All pastes #43020 Raw Edit

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public text v1 · immutable
#43020 ·published 2006-02-24 18:00 UTC
rendered paste body
class Window_CharacterStatus < Window_Selectable
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 480, 200)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
    self.active = false
    self.index = -1
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
 def refresh
  self.contents.clear
  @item_max = $game_party.actors.size
  for i in 0...$game_party.actors.size
    x = 94
    y = i * 110
    actor = $game_party.actors[i]
   #draw_actor_face(actor, 150, 0) #To get rid of the Face, put a "#" before the draw_ of this line
    draw_actor_graphic(actor, 48, y + 65) #and delete the "#" infront of draw of this line
    draw_actor_name(actor, 70, 20)
    draw_actor_class(actor, 70, 50)
    draw_actor_level(actor, 70, 60)
    draw_actor_state(actor, 70, 100)
    draw_actor_exp(actor, 70, 140)
    draw_actor_hp(actor, 0, 150)
    draw_actor_barz(actor, 150, 160, "horizontal", 100, 7, actor.hp, actor.maxhp)
    draw_actor_sp(actor, 0, 180)
    draw_actor_barz(actor, 150, 190, "horizontal", 100, 7, actor.sp, actor.maxsp)
  end
end
  #--------------------------------------------------------------------------
  # * Cursor Rectangle Update
  #--------------------------------------------------------------------------
  def update_cursor_rect
    if @index < 0
      self.cursor_rect.empty
    else
      self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
    end
  end
end