rendered paste body;change the colors;
alias -l c1 { return $+($chr(3),14,$1-) }
alias -l c2 { return $+($chr(3),07,$1-) }
on *:TEXT:*:#: {
if ($1 == shit) || ($regex($1,/(=|[^<]*>|<[^>]*>|<[^>]|[0-9])/Si)) || ($3) { halt }
inc %ID
;if !defname (you cant use $findfile w/ this);
if ($right($1,-1) == defname) && ($2) && ($len($2-) <= 12) {
writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
notice $nick $c1(your nickname for the adress) $c2($mask($fulladdress,3)) $c1(has been set to) $c2($2-)
halt
}
if ($setskill($right($1,-1))) && (!$3) {
;if its a !skill command;
/hadd -m table. $+ %ID Style. $+ %ID stat
/hadd -m table. $+ %ID Search. $+ %ID $setskill($remove($1,@,!,.))
/hadd -m table. $+ %ID target. $+ %ID $replace($2-,$chr(32),$chr(95))
/hadd -m table. $+ %ID display. $+ %ID $iif($left($1,1) == @,msg $chan,notice $nick)
if ($len($2-) > 12) { $hget(table. $+ %ID,display. $+ %ID) $c1(The nickname) $c2($2-) $c1(is too long) | halt }
if ($2) /hadd -m table. $+ %ID target. $+ %ID $replace($2-,$chr(32),$chr(95))
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) /hadd -m table. $+ %ID target. $+ %ID $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) /hadd -m table. $+ %ID target. $+ %ID $ifmatch
else /hadd -m table. $+ %ID target. $+ %ID $nick
sockopen $+(rs.,%ID) hiscore.runescape.com 80
}
elseif ($right($1,-1) == stats) {
;if its !stats;
/hadd -m table. $+ %ID Style. $+ %ID allstats
/hadd -m table. $+ %ID target. $+ %ID $replace($2-,$chr(32),$chr(95))
/hadd -m table. $+ %ID display. $+ %ID $iif($left($1,1) == @,msg $chan,notice $nick)
if ($len($2-) > 12) { $hget(table. $+ %ID,display. $+ %ID) $c1(The nickname) $c2($2-) $c1(is too long) | halt }
if ($2) /hadd -m table. $+ %ID target. $+ %ID $replace($2-,$chr(32),$chr(95))
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) /hadd -m table. $+ %ID target. $+ %ID $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) /hadd -m table. $+ %ID target. $+ %ID $ifmatch
else /hadd -m table. $+ %ID target. $+ %ID $nick
sockopen $+(rs.,%ID) hiscore.runescape.com 80
halt
}
elseif ($regex($1,/co?mb(at)?/Si)) {
;if its !cmb;
/hadd -m table. $+ %ID Style. $+ %ID combat
/hadd -m table. $+ %ID target. $+ %ID $replace($2-,$chr(32),$chr(95))
/hadd -m table. $+ %ID display. $+ %ID $iif($left($1,1) == @,msg $chan,notice $nick)
if ($len($2-) > 12) { $hget(table. $+ %ID,display. $+ %ID) $c1(The nickname) $c2($2-) $c1(is too long) | halt }
if ($2) /hadd -m table. $+ %ID target. $+ %ID $replace($2-,$chr(32),$chr(95))
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) /hadd -m table. $+ %ID target. $+ %ID $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) /hadd -m table. $+ %ID target. $+ %ID $ifmatch
else /hadd -m table. $+ %ID target. $+ %ID $nick
sockopen $+(rs.,%ID) hiscore.runescape.com 80
halt
}
else { halt }
}
on *:SOCKOPEN:rs.*:{
var %ID = $gettok($sockname,2,46)
sockwrite -nt $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $hget(table. $+ %ID,target. $+ %ID) HTTP/1.1
sockwrite -nt $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:SOCKREAD:rs.*:{
var %ID = $gettok($sockname,2,46), $&
%file = $hget(table. $+ %ID,search. $+ %ID), $&
%style = $hget(table. $+ %ID,style. $+ %ID)
if ($sockerr) {
echo -a Error.
