rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
printf("playerid:(%d) classid (%d)", playerid, classid);
gPlayerClass[playerid] = classid;
SetPlayerTeamFromClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
switch (classid) {
case 0:
{GameTextForPlayer(playerid, "~r~ROBBERS", 1500, 3);}
case 1:
{GameTextForPlayer(playerid, "~r~ROBBERS", 1500, 3);}
case 2:
{GameTextForPlayer(playerid, "~g~dealers", 1500, 3);}
case 3:
{GameTextForPlayer(playerid, "~g~dealers", 1500, 3);}
case 4:
{GameTextForPlayer(playerid, "~b~COP", 1500, 3);}
case 5:
{GameTextForPlayer(playerid, "~b~COP", 1500, 3);}
case 6:
{GameTextForPlayer(playerid, "~b~COP", 1500, 3);}
case 7:
{GameTextForPlayer(playerid, "~y~Mafia",1500, 3);} //yellow
case 8:
{GameTextForPlayer(playerid, "~y~Mafia",1500, 3);} //yellow
case 9:
{GameTextForPlayer(playerid, "~p~Carjackers",1500, 3);} //light purple
case 10:
{GameTextForPlayer(playerid, "~p~Carjackers",1500, 3);} //light purple
}
return 1;
}