rendered paste bodyif (pressv != 0)
{
this.panel = this.panel + pressv;
pressv = pressv * 0.875000;
if (pressv < 0.200000 && pressv > -0.200000)
{
pressv = 0;
} // end if
} // end if
theta = theta + _parent.speed;
xbit = Math.sin(0.017453 * theta);
ybit = Math.cos(0.017453 * theta);
this._xscale = ybit * this.panel;
this._x = xbit * this.radius;
this._alpha = 30 + (ybit + 1) * 50;
this._yscale = this.panel - 3 + (ybit + 1) * 3;
stack = Math.round((ybit + 1) * radius * 2);
if (stack == 100)
{
stack = 101;
} // end if
this.swapDepths(stack);