halt
}
else {
var %read
sockread %read
if (*feature* iswm %read) {
;if none of the skills for $nick is in highscores;
$hget(table. $+ %ID,display. $+ %ID) $c1(The nickname:) $c2($hget(table. $+ %ID,target. $+ %ID)) $c1(did not feature in runescape highscores for any skill!)
sockclose $sockname
halt
}
elseif (%style == stat) {
if (%file iswm %read) {
;get the rank/level/exp for certain skill;
/hadd -m table. $+ %ID rank. $+ %ID $htmlfree($GetRank(%read))
/hadd -m table. $+ %ID Level. $+ %ID $htmlfree($ReadNextLine(%read))
/hadd -m table. $+ %ID exp. $+ %ID $htmlfree($ReadNextLine(%read))
if (!$hget(table. $+ %ID,level. $+ %ID)) {
;if skill isnt ranked;
$hget(table. $+ %ID,display. $+ %ID) $c1(The nickname:) $c2($hget(table. $+ %ID,target. $+ %ID)) $c1(did not feature in runescape highscores for) $c2($hget(table. $+ %ID,search. $+ %ID))
sockclose $sockname
halt
}
;display the informations witch you got above;
$hget(table. $+ %ID,display. $+ %ID) $c2(%file) $c1(stats for) $c2($hget(table. $+ %ID,target. $+ %ID)) $+ $c1(:)
if (%file == overall) {
$hget(table. $+ %ID,display. $+ %ID) $c1(Level:) $c2($hget(table. $+ %ID,level. $+ %ID)) $c1(Rank:) $c2($hget(table. $+ %id,rank. $+ %ID)) $c1(Exp:) $c2($hget(table. $+ %ID,Exp. $+ %ID))
sockclose $sockname
halt
}
$hget(table. $+ %ID,display. $+ %ID) $c1(Level:) $c2($hget(table. $+ %ID,level. $+ %ID)) $c1(Rank:) $c2($hget(table. $+ %id,rank. $+ %ID))
$hget(table. $+ %ID,display. $+ %ID) $c1(Exp:) $c2($hget(table. $+ %ID,Exp. $+ %ID)) $c1(Exp for) $c2($calc($hget(table. $+ %ID,level. $+ %ID) + 1)) $c1(%file) $+ $c1(:) $c2($comma($xp2next($hget(table. $+ %ID,level. $+ %ID),$hget(table. $+ %ID,exp. $+ %ID))))
sockclose $sockname
halt
}
}
elseif (%style == allstats) {
;get information about every single stat,;
if (Overall iswm %read) /hadd -m table. $+ %ID Hoverall. $+ %ID $c1(Overall:) $c2($htmlfree($GetLevel(%read)))
if (Attack iswm %read) /hadd -m table. $+ %ID Hattack. $+ %ID $c1(Attack:) $c2($htmlfree($GetLevel(%read)))
if (Defence iswm %read) /hadd -m table. $+ %ID Hdefence. $+ %ID $c1(Defence:) $c2($htmlfree($GetLevel(%read)))
if (Strength iswm %read) /hadd -m table. $+ %ID Hstrength. $+ %ID $c1(Strength:) $c2($htmlfree($GetLevel(%read)))
if (Hitpoints iswm %read) /hadd -m table. $+ %ID Hhitpoints. $+ %ID $c1(Hitpoints:) $c2($htmlfree($GetLevel(%read)))
if (Ranged iswm %read) /hadd -m table. $+ %ID Hrange. $+ %ID $c1(Ranged:) $c2($htmlfree($GetLevel(%read)))
if (Prayer iswm %read) /hadd -m table. $+ %ID Hprayer. $+ %ID $c1(Prayer:) $c2($htmlfree($GetLevel(%read)))
