All pastes #437602 Raw Edit

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public c v1 · immutable
·published 2007-04-13 03:24 UTC
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	/* Vsync control under Windows.  Checking glGetString here is	 * somewhat a documented and reliable hack - it was originally	 * as a feature added by mistake, but since so many people rely	 * on it, it will not be removed.  strstr should be safe here.*/	glGetStringFunc = WIN_GL_GetProcAddress(this, "glGetString");	if ( glGetStringFunc ) {		wglext = (const char *)glGetStringFunc(GL_EXTENSIONS);	} else {		/* Uh oh, something is seriously wrong here... */		wglext = NULL;	}	if ( wglext && SDL_strstr(wglext, "WGL_EXT_swap_control") ) {		this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglSwapIntervalEXT");		this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglGetSwapIntervalEXT");	} else {		this->gl_data->wglSwapIntervalEXT = NULL;		this->gl_data->wglGetSwapIntervalEXT = NULL;	}	if ( this->gl_config.swap_control >= 0 ) {		if ( this->gl_data->wglSwapIntervalEXT ) {			this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control);		}	}