All pastes #435568 Raw Edit

Stuff

public text v1 · immutable
·published 2007-04-12 00:13 UTC
rendered paste body
diff --git a/plugins/cube.c b/plugins/cube.c
index f7c2e12..06effb2 100644
--- a/plugins/cube.c
+++ b/plugins/cube.c
@@ -134,6 +134,37 @@ typedef struct _CubeDisplay {
 #define CUBE_SCREEN_OPTION_MIPMAP	      12
 #define CUBE_SCREEN_OPTION_NUM                13
 
+#define MULTM(x,y,z) \
+z[0] = x[0] * y[0] + x[4] * y[1] + x[8] * y[2] + x[12] * y[3]; \
+z[1] = x[1] * y[0] + x[5] * y[1] + x[9] * y[2] + x[13] * y[3]; \
+z[2] = x[2] * y[0] + x[6] * y[1] + x[10] * y[2] + x[14] * y[3]; \
+z[3] = x[3] * y[0] + x[7] * y[1] + x[11] * y[2] + x[15] * y[3]; \
+z[4] = x[0] * y[4] + x[4] * y[5] + x[8] * y[6] + x[12] * y[7]; \
+z[5] = x[1] * y[4] + x[5] * y[5] + x[9] * y[6] + x[13] * y[7]; \
+z[6] = x[2] * y[4] + x[6] * y[5] + x[10] * y[6] + x[14] * y[7]; \
+z[7] = x[3] * y[4] + x[7] * y[5] + x[11] * y[6] + x[15] * y[7]; \
+z[8] = x[0] * y[8] + x[4] * y[9] + x[8] * y[10] + x[12] * y[11]; \
+z[9] = x[1] * y[8] + x[5] * y[9] + x[9] * y[10] + x[13] * y[11]; \
+z[10] = x[2] * y[8] + x[6] * y[9] + x[10] * y[10] + x[14] * y[11]; \
+z[11] = x[3] * y[8] + x[7] * y[9] + x[11] * y[10] + x[15] * y[11]; \
+z[12] = x[0] * y[12] + x[4] * y[13] + x[8] * y[14] + x[12] * y[15]; \
+z[13] = x[1] * y[12] + x[5] * y[13] + x[9] * y[14] + x[13] * y[15]; \
+z[14] = x[2] * y[12] + x[6] * y[13] + x[10] * y[14] + x[14] * y[15]; \
+z[15] = x[3] * y[12] + x[7] * y[13] + x[11] * y[14] + x[15] * y[15];
+
+#define MULTMV(m, v) { \
+float v0 = m[0]*v[0] + m[4]*v[1] + m[8]*v[2] + m[12]*v[3]; \
+float v1 = m[1]*v[0] + m[5]*v[1] + m[9]*v[2] + m[13]*v[3]; \
+float v2 = m[2]*v[0] + m[6]*v[1] + m[10]*v[2] + m[14]*v[3]; \
+float v3 = m[3]*v[0] + m[7]*v[1] + m[11]*v[2] + m[15]*v[3]; \
+v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; }
+
+#define DIVV(v) \
+v[0] /= v[3]; \
+v[1] /= v[3]; \
+v[2] /= v[3]; \
+v[3] /= v[3];
+
 typedef struct _CubeScreen {
     PreparePaintScreenProc     preparePaintScreen;
     DonePaintScreenProc	       donePaintScreen;
@@ -1230,6 +1261,59 @@ cubeDonePaintScreen (CompScreen *s)
     WRAP (cs, s, donePaintScreen, cubeDonePaintScreen);
 }
 