if (Magic iswm %read) /hadd -m table. $+ %ID Hmagic. $+ %ID $c1(Magic:) $c2($htmlfree($GetLevel(%read)))
if (cooking iswm %read) /hadd -m table. $+ %ID Hcook. $+ %ID $c1(Cooking:) $c2($htmlfree($GetLevel(%read)))
if (woodcutting iswm %read) /hadd -m table. $+ %ID Hwc. $+ %ID $c1(Woodcutting:) $c2($htmlfree($GetLevel(%read)))
if (fletching iswm %read) /hadd -m table. $+ %ID Hfletch. $+ %ID $c1(Fletching:) $c2($htmlfree($GetLevel(%read)))
if (fishing iswm %read) /hadd -m table. $+ %ID Hfish. $+ %ID $c1(Fishing:) $c2($htmlfree($GetLevel(%read)))
if (Firemaking iswm %read) /hadd -m table. $+ %ID Hfm. $+ %ID $c1(Firemaking:) $c2($htmlfree($GetLevel(%read)))
if (Crafting iswm %read) /hadd -m table. $+ %ID Hcraft. $+ %ID $c1(Crafting:) $c2($htmlfree($GetLevel(%read)))
if (Smithing iswm %read) /hadd -m table. $+ %ID Hsmith. $+ %ID $c1(Smithing:) $c2($htmlfree($GetLevel(%read)))
if (Mining iswm %read) /hadd -m table. $+ %ID Hmining. $+ %ID $c1(Mining:) $c2($htmlfree($GetLevel(%read)))
if (Herblore iswm %read) /hadd -m table. $+ %ID Hherb. $+ %ID $c1(Herblore:) $c2($htmlfree($GetLevel(%read)))
if (Agility iswm %read) /hadd -m table. $+ %ID Hagility. $+ %ID $c1(Agility:) $c2($htmlfree($GetLevel(%read)))
if (Thieving iswm %read) /hadd -m table. $+ %ID Hthieving. $+ %ID $c1(Thieving:) $c2($htmlfree($GetLevel(%read)))
if (Slayer iswm %read) /hadd -m table. $+ %ID Hslayer. $+ %ID $c1(Slayer:) $c2($htmlfree($GetLevel(%read)))
if (Farming iswm %read) /hadd -m table. $+ %ID Hfarming. $+ %ID $c1(Farming:) $c2($htmlfree($GetLevel(%read)))}
if (Runecraft iswm %read) /hadd -m table. $+ %ID Hrunecraft. $+ %ID $c1(Runecraft:) $c2($htmlfree($GetLevel(%read)))
if (Hunter iswm %read) /hadd -m table. $+ %ID Hhunter. $+ %ID $c1(Hunter:) $c2($htmlfree($GetLevel(%read))))
if (Construction iswm %read) /hadd -m table. $+ %ID Hcon. $+ %ID $c1(Construction:) $c2($htmlfree($GetLevel(%read)))
}
if (*class="mainscroll-bottom"* iswm %read) {
;display the information;
$hget(table. $+ %ID,display. $+ %ID) $c1(stats for) $c2($hget(table. $+ %ID,target. $+ %ID)) $+ $c1(:)
$hget(table. $+ %ID,display. $+ %ID) $hget(table. $+ %ID,hoverall. $+ %ID)
$hget(table. $+ %ID,display. $+ %ID) $hget(table. $+ %ID,Hattack. $+ %ID) $hget(table. $+ %ID,Hstrength. $+ %ID) $hget(table. $+ %ID,Hdefence. $+ %ID) $hget(table. $+ %ID,Hhitpoints. $+ %ID) $hget(table. $+ %ID,HRange. $+ %ID) $hget(table. $+ %ID,Hprayer. $+ %ID) $hget(table. $+ %ID,Hmagic. $+ %ID) $hget(table. $+ %ID,Hcook. $+ %ID) $hget(table. $+ %ID,Hwc. $+ %ID) $hget(table. $+ %ID,Hfletch. $+ %ID) $hget(table. $+ %ID,Hfish. $+ %ID) $&
