if (strcmp(cmdtext, "/help", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"GENERAL: Type <!> before your text to use teamchat. Type /rules.");
SendClientMessage(playerid,COLOR_WHITE,"GENERAL: Type /die to change teams or weapon classes.");
SendClientMessage(playerid,COLOR_WHITE,"GENERAL: Type /commands for a full list of commands that can be used.");
SendClientMessage(playerid,COLOR_WHITE,"GENERAL: For team specific help type: /defendhelp - /attackhelp - /tdmhelp");
SendClientMessage(playerid,COLOR_WHITE,"GENERAL: Team leaders and refs can use: /refhelp - /leaderhelp");
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________");
return 1;
}
/*
if (strcmp(cmdtext, "/leaderhelp", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"LEADER GENERAL: Type /leader login to login as team leader. Now you can use the");
SendClientMessage(playerid,COLOR_WHITE,"LEADER GENERAL: leader commands. When your team is ready to start type /ready. ");
SendClientMessage(playerid,COLOR_WHITE,"LEADER GENERAL: Type /leadercommands for a list.");
SendClientMessage(playerid,COLOR_WHITE,"LEADER DEFEND: Type /baselist or /baselist2 to find a base. Then type /<base #>,");
SendClientMessage(playerid,COLOR_WHITE,"LEADER DEFEND: <base #> being the # of the base you have chosen.");
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/defendhelp", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"DEFEND: Your objective is to defend the base that your team leader");
SendClientMessage(playerid,COLOR_WHITE,"DEFEND: picks at all costs. When the base is chosen the team will be");
SendClientMessage(playerid,COLOR_WHITE,"DEFEND: teleported to the base and a checkpoint will appear on the map.");
SendClientMessage(playerid,COLOR_WHITE,"DEFEND: You must then get into defensive positions on your base.");
SendClientMessage(playerid,COLOR_WHITE,"DEFEND: When you die you are jailed until round has finished.");
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/attackhelp", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"ATTACK: Type /ls, /lv, or /sf to teleport to your teams car spawns. Wait for the");
SendClientMessage(playerid,COLOR_WHITE,"ATTACK: a ref or admin to start the round (a gametext message will appear) then");
SendClientMessage(playerid,COLOR_WHITE,"ATTACK: attack their base. When you die you are jailed until round has finished.");
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/tdmhelp", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"TDM: The TDM round takes place at the LV Baseball Field and once the max");
SendClientMessage(playerid,COLOR_WHITE,"TDM: team score has been reached the round is over and all players are jailed.");
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/refhelp", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"REF: When both teams are ready type /sr(1-3) to start a round and use /er(1-3) to");
SendClientMessage(playerid,COLOR_WHITE,"REF: end them. If you type /sr1 you must type /er1 to end that round after all");
SendClientMessage(playerid,COLOR_WHITE,"REF: the players on 1 team have been killed. You can pause the match at any time");
SendClientMessage(playerid,COLOR_WHITE,"REF: by typing /pause to freeze all players then /unpause to continue the round.");
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/adminhelp", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"______________________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: ****IF no ref is on duty an admin may act as one.****");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: When both teams are ready type /sr(1-3) to start a round and use /er(1-3) to");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: end them. If you type /sr1 you must type /er1 to end that round after all");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: the players on 1 team have been killed. You can pause the match at any time");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: by typing /apause to freeze all players then /aunpause to continue the round.");