+static Bool
+cubeCheckFTB (CompScreen *s, 
+              const ScreenPaintAttrib *sAttrib, 
+              const CompTransform  *transform,
+              int output)
+{
+    float mvp[16];
+    CompTransform sTransform = *transform;
+    
+    (*s->applyScreenTransform) (s, sAttrib, output, &sTransform);
+    transformToScreenSpace (s, output, -sAttrib->zTranslate, &sTransform);
+
+    MULTM(s->projection, sTransform.m, mvp);
+
+    float pntA[4] = { s->outputDev[output].region.extents.x1,
+                      s->outputDev[output].region.extents.y1,
+                      0, 1};
+
+    float pntB[4] = { s->outputDev[output].region.extents.x2,
+                      s->outputDev[output].region.extents.y1,
+                      0, 1};
+
+    float pntC[4] = { s->outputDev[output].region.extents.x1 + s->outputDev[output].width / 2.0f,
+                      s->outputDev[output].region.extents.y1 + s->outputDev[output].height / 2.0f,
+                      0, 1};
+
+    MULTMV(mvp, pntA);
+    DIVV(pntA);
+
+    MULTMV(mvp, pntB);
+    DIVV(pntB);
+
+    MULTMV(mvp, pntC);
+    DIVV(pntC);
+
+    float vecA[3] = { pntC[0] - pntA[0],
+                      pntC[1] - pntA[1],
+                      pntC[2] - pntA[2]};
+    
+    float vecB[3] = { pntC[0] - pntB[0], 
+                      pntC[1] - pntB[1],
+                      pntC[2] - pntB[2]};
+
+    float ortho[3] = { vecA[1] * vecB[2] - vecA[2] * vecB[1],
+	               vecA[2] * vecB[0] - vecA[0] * vecB[2],
+	               vecA[0] * vecB[1] - vecA[1] * vecB[0]};
+
+    if (ortho[2] > 0.0f)	//The viewport is reversed, should be painted front to back.
+	return TRUE;
+    
+    return FALSE;
+}
+
 static void
 cubeMoveViewportAndPaint (CompScreen		  *s,
 			  const ScreenPaintAttrib *sAttrib,
@@ -1240,6 +1324,13 @@ cubeMoveViewportAndPaint (CompScreen		  *s,
 {
     CUBE_SCREEN (s);
 
+    Bool ftb = cubeCheckFTB(s, sAttrib, transform, output);
+    
+    if (ftb && !(mask & PAINT_SCREEN_ORDER_FRONT_TO_BACK_MASK))
+	return;
+    if (!ftb && (mask & PAINT_SCREEN_ORDER_FRONT_TO_BACK_MASK))
+	return;
+
     if (cs->nOutput > 1)
     {
 	int cubeOutput, dView;
@@ -1279,6 +1370,76 @@ cubeMoveViewportAndPaint (CompScreen		  *s,
     }
 }
 
