All pastes #431687 Raw Edit

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·published 2007-04-09 20:49 UTC
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(4:50:40 PM) pedromsaraiva: http://www.pu7o.org/_pvt/s1remastered_2007_april_09.bin
(4:50:42 PM) pedromsaraiva: beat final zone ;)
(4:50:54 PM) nineko84: *downloads*
(4:50:58 PM) nineko84: *says hi*
(4:51:00 PM) nineko84: Hi, Puto
(4:51:03 PM) pedromsaraiva: hey
(4:51:38 PM) nineko84: New SEGA sound :D
(4:51:42 PM) nineko84: S2B page
(4:51:43 PM) nineko84: :D
(4:52:01 PM) nineko84: New cheat chime :D
(4:52:06 PM) pedromsaraiva: yep
(4:52:18 PM) nineko84: Sonic CD jump sound D:
(4:52:32 PM) pedromsaraiva: just beat final zone :P
(4:52:43 PM) nineko84: Done
(4:52:52 PM) pedromsaraiva: ...no comments?
(4:52:54 PM) nineko84: lol, peelout in the ending roll
(4:52:58 PM) pedromsaraiva: erm
(4:53:01 PM) nineko84: Oh the music
(4:53:04 PM) pedromsaraiva: ya rly
(4:53:22 PM) nineko84: Let me do that again then lol
(4:53:57 PM) nineko84: Does it really fit?
(4:54:13 PM) pedromsaraiva: well, that's what plays when you beat the final boss in s1sms, so :p
(4:54:28 PM) nineko84: it has been a long while since the last time I beat S1sms
(4:54:36 PM) nineko84: But if you say so, then it fits
(4:54:37 PM) nineko84: Nice work
(4:54:44 PM) pedromsaraiva: thanks :P
(4:55:07 PM) nineko84: Tails can fly BETWEEN two cylinders
(4:55:13 PM) nineko84: instead of getting smashed
(4:55:15 PM) pedromsaraiva: lol
(4:55:46 PM) nineko84: You know that the palette for the egg mobile is broken in the first frame, right?
(4:55:55 PM) pedromsaraiva: yeah
(4:55:56 PM) pedromsaraiva: I know
(4:56:23 PM) nineko84: Also, is it just me or is the ending GHZ portion much shorter?
(4:56:35 PM) pedromsaraiva: as tails, yeah
(4:56:39 PM) pedromsaraiva: as sonic, I have yet to shorten it
(4:56:47 PM) nineko84: it seemed shorter as well
(4:56:55 PM) pedromsaraiva: that's cause it was the good ending
(4:56:55 PM) nineko84: Also, Tails doesn't spin the emeralds D:
(4:57:03 PM) pedromsaraiva: I'm gonna make sonic not do that too
(4:57:06 PM) pedromsaraiva: so it fits with the music
(4:57:18 PM) pedromsaraiva: currently, as sonic, the music ends way before the cutscene
(4:57:20 PM) pedromsaraiva: and it sounds weird
(4:59:06 PM) pedromsaraiva: o btw
(4:59:11 PM) pedromsaraiva: the sonic cd jump sound is just for sonic
(4:59:14 PM) pedromsaraiva: tails gets to keep the regular one
(4:59:19 PM) nineko84: Yes, I read the thread
(4:59:44 PM) nineko84: lol at the new SLZ part of the ending
(5:02:24 PM) nineko84: Awesome stuff btw
(5:02:30 PM) pedromsaraiva: thanks
(5:03:43 PM) nineko84: Can you add a de-transformation from Super Sonic?
