rendered paste bodyglDisable(GL_DEPTH_TEST);glDisable(GL_LIGHTING);glEnable(GL_TEXTURE_RECTANGLE_ARB);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluOrtho2D(0.0,(GLdouble)newImage->width,0.0,(GLdouble)newImage->height); glMatrixMode(GL_MODELVIEW);glLoadIdentity();glBindTexture(GL_TEXTURE_RECTANGLE_ARB, cameraImageTextureID);if(newImage->nChannels == 3) glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, newImage->width, newImage->height, 0, GL_BGR, GL_UNSIGNED_BYTE, newImage->imageData);else if(newImage->nChannels == 4) glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, newImage->width, newImage->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, newImage->imageData);glBegin(GL_QUADS); glTexCoord2i(0,0); glVertex2i(0,0); glTexCoord2i(newImage->width,0); glVertex2i(newImage->width,0); glTexCoord2i(newImage->width,newImage->height); glVertex2i(newImage->width,newImage->height); glTexCoord2i(0,newImage->height); glVertex2i(0,newImage->height);glEnd();