rendered paste bodyAlloc resources: 0.02ms (0.01 ms skin load, 0.01 ms preload)
Load Screensaver
SECTION:LoadDLL(Q:\screensavers\Stars.xbs)
Unable to resolve xbox_dx8.dll D3DResource_Release@4
Unable to resolve xbox_dx8.dll D3DVertexBuffer_Lock2@8
Unable to resolve xbox_dx8.dll D3DDevice_CreateVertexBuffer2@4
Unable to resolve xbox_dx8.dll D3DDevice_SetVertexShader@4
Unable to resolve xbox_dx8.dll D3DDevice_DrawVertices@12
kernel32.dll fake function DisableThreadLibraryCalls called
ScreenSaver::Create()
scr create:720x576 Stars