+void
+cubePaintAllViewports (CompScreen              *s,
+                       ScreenPaintAttrib       *sAttrib,
+	               const CompTransform     *transform,
+                       Region		       region,
+                       int                     output,
+                       unsigned int            mask,
+                       int                     xMove,
+                       int                     size, 
+                       int                     hsize)
+{
+    CUBE_SCREEN(s);
+
+    ScreenPaintAttrib sa = *sAttrib;
+
+    int i;
+    int iFirstSign;	// 1 if we do xMove += i first and -1 if we do xMove -= i first.
+    
+    if (cs->invert == 1)
+    {
+	// xMove ==> dx for the viewport which is the nearest to the viewer in z axis.
+	// xMove +/- hsize / 2 ==> dx for the viewport which is the farest to the viewer in z axis.
+    
+	if ((sa.xRotate < 0.0f && hsize % 2 == 1) ||
+	    (sa.xRotate > 0.0f && hsize % 2 == 0))
+	{
+	    xMove += hsize / 2;
+	    sa.yRotate -= (hsize / 2) * 360.0f / size;
+	    iFirstSign = 1;
+	}
+        
+	else
+	{
+	    xMove -= hsize / 2;
+	    sa.yRotate += (hsize / 2) * 360.0f / size;
+	    iFirstSign = -1;
+	}
+    }
+    
+    else
+    {
+    	// xMove is already the dx for farest viewport.
+    
+	if (sa.xRotate > 0.0f)
+	    iFirstSign = -1;
+	else
+	    iFirstSign = 1;
+    }
+    
+    for (i = 0; i <= hsize / 2; i++)
+    {
+	xMove += iFirstSign * i;
+	sa.yRotate -= cs->invert * iFirstSign * i * 360.0f / size;
+	cubeMoveViewportAndPaint (s, &sa, transform, output, mask,
+	                          xMove);
+	sa.yRotate += cs->invert * iFirstSign * i * 360.0f / size;
+	xMove -= iFirstSign * i;
+
+	if (i == 0 || i * 2 == hsize)	// same viewport.
+	    continue;
+
+	xMove -= iFirstSign * i;
+	sa.yRotate += cs->invert * iFirstSign * i * 360.0f / size;
+	cubeMoveViewportAndPaint (s, &sa, transform, output, mask,
+	                          xMove);
+	sa.yRotate -= cs->invert * iFirstSign * i * 360.0f / size;
+	xMove += iFirstSign * i;
+    }
+}
+
 static void
 cubePaintTransformedScreen (CompScreen		    *s,
 			    const ScreenPaintAttrib *sAttrib,
@@ -1291,6 +1452,7 @@ cubePaintTransformedScreen (CompScreen		    *s,
     int		      hsize, xMove = 0;
     float	      size;
     Bool	      clear;
+    GLenum filter = s->display->textureFilter;
 
     CUBE_SCREEN (s);
 
@@ -1372,22 +1534,6 @@ cubePaintTransformedScreen (CompScreen		    *s,
 	/* distance we move the camera back when unfolding the cube.
 	   currently hardcoded to 1.5 but it should probably be optional. */
 	sa.zCamera -= cs->unfold * 1.5f;
-
-	sa.xRotate = sAttrib->xRotate * cs->invert;
-	if (sa.xRotate > 0.0f)
-	{
-	    cs->xrotations = (int) (hsize * sa.xRotate) / 360;
-	    sa.xRotate = sa.xRotate - (360.0f * cs->xrotations) / hsize;
-	}
-	else
-	{
-	    cs->xrotations = (int) (hsize * sa.xRotate) / 360;
-	    sa.xRotate = sa.xRotate -
-		(360.0f * cs->xrotations) / hsize + 360.0f / hsize;
-	    cs->xrotations--;
-	}
-
-	sa.xRotate = sa.xRotate / size * hsize;
     }
     else
     {
@@ -1399,20 +1545,34 @@ cubePaintTransformedScreen (CompScreen		    *s,
 	    sa.vRotate = sAttrib->vRotate;
 
 	sa.zTranslate = -cs->invert * cs->distance;
-	sa.xRotate = sAttrib->xRotate * cs->invert;
-	if (sa.xRotate > 0.0f)
-	{
-	    cs->xrotations = (int) (size * sa.xRotate) / 360;
-	    sa.xRotate = sa.xRotate - (360.0f * cs->xrotations) / size;
-	}
-	else
-	{
-	    cs->xrotations = (int) (size * sa.xRotate) / 360;
-	    sa.xRotate = sa.xRotate -
-		(360.0f * cs->xrotations) / size + 360.0f / size;
-	    cs->xrotations--;
-	}
     }
+    
+    sa.xRotate = sAttrib->xRotate;
+	
+    if (sa.xRotate > 0.0f)
+	cs->xrotations = (int) (hsize * sa.xRotate + 180) / 360;
+    else
+	cs->xrotations = (int) (hsize * sa.xRotate - 180) / 360;
+    
+    sa.xRotate -= (360.0f * cs->xrotations) / size;
+    sa.xRotate *= cs->invert;
+    
+    xMove = cs->xrotations;
+    
+    if (cs->grabIndex && cs->opt[CUBE_SCREEN_OPTION_MIPMAP].value.b)
+	s->display->textureFilter = GL_LINEAR_MIPMAP_LINEAR;
+    
+    if (cs->invert == 1)
+	mask |= PAINT_SCREEN_ORDER_FRONT_TO_BACK_MASK;	// Outside cube - start with FTB faces.
+	                                              	// Inside cube - start with BTF faces.
+    
+    if (cs->paintAllViewports || cs->invert == -1)
+	cubePaintAllViewports(s, &sa, transform, region, output, mask, xMove, size, hsize);
+    
+    if (cs->invert == 1)
+	mask &= ~PAINT_SCREEN_ORDER_FRONT_TO_BACK_MASK;	// Outside cube - continue with caps and then BTF faces.
+    else
+	mask |= PAINT_SCREEN_ORDER_FRONT_TO_BACK_MASK;	// Inside cube - continue with caps and then FTB faces.
 
