All pastes #441161 Raw Edit

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·published 2007-04-15 15:19 UTC
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==[ HAWK ]==
(Hawk)





HIGH-SLOTS :
~~~~~~~~~~~~
- [   7 |   15] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile]
			powergrid usage = 7.52 MW
			Charge Rate = 1.0 
			Tech Level = 1.0 
			Rate of fire = 8.49
			CPU usage = 15.75 tf
			slots occupied = 1.0 
			Primary Skill required = 3319.0 
			hp = 20.0 
			requiredSkill1Level = 1.0 

- [   7 |   15] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile]
			powergrid usage = 7.52 MW
			Charge Rate = 1.0 
			Tech Level = 1.0 
			Rate of fire = 8.49
			CPU usage = 15.75 tf
			slots occupied = 1.0 
			Primary Skill required = 3319.0 
			hp = 20.0 
			requiredSkill1Level = 1.0 

- [   7 |   15] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile]
			powergrid usage = 7.52 MW
			Charge Rate = 1.0 
			Tech Level = 1.0 
			Rate of fire = 8.49
			CPU usage = 15.75 tf
			slots occupied = 1.0 
			Primary Skill required = 3319.0 
			hp = 20.0 
			requiredSkill1Level = 1.0 

- [   7 |   15] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile]
			powergrid usage = 7.52 MW
			Charge Rate = 1.0 
			Tech Level = 1.0 
			Rate of fire = 8.49
			CPU usage = 15.75 tf
			slots occupied = 1.0 
			Primary Skill required = 3319.0 
			hp = 20.0 
			requiredSkill1Level = 1.0 

- [   9 |   15] Small Diminishing Power System Drain I
			powergrid usage = 9.0 MW
			Tech Level = 1.0 
			amarrNavyBonusMulitplier = 0.0 
			CPU usage = 15.0 tf
			Primary Skill required = 3423.0 
			Activation time / duration = 3.0
			hp = 20.0 
			requiredSkill1Level = 1.0 
			activation cost = 0.0 Energy
			Transfer range = 5500.0 m
			Energy transfer amount = 9.6 




MED-SLOTS :
~~~~~~~~~~~~
- [   3 |   29] Small Shield Booster II
			powergrid usage = 3.0 MW
			Tech Level = 2.0 
			CPU usage = 29.0 tf
			Primary Skill required = 3416.0 
			caldariNavyBonusMultiplier = 0.0 
			caldariNavyBonus = 1.0 
			Activation time / duration = 2.0
			shield Bonus = 36.0 
			hp = 20.0 
			requiredSkill1Level = 3.0 
			activation cost = 19.2 Energy

- [   0 |   44] Ballistic Deflection Field II
			powergrid usage = 0.8 MW
			Primary Skill required = 3420.0 
			Active Explosive dmg resistance bonus = 100.0 %
			Activation time / duration = 10.0
			requiredSkill1Level = 4.0 
			Active Kinetic dmg resistance bonus = 100.0 %
			Active Thermal dmg resistance bonus = 100.0 %
			Thermal dmg resistance bonus = 0.0 %
			Kinetic dmg resistance bonus = -55.0 %
			Explosive dmg resistance bonus = 0.0 %
			EM dmg resistance bonus = 0.0 %
			CPU usage = 44.0 tf
			hp = 20.0 
			Active EM dmg resistance bonus = 100.0 %
			Tech Level = 2.0 
			activation cost = 20.0 Energy
			Passive thermal dmg resistance bonus = 0.0 %
			Passive kinetic dmg resistance bonus = -1.0 %
			Passive Explosive dmg resistance bonus = 0.0 %
			Passive EM dmg resistance bonus = 0.0 %

- [   0 |   30] Kinetic Deflection Amplifier II
			Kinetic dmg resistance bonus = -41.25 %
			Explosive dmg resistance bonus = 0.0 %
			powergrid usage = 0.8 MW
			EM dmg resistance bonus = 0.0 %
			Tech Level = 2.0 
			CPU usage = 30.0 tf
			Primary Skill required = 3425.0 
			Shield HP bonus = 0.0 HP
			hp = 20.0 
			requiredSkill1Level = 4.0 
			Thermal dmg resistance bonus = 0.0 %

- [   0 |   30] Heat Dissipation Amplifier II
			Kinetic dmg resistance bonus = 0.0 %
			Explosive dmg resistance bonus = 0.0 %
			powergrid usage = 0.8 MW
			EM dmg resistance bonus = 0.0 %
			Tech Level = 2.0 
			CPU usage = 30.0 tf
			Primary Skill required = 3425.0 
			Shield HP bonus = 0.0 HP
			hp = 20.0 
			requiredSkill1Level = 4.0 
			Thermal dmg resistance bonus = -41.25 %




LOW-SLOTS :
~~~~~~~~~~~~
- [   1 |    0] Co-Processor II
			powergrid usage = 1.0 MW
			Tech Level = 2.0 
			requiredSkill1Level = 4.0 
			Primary Skill required = 3432.0 
			CPU usage = 0.0 tf
			CPU Output bonus = 110.0 %
			hp = 10.0 

- [   1 |   35] Ballistic Control System I
			powergrid usage = 1.0 MW
			Tech Level = 1.0 
			requiredSkill1Level = 1.0 
			Primary Skill required = 3318.0 
			rate of fire bonus = 7.5 %
			CPU usage = 35.0 tf
			Missile Damage Bonus = 107.0 %
			hp = 20.0 




DRONE BAY :
~~~~~~~~~~~~~~~




SHIP'S ATTRIBUTES :
~~~~~~~~~~~~~~~
Powergrid : 46.48  / 52.5 MW
CPU : 246.0  / 247.5 tf
Capacitor (regen) : 300.0 Energy (127.5sec)
Max Cap Regen : 5.76 per sec (approx.)
Max Cap Needed : 11.6 per sec
Velocity : 293.75 m/sec
Signature : 32.0 m
Target Range : 54000.0 m
Scan Resolution : 718.75 mm
ECCM Gravimetric : 16.0 points
Shield HP (regen) : 914.1  (375.0sec)
Max Shield Regen : 6.09 per sec (approx.)
Shield EM : 0.0 %
Shield Explo : 60.0 %
Shield Kinetic : 92.07 %
Shield Thermal : 88.25 %
Armor HP : 412.8 
Armor EM : 60.0 %
Armor Explo : 10.0 %
Armor Kinetic : 62.5 %
Armor Thermal : 86.25 %
Structure HP : 562.5 
Drone Capacity : 0.0 m3
Capacity : 165.0
Warp Max Distance : 141.33


==> 48.1 DPS <==




SKILLS REQUIRED
~~~~~~~~~~~~~~~
Lvl 2 Electronics
Lvl 4 Shield Upgrades
Lvl 2 Science
Lvl 1 Assault Ships
Lvl 1 Energy Emission Systems
Lvl 5 Caldari Frigate
Lvl 4 Tactical Shield Manipulation
Lvl 3 Spaceship Command
Lvl 3 Shield Operation
Lvl 2 Gunnery
Lvl 5 Mechanic
Lvl 5 Engineering
Lvl 1 Missile Launcher Operation
Lvl 1 Weapon Upgrades
Lvl 4 Electronics Upgrades