rendered paste body<?xml version="1.0"?><PostProcessEffect Type="ShaderEffect" Name="TestEffect"> <ShaderType Type="ColorShader" /> <ShaderRequirements Color="true" Normal="true" Position="false" /> <ShaderOutput Type="Color" /> <Shaders> <VertexShader File="Hehu.test" Main="Lol" Target="2.a" /> <PixelShader Main="TestPixelMain" Target="2.a"> float4 TestPixelMain() : COLOR { return float4(0,1,0,1); } </PixelShader> <PixelShader Main="TestPixelMain" Target="2.0"> float4 TestPixelMain() : COLOR { return float4(0,1,0,1); } </PixelShader> </Shaders> <Parameters> <VertexParameters> <Parameter Name="TestParameter" floats="3" Value="42, 3.14, 2.71" /> <TextureWidth /> </VertexParameters> <PixelParameters> <Parameter Name="Luminance" floats="8" Value="1,2,3,4,5,6,7,0.125" /> <TextureHeight /> </Parameters> <TextureScale Scale="0.5" /> <ClearBackBuffer /></PostProcessEffect>