     if (!clear && cs->grabIndex == 0 && hsize > 2 &&
 	(cs->invert != 1 || sa.vRotate != 0.0f || sa.yTranslate != 0.0f))
@@ -1425,39 +1585,40 @@ cubePaintTransformedScreen (CompScreen		    *s,
 
 	glPushMatrix ();
 
-	if (sAttrib->xRotate > 0.0f)
-	{
-	    sa.yRotate += 360.0f / size;
-	    (*s->applyScreenTransform) (s, &sa, output, &sTransform);
-	    glLoadMatrixf (sTransform.m);
-	    glTranslatef (cs->outputXOffset, -cs->outputYOffset, 0.0f);
-	    glScalef (cs->outputXScale, cs->outputYScale, 1.0f);
-	    sa.yRotate -= 360.0f / size;
-	}
-	else
-	{
-	    (*s->applyScreenTransform) (s, &sa, output, &sTransform);
-	    glLoadMatrixf (sTransform.m);
-	    glTranslatef (cs->outputXOffset, -cs->outputYOffset, 0.0f);
-	    glScalef (cs->outputXScale, cs->outputYScale, 1.0f);
-	}
+	(*s->applyScreenTransform) (s, &sa, output, &sTransform);
+	glLoadMatrixf (sTransform.m);
+	glTranslatef (cs->outputXOffset, -cs->outputYOffset, 0.0f);
+	glScalef (cs->outputXScale, cs->outputYScale, 1.0f);
 
 	glVertexPointer (3, GL_FLOAT, 0, cs->vertices);
 
-	glNormal3f (0.0f, -1.0f, 0.0f);
-
-	if (cs->invert == 1 && hsize == 4 && cs->texture.name)
+	int i;
+	for (i = 0; i < 2; i++)
 	{
-	    enableTexture (s, &cs->texture, COMP_TEXTURE_FILTER_GOOD);
-	    glTexCoordPointer (2, GL_FLOAT, 0, cs->tc);
-	    glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
-	    disableTexture (s, &cs->texture);
-	    glDisableClientState (GL_TEXTURE_COORD_ARRAY);
-	}
-	else
-	{
-	    glDisableClientState (GL_TEXTURE_COORD_ARRAY);
-	    glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
+	    if ((i == 0 && sAttrib->vRotate < 0.0f) ||
+	        (i == 1 && sAttrib->vRotate > 0.0f))
+	    {
+		glNormal3f (0.0f, -1.0f, 0.0f);
+		if (cs->invert == 1 && hsize == 4 && cs->texture.name)
+		{
+		    enableTexture (s, &cs->texture, COMP_TEXTURE_FILTER_GOOD);
+		    glTexCoordPointer (2, GL_FLOAT, 0, cs->tc);
+		    glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
+		    disableTexture (s, &cs->texture);
+		    glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+		}
+		else
+		{
+		    glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+		    glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
+		}
+	    }
+	    else
+	    {
+	        glNormal3f (0.0f, 1.0f, 0.0f);
+	        glDrawArrays (GL_TRIANGLE_FAN, cs->nvertices >> 1,
+		              cs->nvertices >> 1);
+	    }
 	}
 
 	glNormal3f (0.0f, 1.0f, 0.0f);
@@ -1473,108 +1634,12 @@ cubePaintTransformedScreen (CompScreen		    *s,
 	glEnableClientState (GL_TEXTURE_COORD_ARRAY);
     }
 
