Someone
public text v1 · immutableif ( (LocalPlayer():GetEyeTrace().Entity == self.Entity) and (EyePos():Distance( self.Entity:GetPos() ) < 512) ) then
-- draw with moar visible
else
-- draw with less visible
endif ( (LocalPlayer():GetEyeTrace().Entity == self.Entity) and (EyePos():Distance( self.Entity:GetPos() ) < 512) ) then
-- draw with moar visible
else
-- draw with less visible
end