)spellBonus;
- (void)setSpellBonus:(int)aSpellBonus;
- (int)spellFailure;
- (void)setSpellFailure:(int)aSpellFailure;
- (int)reactMissleAdjustment;
- (void)setReactMissleAdjustment:(int)aReactMissleAdjustment;
- (int)defenseAdjustment;
- (void)setDefenseAdjustment:(int)aDefenseAdjustment;
- (int)hitPointAdjustment;
- (void)setHitPointAdjustment:(int)aHitPointAdjustment;
- (int)systemShock;
- (void)setSystemShock:(int)aSystemShock;
- (int)resurrectSurvival;
- (void)setResurrectSurvival:(int)aResurrectSurvival;
- (int)maxHench;
- (void)setMaxHench:(int)aMaxHench;
- (int)loyaltyBase;
- (void)setLoyaltyBase:(int)aLoyaltyBase;
- (int)reactionAdjustment;
- (void)setReactionAdjustment:(int)aReactionAdjustment;
- (int)savingThrowParalyzationPosionDeathMagic;
- (void)setSavingThrowParalyzationPosionDeathMagic:(int)aSavingThrowParalyzationPosionDeathMagic;
- (int)savingThrowPetricficationPolymorph;
- (void)setSavingThrowPetricficationPolymorph:(int)aSavingThrowPetricficationPolymorph;
- (int)savingThrowRodStaffWant;
- (void)setSavingThrowRodStaffWant:(int)aSavingThrowRodStaffWant;
- (int)savingThrowBreathWeapon;
- (void)setSavingThrowBreathWeapon:(int)aSavingThrowBreathWeapon;
- (int)savingThrowSpell;
- (void)setSavingThrowSpell:(int)aSavingThrowSpell;
- (int)savingThrowParalyzationPosionDeathMagicBonus;
- (void)setSavingThrowParalyzationPosionDeathMagicBonus:(int)aSavingThrowParalyzationPosionDeathMagicBonus;
- (int)savingThrowPetricficationPolymorphBonus;
- (void)setSavingThrowPetricficationPolymorphBonus:(int)aSavingThrowPetricficationPolymorphBonus;
- (int)savingThrowRodStaffWantBonus;
- (void)setSavingThrowRodStaffWantBonus:(int)aSavingThrowRodStaffWantBonus;
- (int)savingThrowBreathWeaponBonus;
- (void)setSavingThrowBreathWeaponBonus:(int)aSavingThrowBreathWeaponBonus;
- (int)savingThrowSpellBonus;
- (void)setSavingThrowSpellBonus:(int)aSavingThrowSpellBonus;
- (NSArray *)weapons;
- (void)setWeapons:(NSArray *)aWeapons;
- (NSArray *)toHitRolls;
- (void)setToHitRolls:(NSArray *)aToHitRolls;
- (NSArray *)spellsPerDay;
- (void)setSpellsPerDay:(NSArray *)aSpellsPerDay;
- (NSArray *)thiefSkills;
- (void)setThiefSkills:(NSArray *)aThiefSkills;
- (NSString *)experiencePoints;
- (void)setExperiencePoints:(NSString *)anExperiencePoints;
@end