All pastes #436590 Raw Edit

Anonymous

public cpp v1 · immutable
·published 2007-04-12 16:38 UTC
rendered paste body
/////////////////////// Draw Table Limitsvoid TableClass::DrawLimits(){	acquire_screen();	if(key[KEY_ESC]) Core.run = false;	clear_to_color(Core.backBuffer, makecol(0,0,0));	rect(Core.backBuffer, 0, 0, SCREEN_W-1, SCREEN_H-1, makecol(255,255,255));	line(Core.backBuffer, SCREEN_W/2, 0, SCREEN_W/2, SCREEN_H-1, makecol(255,255,255));	draw_sprite(screen, Core.backBuffer, 0, 0);	release_screen();}///////////////// Draw Paddlevoid PaddleClass::DrawPaddle(){	acquire_screen();	rectfill(Core.backBuffer, p_x, p_temp_y, p_x + p_size_x, p_temp_y + p_size_y, makecol( 0, 0, 0));	rectfill(Core.backBuffer, p_x, p_y, p_x + p_size_x, p_y + p_size_y, makecol(255, 255, 255));	draw_sprite(screen, Core.backBuffer, 0, 0);	release_screen();}/////////////////// Do Game Logicvoid CoreClass::DoGameLogic(){	Paddle1.PaddleMove(true);	Paddle2.PaddleMove(false);}///////////////// Draw Screenvoid CoreClass::DrawScreen(){	Table.DrawLimits();	Paddle1.DrawPaddle();	Paddle2.DrawPaddle();}/////////////////// Run Game Loopvoid CoreClass::RunGameLoop(){	LOCK_VARIABLE(ticks);	LOCK_FUNCTION(ticker);	install_int_ex(ticker, BPS_TO_TIMER(60));	while (run) {		while (ticks > 0) {			DoGameLogic();			ticks--;			refresh = true;			firstRun = false;		}		if (refresh) DrawScreen();	}	remove_int(ticker);}