(5:03:55 PM) pedromsaraiva: I could, but then I'd have tweaker yelling at me for copying his ideas, so no :P
(5:04:00 PM) nineko84: Oh D:
(5:04:08 PM) nineko84: I always thought that it is something needed
(5:04:13 PM) pedromsaraiva: it'd literally be 5 lines of code or something
(5:04:20 PM) pedromsaraiva: I know, I abuse it when playing megamix
(5:04:28 PM) nineko84: I see
(5:04:51 PM) pedromsaraiva: go super for a few minutes to get through an annoying area, then de-transform 'cause the super music gets so annoying
(5:04:56 PM) pedromsaraiva: minutes -> seconds
(5:07:13 PM) nineko84: I think about it more like a waste of rings
(5:07:47 PM) pedromsaraiva: that's actually not much of a problem in either megamix or on my hack, since they both have more rings than whatever
(5:08:41 PM) nineko84: I want to get 999
(5:08:54 PM) pedromsaraiva: then don't go super
(5:10:24 PM) nineko84: The last time that I tried this I lost my rings in MZ3
(5:10:35 PM) nineko84: Since I went back to normal Sonic while the flames were still there
(5:10:37 PM) pedromsaraiva: lol
(5:10:52 PM) pedromsaraiva: lol
(5:11:05 PM) pedromsaraiva: maybe I should change that
(5:11:12 PM) pedromsaraiva: the de-supering when beating a boss, I mean
(5:11:20 PM) nineko84: Nah, that's ok
(5:11:27 PM) pedromsaraiva: I did it to make it more s3k-style
(5:11:34 PM) pedromsaraiva: you get into the same shit in the lava reef boss
(5:11:42 PM) nineko84: Yes
(5:11:59 PM) nineko84: Died again. Damn
(5:12:19 PM) pedromsaraiva: you can always use a game genie cheat to de-transform :p
(5:12:51 PM) nineko84: How do I game genie :p
(5:12:55 PM) pedromsaraiva: hold on
(5:12:58 PM) nineko84: jk
(5:12:59 PM) nineko84: I know how
(5:13:02 PM) pedromsaraiva: no, I mean
(5:13:03 PM) nineko84: I even made a video on Youtube
(5:13:11 PM) pedromsaraiva: hold on, I'll give you a de-super cheat
(5:13:23 PM) nineko84: Thanks, but that's not needed
(5:13:40 PM) pedromsaraiva: in any case, it's FFFFFE:01
(5:13:45 PM) nineko84: k
(5:14:00 PM) pedromsaraiva: it fixes the character number to $1, which is regular sonic
(5:14:02 PM) pedromsaraiva: erm,
(5:14:03 PM) pedromsaraiva: sorry
(5:14:05 PM) pedromsaraiva: FFFFFE:02
(5:14:08 PM) pedromsaraiva: $1 is tails
(5:14:10 PM) pedromsaraiva: $2 is sonic
(5:14:12 PM) pedromsaraiva: $3 is super sonic
(5:14:25 PM) nineko84: Then it doesn't work
(5:14:30 PM) nineko84: Since I'm still Sonic with 01
(5:14:37 PM) nineko84: Note that Gens only accepts words
(5:14:40 PM) pedromsaraiva: o
(5:14:44 PM) pedromsaraiva: then it's 0100
(5:14:45 PM) pedromsaraiva: I guess
(5:14:51 PM) nineko84: Ok, that's what I needed to know
(5:14:56 PM) nineko84: or another location to put 0001
(5:15:04 PM) pedromsaraiva: FFFFFD, I guess
(5:15:15 PM) nineko84: lol, Tails with Sonic mappings
(5:15:37 PM) pedromsaraiva: then try putting 0300
(5:15:41 PM) pedromsaraiva: super sonic with sonic mappings
(5:15:49 PM) pedromsaraiva: and no invincibility or shoes D:
(5:15:57 PM) nineko84 is offering to send file s1remastered_2007_april_09_000.bmp
(5:15:59 PM) nineko84: lol
(5:16:02 PM) Starting transfer of s1remastered_2007_april_09_000.bmp from nineko84
(5:16:07 PM) pedromsaraiva: what's with the bmps?
(5:16:09 PM) Transfer of file s1remastered_2007_april_09_000.bmp complete
(5:16:13 PM) nineko84: Gens default output
(5:16:26 PM) pedromsaraiva: heh
(5:16:29 PM) pedromsaraiva: yeah
(5:16:32 PM) pedromsaraiva: that checks the current character
(5:16:40 PM) pedromsaraiva: and outputs the right signpost and title card
(5:16:51 PM) nineko84: the lol goes on
(5:16:58 PM) nineko84 is offering to send file s1remastered_2007_april_09_001.bmp
(5:17:01 PM) Starting transfer of s1remastered_2007_april_09_001.bmp from nineko84
(5:17:09 PM) Transfer of file s1remastered_2007_april_09_001.bmp complete
(5:17:26 PM) nineko84: Green Sonic
(5:17:33 PM) pedromsaraiva: lol
(5:17:44 PM) pedromsaraiva: that can be done without game genie
(5:17:53 PM) nineko84: Oh?
