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// Zombie Horde 1.0 (build 1102) Configuration File

// ============
// Main Toggles
// =============

// If true, enable headshots, respawn and burner (corpse)
// zombies.
zh_zompowers   1

// Force cl_min* settings on client..
zh_fixmodels   1

// If true, removes C4 on de_ maps.
zh_disablebomb   1

// If true, removes C4 on cs_ maps.
zh_disablerescue   1

// If true, makes he grenades set victims on fire.
zh_firegrens   1

// If true, makes flashbang grenades act like a concussion
// grenade.
zh_concgrens   1

// If true, hints to zombie players about radio.
zh_radiohint   1

// If true, players will be slain when the round timer hits
// zero.
zh_timelimit   1

// If true makes headshots the only way of hurting zombies.
zh_zomhs   1

// If true makes zombies unable to use anything but the knife.
zh_zomknifeonly   1

// Enables the zombie skins.
zh_zombie_models   1

// Enables the human skins.
zh_human_models   1

// =================
// HUD chat commands
// =================

// If true, the server will respond to 'top10' in HUD chat
zh_cmd_top10   1

// If true, the server will respond to 'rank' in HUD chat
zh_cmd_rank   1

// If true, the server will respond to 'statsme' in HUD chat
zh_cmd_statsme   1

// If true, the server will respond to 'next' in HUD chat
zh_cmd_next   1

// If enabled, players may type 'slots' in the HUD chat to
// display the number of zombie slots available.
zh_cmd_slots   1

// If enabled, players may type 'class' in the HUD chat to
// choose their character.
zh_cmd_class   1

// If true, the server will listen for weblinks in HUD chat (as
// in /cfg/zh/zh_weblinks.cfg
zh_weblinks   1

// ===================
// Weapon restrictions
// ===================

// If true, players are given weapon restrictions, as in
// /cfg/zh/zh_weaponrestrict.cfg
zh_restrictions   1

// If true, restricted weapons are removed at the beginning of
// the first round
zh_strip_weapons_first_round   1

// If true, restricted weapons are removed at the beginning of
// each round
zh_strip_weapons_round_start   1

// ==========================
// Zombie balancer (for bots)
// ==========================

// If true, spawns more weak charple zombies in proportion to
// empty slots. Basically, less players = more charples.
zh_balancer   1

// ===============
// Zombie respawn
// ===============

// If true, dead zombies have a 50% chance of respawning
zh_zombie_respawn   1

// Minimum Zombie respawn delay time in seconds.
zh_respawndelay   3.0

// Amount of health for respawned classic zombies.
zh_classicresphealth   275

// Amount of health for respawned corpse zombies.
zh_corpseresphealth   225

// Amount of health for respawned charple zombies.
zh_charpleresphealth   150

// ===================
// Player class speeds
// ===================

// Speed of urban player.
zh_urbanspeed   230.0

// Speed of gign player.
zh_gignspeed   240.0

// Speed of sas player.
zh_sasspeed   250.0

// Speed of gsg9 player.
zh_gsg9speed   275.0

// Speed of guerilla player.
zh_guerillaspeed   220.0

// Speed of phoenix player.
zh_phoenixspeed   270.0

// Speed of leet player.
zh_leetspeed   280.0

// Speed of arctic player.
zh_arcticspeed   265.0

// Speed of classic zombie.
zh_classicspeed   220.0

// Speed of corpse zombie.
zh_corpsespeed   270.0

// Speed of charple zombie.
zh_charplespeed   300.0

// Speed of ghost zombie.
zh_ghostspeed   360.0

// ========================================
// Weapon speed factors
// ========================================
// These control the speed of a player 
// when holding a particular weapon
// ========================================

