I get this console output in linux gentoo after compiling the tge sdk and running torquedemo.bin
./runtorque.sh debug
+ '[' '' = '' ']'
++ FindPath ./runtorque.sh
+++ echo ./runtorque.sh
+++ grep /
++ fullpath=./runtorque.sh
++ '[' ./runtorque.sh = '' ']'
++ '[' ./runtorque.sh = '' ']'
++ '[' -L ./runtorque.sh ']'
++ dirname ./runtorque.sh
+ GAME_HOME_PATH=.
+ LD_LIBRARY_PATH=.:./lib:../lib/openal/LINUX:../lib/xiph/linux:
+ export LD_LIBRARY_PATH
+ EXENAME=torqueDemo.bin
+ '[' debug == debug ']'
+ EXENAME=torqueDemo_DEBUG.bin
+ shift 1
+ '[' '!' -x torqueDemo_DEBUG.bin ']'
+ suspendArts
+ local sleeptime=1
+ local num_retries=3
+ local retry_count=0
+ local status=
++ artsshell status
+ status='server status: suspended
real-time status: real-time
server buffer time: 85.2608 ms
buffer size multiplier: 1
minimum stream buffer time: 85.2608 ms
auto suspend time: 300 s
audio method: alsa
sampling rate: 44100
channels: 2
sample size: 16 bits
duplex: half
device: default
fragments: 16
fragment size: 940'
+ '[' '!' 0 -eq 0 ']'
++ artsshell status
++ grep 'server status'
++ awk '{ print $3}'
+ status=suspended
+ '[' suspended '!=' suspended ']'
+ '[' suspended = suspended ']'
+ return 1
+ cd .
+ exec ./torqueDemo_DEBUG.bin
WARNING: This Mesa Library includes the Glide driver but
you have not defined the MESA_GLX_FX env. var.
(check the README.3DFX file for more information).
you can disable this message with a 'export MESA_GLX_FX=disable'.
and my frame rate is horrible it also does the same for games like marble blast.
I tryed recompiling the engine but still no change. I also haven't noticed any sound , I'm not sure if there is even suppose to be sound?
BTW: marble blast does have sound.