All pastes #43433 Raw Edit

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public cpp v1 · immutable
#43433 ·published 2006-02-27 21:51 UTC
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	if ( !weapon.GetEntity()->IsLinked() ) {		if ( idealWeapon != -1 ) {			animPrefix = spawnArgs.GetString( va( "def_weapon%d", idealWeapon ) );			weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ idealWeapon ] );			assert( weapon.GetEntity()->IsLinked() );		} else {			return;		}	}