// Speed factor for knife.
zh_knifespeedfactor   1.0

// Speed factor for p228.
zh_p228speedfactor   0.9

// Speed factor for glock.
zh_glockspeedfactor   0.9

// Speed factor for scout.
zh_scoutspeedfactor   0.5

// Speed factor for he grenade.
zh_hegrenadespeedfactor   1.0

// Speed factor for xm1014.
zh_xm1014speedfactor   0.9

// Speed factor for c4.
zh_c4speedfactor   1.0

// Speed factor for mac10.
zh_mac10speedfactor   0.9

// Speed factor for aug.
zh_augspeedfactor   0.8

// Speed factor for smokegrenade.
zh_smokegrenadespeedfactor   1.0

// Speed factor for elite.
zh_elitespeedfactor   0.8

// Speed factor for fiveseven.
zh_fivesevenspeedfactor   0.9

// Speed factor for ump45.
zh_ump45speedfactor   0.8

// Speed factor for sg550.
zh_sg550speedfactor   0.5

// Speed factor for galil.
zh_galilspeedfactor   0.8

// Speed factor for famas.
zh_famasspeedfactor   0.8

// Speed factor for usp.
zh_uspspeedfactor   0.9

// Speed factor for awp.
zh_awpspeedfactor   0.5

// Speed factor for mp5navy.
zh_mp5navyspeedfactor   0.8

// Speed factor for m249.
zh_m249speedfactor   0.5

// Speed factor for m3.
zh_m3speedfactor   0.9

// Speed factor for m4a1.
zh_m4a1speedfactor   0.8

// Speed factor for tmp.
zh_tmpspeedfactor   0.9

// Speed factor for g3sg1.
zh_g3sg1speedfactor   0.7

// Speed factor for flashbang.
zh_flashbangspeedfactor   1.0

// Speed factor for deagle.
zh_deaglespeedfactor   0.9

// Speed factor for sg552.
zh_sg552speedfactor   0.5

// Speed factor for ak47.
zh_ak47speedfactor   0.8

// Speed factor for p90.
zh_p90speedfactor   1.0

// =====================
// Zombie Health
// =====================

// Enables health regeneration for zombies.
zh_regen   1

// Amount to regenerate zombie health every 1 second.
zh_regen_hp   5

// Initial classic zombie health.
zh_classichealth   500

// Initial corpse zombie health.
zh_corpsehealth   400

// Initial charple zombie health.
zh_charplehealth   300

// Initial ghost zombie health.
zh_ghosthealth   300

// =====================
// Human health
// =====================

// Amount to start urban health at.
zh_urbanhealth   145

// Amount to start gign health at.
zh_gignhealth   130

// Amount to start sas health at.
zh_sashealth   115

// Amount to start gsg9 health at.
zh_gsg9health   90

// Amount to start guerilla health at.
zh_guerillahealth   140

// Amount to start phoenix health at.
zh_phoenixhealth   100

// Amount to start leet health at.
zh_leethealth   80

// Amount to start arctic health at.
zh_arctichealth   120

// ========================================
// Anti-camp
// ========================================
// Admins can designate spots on each map 
// where human players cannot camp
// These commands are:
// zh_addvec -- adds a marker where you are standing
// zh_delvec -- removes a marker where you are standing
// zh_showvecs -- shows all markers
// zh_savevecs -- save markers to disk
// zh_loadvecs -- load markers from disk
// zh_dumpvecs -- dump marker list to console
// ========================================

// Enables auto punishment of campers in illegal positions.
zh_anticamp   1

// Number of camp detects before punish.
zh_anticamptrigs   3

// Number of serial camping detects before real hurties.
zh_antiserialcamptrigs   12

// Hurties.
zh_antiserialcamphurties   51

// Radius of anticamp spheres.
zh_campradius   80.0

// Time between camping checks.
zh_campinterval   1.0

// =====================
// Team balancer
// =====================

// If true, the zombie team will be managed by the plugin (to
// prevent stacking)
zh_teambalance   1

// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_winsperslot   1

// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_lossesperslot   1

// If enabled, players will be sent a message when a zombie slot
// opens or closes.
zh_announceslot   1

// Maximum number of human zombies allowed.
zh_maxslots   2

// Minimum number of human zombies allowed. (ie. this many
// human zombies will be left alone)
zh_minslots   0

// Number of human zombies allowed at the start of each map.
zh_initialslots   0

// If enabled, the team balancer does not count the first round
// as a human win
zh_ignorefirstround   1

// Minimum number of humans before a human-zombie is allowed.
zh_minhumans   6

// =====================
// Player statistics
// =====================

// Specifies how often, in seconds, the server will save
// player stats to disk. Use 0 to save only at round end.
zh_stats_save_frequency   0

// If enabled, the server will keep track of player stats.
zh_stats   1

// If enabled, server will auto-kick players who spawn with no
// steam id (STEAM_ID_PENDING).
zh_kick_steamid_pending   1

// =====================
// Powerups
// =====================

// If true, zombies will emit powerups
zh_powerups   1

// If true, zombies will emit more powerups when there are less
// players (and vice versa).
zh_scale_powerups   1

// Specifies (in seconds) the minimum interval between
// thrown powerups.
zh_min_powerupfreq   10.0

// Specifies (in seconds) the maximum interval between
// thrown powerups.
zh_max_powerupfreq   30.0

// Specifies how long (in seconds) the berserk powerup lasts.
zh_powerup_berserk_time   15

// Specifies how long (in seconds) the speed powerup lasts.
zh_powerup_speed_time   30

// Specifies how long (in seconds) the unlimited ammo powerup
// lasts.
zh_powerup_infammo_time   25

// Specifies how long (in seconds) the low gravity powerup
// lasts.
zh_powerup_lowgrav_time   30

// Specifies how long (in seconds) the slow motion powerup
// lasts.
zh_powerup_slowmo_time   15

// Specifies how long (in seconds) the health regen powerup
// lasts.
zh_powerup_hpregen_time   20

// Specifies how long (in seconds) the quad damage powerup
// lasts.
zh_powerup_quaddmg_time   20

// Specifies how long (in seconds) the zombification powerup
// lasts.
zh_powerup_zombify_time   20

// Specifies the likelihood of spawning a berserk powerup
// (higher means more chance, 0 means never).
zh_powerup_berserk_priority   3

// Specifies the likelihood of spawning a speed powerup
// (higher means more chance, 0 means never).
zh_powerup_speed_priority   3

// Specifies the likelihood of spawning an infinite ammo
// powerup (higher means more chance, 0 means never).
zh_powerup_infammo_priority   3

// Specifies the likelihood of spawning a low gravity powerup
// (higher means more chance, 0 means never).
zh_powerup_lowgrav_priority   3

// Specifies the likelihood of spawning a slow motion powerup
// (higher means more chance, 0 means never).
zh_powerup_slowmo_priority   3

// Specifies the likelihood of spawning a health regen
// powerup (higher means more chance, 0 means never).
zh_powerup_hpregen_priority   3

// Specifies the likelihood of spawning a protective suit
// powerup (higher means more chance, 0 means never).
zh_powerup_armour_priority   3

// Specifies the likelihood of spawning a poison powerup
// (higher means more chance, 0 means never).
zh_powerup_poison_priority   1

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_teleport_priority   3

// Specifies the likelihood of spawning a health powerup
// (higher means more chance, 0 means never).
zh_powerup_health_priority   3

// Specifies the likelihood of spawning a zombification
// powerup (higher means more chance, 0 means never).
zh_powerup_zombify_priority   3

// Specifies the likelihood of spawning a full ammo powerup
// (higher means more chance, 0 means never).
zh_powerup_ammo_priority   6

// Specifies the likelihood of spawning a quad damage powerup
// (higher means more chance, 0 means never).
zh_powerup_quaddmg_priority   3