Stuff
public cpp v1 · immutable if ( !weapon.GetEntity()->IsLinked() ) { if ( idealWeapon != -1 ) { animPrefix = spawnArgs.GetString( va( "def_weapon%d", idealWeapon ) ); weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ idealWeapon ] ); assert( weapon.GetEntity()->IsLinked() ); } else { return; } }