-    /* outside cube */
-    if (cs->invert == 1)
-    {
-	if (cs->grabIndex || hsize > 4)
-	{
-	    GLenum filter;
-	    int    i;
-
-	    xMove = cs->xrotations - ((hsize >> 1) - 1);
-	    sa.yRotate += (360.0f / size) * ((hsize >> 1) - 1);
-
-	    filter = s->display->textureFilter;
-	    if (cs->grabIndex && cs->opt[CUBE_SCREEN_OPTION_MIPMAP].value.b)
-		s->display->textureFilter = GL_LINEAR_MIPMAP_LINEAR;
-
-	    for (i = 0; i < hsize; i++)
-	    {
-		cubeMoveViewportAndPaint (s, &sa, transform, output, mask,
-					  xMove);
-
-		sa.yRotate -= 360.0f / size;
-		xMove++;
-	    }
-
-	    s->display->textureFilter = filter;
-	}
-	else
-	{
-	    if (sAttrib->xRotate != 0.0f)
-	    {
-		xMove = cs->xrotations;
-
-		cubeMoveViewportAndPaint (s, &sa, transform, output, mask,
-					  xMove);
-
-		xMove++;
-	    }
-
-	    sa.yRotate -= 360.0f / size;
-
-	    cubeMoveViewportAndPaint (s, &sa, transform, output, mask, xMove);
-	}
-    }
-    else
-    {
-	if (sa.xRotate > 180.0f / size)
-	{
-	    sa.yRotate -= 360.0f / size;
-	    cs->xrotations++;
-	}
-
-	sa.yRotate -= 360.0f / size;
-	xMove = -1 - cs->xrotations;
-
-	if (cs->grabIndex)
-	{
-	    GLenum filter;
-	    int    i;
-
-	    filter = s->display->textureFilter;
-	    if (cs->opt[CUBE_SCREEN_OPTION_MIPMAP].value.b)
-		s->display->textureFilter = GL_LINEAR_MIPMAP_LINEAR;
-
-	    if (sa.xRotate > 180.0f / size)
-	    {
-		xMove -= ((hsize >> 1) - 2);
-		sa.yRotate -= (360.0f / size) * ((hsize >> 1) - 2);
-	    }
-	    else
-	    {
-		xMove -= ((hsize >> 1) - 1);
-		sa.yRotate -= (360.0f / size) * ((hsize >> 1) - 1);
-	    }
-
-	    for (i = 0; i < hsize; i++)
-	    {
-		cubeMoveViewportAndPaint (s, &sa, transform, output, mask,
-					  xMove);
-
-		sa.yRotate += 360.0f / size;
-		xMove++;
-	    }
-
-	    s->display->textureFilter = filter;
-	}
-	else
-	{
-	    cubeMoveViewportAndPaint (s, &sa, transform, output, mask, xMove);
-
-	    sa.yRotate += 360.0f / size;
-	    xMove = -cs->xrotations;
-
-	    cubeMoveViewportAndPaint (s, &sa, transform, output, mask, xMove);
-
-	    sa.yRotate += 360.0f / size;
-	    xMove = 1 - cs->xrotations;
-
-	    cubeMoveViewportAndPaint (s, &sa, transform, output, mask, xMove);
-	}
-    }
+    if (cs->paintAllViewports || cs->invert == 1)
+	cubePaintAllViewports(s, &sa, transform, region, output, mask, xMove, size, hsize);
 
     WRAP (cs, s, paintTransformedScreen, cubePaintTransformedScreen);
+    
+    s->display->textureFilter = filter;
 }
 
 static void cubeSetClipPlanes (CompScreen *s, Region region, int output)