$hget(table. $+ %ID,Hfm. $+ %ID) $hget(table. $+ %ID,Hsmith. $+ %ID) $hget(table. $+ %ID,Hmining. $+ %ID) $hget(table. $+ %ID,Hcraft. $+ %ID) $hget(table. $+ %ID,HAgility. $+ %ID) $hget(table. $+ %ID,HThieving. $+ %ID) $hget(table. $+ %ID,HSlayer. $+ %ID) $hget(table. $+ %ID,Hfarming. $+ %ID) $hget(table. $+ %ID,Hrunecarft. $+ %ID) $hget(table. $+ %ID,HHunter. $+ %ID) $hget(table. $+ %ID,Hcon. $+ %ID)
sockclose $sockname
halt
}
elseif (%style == combat) {
;Get the Combat skills information;
if (Attack iswm %read) /hadd -m table. $+ %ID Hattack. $+ %ID $htmlfree($GetLevel(%read))
if (Defence iswm %read) /hadd -m table. $+ %ID Hdefence. $+ %ID $htmlfree($GetLevel(%read))
if (Strength iswm %read) /hadd -m table. $+ %ID Hstrength. $+ %ID $htmlfree($GetLevel(%read))
if (Hitpoints iswm %read) /hadd -m table. $+ %ID Hhitpoints. $+ %ID $htmlfree($GetLevel(%read))
if (Ranged iswm %read) /hadd -m table. $+ %ID Hrange. $+ %ID $htmlfree($GetLevel(%read))
if (Prayer iswm %read) /hadd -m table. $+ %ID Hprayer. $+ %ID $htmlfree($GetLevel(%read))
if (Magic iswm %read) /hadd -m table. $+ %ID Hmagic. $+ %ID $htmlfree($GetLevel(%read))
;Calculate the combat level using the Skills, many thanks to steiner for showing me calculate syntax;
var %a = $calc($hget(table. $+ %ID,Hdefence. $+ %ID) * 100), $&
%b = $calc($hget(table. $+ %ID,Hhitpoints. $+ %ID) * 100), $&
%c = $calc($hget(table. $+ %ID,Hprayer. $+ %ID) * 50), $&
%base = $calc($calc(%a + %b + %c) / 400), $&
%d = $calc($hget(table. $+ %ID,Hattack. $+ %ID) * 130), $&
%e = $calc($hget(table. $+ %ID,Hstrength. $+ %ID) * 130)
if ($and($hget(table. $+ %ID,Hrange. $+ %ID),1) == 0) var %f = $calc($calc($calc($hget(table. $+ %ID,Hrange. $+ %ID) - 1) + $calc($hget(table. $+ %ID,Hrange. $+ %ID) * 2)) * 65)
elseif ($and($hget(table. $+ %ID,Hrange. $+ %ID),1) == 1) var %f = $calc($hget(table. $+ %ID,Hrange. $+ %ID) * 195)
if ($and($hget(table. $+ %ID,Hmagic. $+ %ID),1) == 0) var %g = $calc($calc($calc($hget(table. $+ %ID,Hmagic. $+ %ID) - 1) + $calc($hget(table. $+ %ID,Hmagic. $+ %ID) * 2)) * 65)
elseif ($and($hget(table. $+ %ID,Hmagic. $+ %ID),1) == 1) var %g = $calc($hget(table. $+ %ID,Hmagic. $+ %ID) * 195)
var %mcombat = $calc($calc(%d + %e) / 400), $&
%rcombat = $calc(%f / 400), $&
%macombat = $calc(%g / 400)
if (%mcombat > %rcombat) && (%mcombat > %macombat) {
/hadd -m table. $+ %ID HCombat. $+ %id $calc(%mcombat + %base)
/hadd -m table. $+ %ID HClass. $+ %id Melee Based