SendClientMessage(playerid,COLOR_WHITE,"______________________________________________________________________________________");
return 1;
}
*/
if (strcmp(cmdtext, "/commands", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"_______________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"ACCOUNT: /register /setpass /login /sv /stat /setprot");
SendClientMessage(playerid,COLOR_WHITE,"GENERAL: /credits /baselist /baselist2 /is /me ");
SendClientMessage(playerid,COLOR_WHITE,"GENERAL: /ann /time /ls /sf /lv /# /die /sniper");
SendClientMessage(playerid,COLOR_WHITE,"REF: /setspawn /unsetspawn /rsay /cd /stopcd");
SendClientMessage(playerid,COLOR_WHITE,"REF: /reset /pause /unpause /sr1 /er1 /sr2 /er2 /sr3 /er3");
SendClientMessage(playerid,COLOR_WHITE,"_______________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/rules", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"_______________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"RULES: No cheating, No helikills, No Drivebyes.");
SendClientMessage(playerid,COLOR_WHITE,"RULES: No glitching or using bugs. (includes 2-shot) ");
SendClientMessage(playerid,COLOR_WHITE,"RULES: Do Not kill other players till round started. ");
SendClientMessage(playerid,COLOR_WHITE,"RULES: Only players on your roster can play for their clans. ");
SendClientMessage(playerid,COLOR_WHITE,"RULES: Defending Teams must stay in the area of their base. ");
SendClientMessage(playerid,COLOR_WHITE,"_______________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/acommands", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"____________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: /sr1 /er1 /sr2 /er2 /sr3 /er3");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: /areset /apause /aunpause");
SendClientMessage(playerid,COLOR_WHITE,"ADMIN: /akick /aban");
SendClientMessage(playerid,COLOR_WHITE,"____________________________________________");
return 1;
}
if (strcmp(cmdtext, "/baselist", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"_________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"INTERIOR: Wait till 0.2 is released");
SendClientMessage(playerid,COLOR_WHITE,"BASES LV: 1.LVarea51, 2.LVcarpark1, 3.LVcarpark2, 4.LVbaseballstadium");
SendClientMessage(playerid,COLOR_WHITE,"BASES LV: 5.LVpirateship, 6.LVblackfieldstadium, 7.LVbigspreadranch, 8.LVdam");
SendClientMessage(playerid,COLOR_WHITE,"BASES LV: 9.LVoilplant1, 10.LVoilplant2, 11.LVpyramid");
SendClientMessage(playerid,COLOR_WHITE,"BASES LS: 12.LSpbase, 13.LSferriswheel, 14.LSexports, 15.LSoilplant1");
SendClientMessage(playerid,COLOR_WHITE,"BASES LS: 16.LStvstudio, 17.LSskatepark, 18.LStenniscourts, 19.LSgraveyard");
SendClientMessage(playerid,COLOR_WHITE,"_________________________________________________________________________");
return 1;
}
if (strcmp(cmdtext, "/baselist2", true)==0){
SendClientMessage(playerid,COLOR_WHITE,"_________________________________________________________________________");
SendClientMessage(playerid,COLOR_WHITE,"BASES SF: 20.wangs, 21.construction, 22.exportship, 23.gardencenter, 24.pier69");
SendClientMessage(playerid,COLOR_WHITE,"BASES SF: 25.carpark1, 26.carpark2, 27.federalmint, 28.zombotech, 29.gantbridge");
SendClientMessage(playerid,COLOR_WHITE,"BASES SF: 30.medicalcenter, 31.tenniscourts, 32.warehouse, 33.ottosautos, 34.police");
SendClientMessage(playerid,COLOR_WHITE,"BASES DESERT: 35.OilPlant1, 36.FarmHouse, 37.Ruins, 38.Teepees, 39.TrailerPark");
SendClientMessage(playerid,COLOR_WHITE,"BASES DESERT: 40.PhatClothing, 41.SmallTown, 42.Apartments ");
SendClientMessage(playerid,COLOR_WHITE,"BASES WOODS: 43.OilPlant1, 44.SniperShack, 45.Farm1, 46.Farm2 47.FarmHouse1");
SendClientMessage(playerid,COLOR_WHITE,"BASES WOODS: 48.FarmHouse2, 49.Shack, 50.TrailerPark");
SendClientMessage(playerid,COLOR_WHITE,"_________________________________________________________________________");
return 1;
}