(5:18:08 PM) pedromsaraiva: ya
(5:18:10 PM) pedromsaraiva: play as tails
(5:18:13 PM) pedromsaraiva: in scrap brain 2
(5:18:15 PM) pedromsaraiva: break the box
(5:18:20 PM) pedromsaraiva: and you become green sonic
(5:18:23 PM) pedromsaraiva: until the end of the level
(5:18:50 PM) nineko84: The music freezes if I do the Super Sonic thing with 0 rings. Probably it can't decide what song to play
(5:19:04 PM) pedromsaraiva: lol
(5:20:52 PM) pedromsaraiva: btw
(5:21:02 PM) pedromsaraiva: I got everything I need to port tails' flying sfx from s3, except one thing
(5:21:04 PM) pedromsaraiva: ...patience
(5:35:26 PM) nineko84: Dinner
(6:02:15 PM) nineko84: Back
(6:02:22 PM) pedromsaraiva: k
(7:36:58 PM) pedromsaraiva: argh
(7:37:03 PM) nineko84: What
(7:37:09 PM) pedromsaraiva: i'm trying to make the flying sound only play every X frames
(7:37:14 PM) pedromsaraiva: but this thing is crashing D:
(7:37:24 PM) pedromsaraiva: I need to find an unused value
(7:37:50 PM) nineko84: 5
(7:37:54 PM) pedromsaraiva: erm
(7:37:56 PM) pedromsaraiva: ram value
(7:37:56 PM) pedromsaraiva: lol
(7:37:58 PM) nineko84: lol I know
(7:38:15 PM) pedromsaraiva: ah, got one
(7:38:25 PM) pedromsaraiva: now to find the right number of frames
(7:38:29 PM) nineko84: 5
(7:38:33 PM) pedromsaraiva: lol, not 5 either :P
(7:38:37 PM) pedromsaraiva: it's more than $60
(7:38:39 PM) pedromsaraiva: I  know that much
(7:39:00 PM) nineko84: 73
(7:39:38 PM) pedromsaraiva: actually, never mind
(7:39:41 PM) pedromsaraiva: it's less than $60
(7:39:47 PM) nineko84: 5 then
(7:40:15 PM) pedromsaraiva: ok, i'll try $5 :P
(7:40:34 PM) pedromsaraiva: ...holy fuck, you were right
(7:40:44 PM) nineko84: Seriously?
(7:40:45 PM) nineko84: lol
(7:40:47 PM) pedromsaraiva: ya rly
(7:40:50 PM) pedromsaraiva: $5 is perfect
(7:40:57 PM) nineko84: The answer is always 5
(7:41:11 PM) pedromsaraiva: now to add a tired thing
(7:41:26 PM) nineko84: 5
(7:41:28 PM) nineko84: lol
(7:41:34 PM) pedromsaraiva: no, i mean, to port the sound lol
(7:41:38 PM) pedromsaraiva: I haven't ported that one yet :P
(7:41:42 PM) nineko84: I see
(7:42:00 PM) pedromsaraiva: and why the fuck does the savestate with the level select on s2beta have to be PAL?
(7:42:18 PM) nineko84: lol
(7:42:21 PM) nineko84: Level select of what?
(7:42:23 PM) pedromsaraiva: s3
(7:42:31 PM) pedromsaraiva: this is an s3 sound effect
(7:42:37 PM) pedromsaraiva: i need the s3 level select to see the number on the sound test
(7:42:51 PM) nineko84: one moment, I have it
(7:42:56 PM) pedromsaraiva: so do i
(7:42:57 PM) pedromsaraiva: lol
(7:43:03 PM) nineko84: Oh ok
(7:43:12 PM) pedromsaraiva: do you know the number in the sound test
(7:43:18 PM) pedromsaraiva: for the SFX that tails makes when he's tired?
(7:43:20 PM) nineko84: No, it's not 5
(7:43:31 PM) pedromsaraiva: of course not
(7:43:34 PM) pedromsaraiva: sfx start at $2A 
(7:44:00 PM) pedromsaraiva: oh well
(7:44:06 PM) pedromsaraiva: I guess the flying effect is good enough for one day
(7:44:34 PM) pedromsaraiva: on another thing
(7:44:43 PM) pedromsaraiva: sonic 1 remastered in PAL mode is laughable
(7:45:00 PM) nineko84: What does it do?
(7:45:03 PM) pedromsaraiva: slow as fuck 
(7:45:06 PM) pedromsaraiva: music included
(7:45:17 PM) pedromsaraiva: the s1 music driver isn't ready to cope with 50hz mode
(7:45:23 PM) pedromsaraiva: so the music slows down to 5/6th
(7:45:32 PM) pedromsaraiva: same shit in regular s1
(7:45:35 PM) nineko84: Yes, it's known
(7:45:51 PM) pedromsaraiva: but in s1 remastered, since it's meant to be a "fast" game, you feel the difference even more 
(7:46:04 PM) pedromsaraiva: my ehz remix sounds awful at 50fps
(7:46:26 PM) nineko84: So does at 60
(7:46:28 PM) nineko84: lol jk
(8:48:30 PM) nineko84: Did you save the chatlog when I kept on saying 5?
(8:48:38 PM) Logging started. Future messages in this conversation will be logged.
(8:48:40 PM) pedromsaraiva: no
(8:48:43 PM) pedromsaraiva: but i didn't close it