rendered paste bodylabel="Coming Home Tura 8"
version="1.3.1"
scenario="1_Coming_Home"
campaign_type="scenario"
difficulty="NORMAL"
campaign_define="CAMPAIGN_DOGS_OF_WAR"
[variables]
[/variables]
[replay]
[command]
[start]
[/start]
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value="8073"
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value="16494"
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value="26996"
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value="31140"
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value="9252"
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value="6779"
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value="6303"
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value="25870"
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value="10098"
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value="544"
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[random]
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[random]
value="675"
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[random]
value="19678"
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[random]
value="13941"
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[random]
value="27624"
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value="342"
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[random]
value="14952"
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[random]
value="4881"
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[random]
value="28076"
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value="8074"
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value="13966"
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value="22170"
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value="18019"
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value="18861"
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value="16526"
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value="12196"
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value="9572"
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[random]
value="141"
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[random]
value="27018"
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value="28700"
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value="17655"
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value="24376"
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value="15661"
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value="30305"
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[random]
value="6153"
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[random]
value="17654"
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[random]
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[command]
undo="no"
[fire_event]
raise="turn 1"
[/fire_event]
[/command]
[command]
undo="no"
[fire_event]
raise="new turn"
[/fire_event]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[move]
[source]
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y="9"
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[destination]
x="17"
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[command]
[attack]
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[command]
[move]
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[destination]
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[command]
[attack]
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[/command]
[command]
[move]
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[/source]
[destination]
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[command]
[attack]
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[/command]
[command]
[move]
[source]
x="19"
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[/source]
[destination]
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[/command]
[command]
[attack]
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weapon="0"
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[destination]
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[/command]
[command]
[move]
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[destination]
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[/command]
[command]
[attack]
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[move]
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[random]
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[random]
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[command]
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[command]
[end_turn]
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[command]
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[command]
[end_turn]
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[random]
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chance="40"
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[command]
[attack]
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[/random]
[random]
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[random]
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[command]
[attack]
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[command]
[move]
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[command]
[attack]
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x="16"
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[random]
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[/random]
[random]
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[random]
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[command]
[attack]
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[destination]
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[command]
[attack]
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[attack]
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[command]
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[command]
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[command]
[move]
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[end_turn]
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[/destination]
[/attack]
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value="9302"
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chance="40"
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hits="yes"
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[/random]
[random]
value="22258"
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chance="60"
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dies="no"
hits="yes"
[/results]
[/random]
[random]
value="8967"
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chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="11189"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="15"
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[/source]
[destination]
x="18"
y="10"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
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x="18"
y="10"
[/source]
[destination]
x="17"
y="11"
[/destination]
[/attack]
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[/checksum]
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value="4100"
[results]
chance="40"
damage="6"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="19986"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="499"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="10501"
[results]
chance="60"
damage="5"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="484"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="13"
y="12"
[/source]
[destination]
x="17"
y="12"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="17"
y="12"
[/source]
[destination]
x="17"
y="11"
[/destination]
[/attack]
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[checksum]
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[/checksum]
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value="30071"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="27462"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="12790"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="29865"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="27503"
[results]
chance="40"
damage="5"
dies="no"
hits="yes"
[/results]
[/random]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="16"
y="10"
[/source]
[destination]
x="17"
y="11"
[/destination]
[/attack]
[checksum]
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[checksum]
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[/checksum]
[random]
value="21788"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="8036"
[results]
chance="50"
damage="5"
dies="yes"
hits="yes"
[/results]
[/random]
[random]
value="142"
[/random]
[/command]
[command]
[random_number]
value="10"
[/random_number]
[/command]
[command]
[move]
[source]
x="16"
y="9"
[/source]
[destination]
x="16"
y="10"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="16"
y="10"
[/source]
[destination]
x="17"
y="11"
[/destination]
[/attack]
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[checksum]
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[/checksum]
[random]
value="18313"
[results]
chance="40"
damage="5"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="8494"
[results]
chance="50"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="15049"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="23367"
[results]
chance="50"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="28788"
[results]
chance="40"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="15"
y="6"
[/source]
[destination]
x="14"
y="8"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="1"
weapon="1"
[source]
x="14"
y="8"
[/source]
[destination]
x="13"
y="9"
[/destination]
[/attack]
[checksum]
value="UBMx4g<kV4,NKHCcoD<Uq2jIvxdi<cn>B2ki,5e17acd31j3-Ntg2sVtTJsV9PDwCAh5iNmMS>sA2ZFjEdnIdoN7Xkr6l,HpPLRQI2g-Wfm3HDOCdHprJpyLxdXY0FJE"
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[/checksum]
[checksum]
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x="13"
y="9"
[/checksum]
[random]
value="3841"
[results]
chance="50"
damage="2"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="5338"
[results]
chance="50"
damage="3"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="27521"
[results]
chance="50"
damage="3"
dies="yes"
hits="yes"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="15"
y="7"
[/source]
[destination]
x="14"
y="8"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="14"
y="8"
[/source]
[destination]
x="13"
y="9"
[/destination]
[/attack]
[checksum]
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[/checksum]
[checksum]
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x="13"
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[/checksum]
[random]
value="20213"
[results]
chance="50"
damage="3"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="3664"
[results]
chance="50"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="32353"
[results]
chance="50"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="23847"
[results]
chance="50"
damage="4"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="21010"
[results]
chance="50"
damage="3"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="16188"
[results]
chance="50"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[attack]
defender_weapon="1"
weapon="1"
[source]
x="13"
y="11"
[/source]
[destination]
x="12"
y="10"
[/destination]
[/attack]
[checksum]
value="FsaiAIhcrln+2b2T7v1siKWSchd0N8,+ndFvMKy>jy8HCeyvN>eDk85KZcQt6OMODJmUCbtdz4tEmr7Nnwhxs<ipOcuj,0edue-Za4CkiriMdUkvPnO5EOhLSIyz+257"
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[/checksum]
[checksum]
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x="12"
y="10"
[/checksum]
[random]
value="2866"
[results]
chance="70"
damage="8"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="12235"
[results]
chance="40"
damage="3"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="27652"
[results]
chance="70"
damage="8"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="9248"
[results]
chance="70"
damage="8"
dies="yes"
hits="yes"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="17"
y="11"
[/source]
[destination]
x="12"
y="8"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="-1"
weapon="1"
[source]
x="12"
y="8"
[/source]
[destination]
x="13"
y="8"
[/destination]
[/attack]
[checksum]
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[/checksum]
[checksum]
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x="13"
y="8"
[/checksum]
[random]
value="19680"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="22796"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="14"
y="10"
[/source]
[destination]
x="18"
y="9"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="18"
y="9"
[/source]
[destination]
x="17"
y="10"
[/destination]
[/attack]
[checksum]
value="z54hQcHIKCqazPhDMBRJEWvsiidvT7KRAnDMQwvQsNMSRHxkKVNm.Pr+7W4lP1jglEv9c6RQgYtbzGND-dk7l5sQksly+sONaEZn6uVxicf8><W0b7z.Eu7C>J1u2vsU"
x="18"
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[/checksum]
[checksum]
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x="17"
y="10"
[/checksum]
[random]
value="6986"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="5646"
[results]
chance="60"
damage="5"
dies="yes"
hits="yes"
[/results]
[/random]
[random]
value="17352"
[/random]
[/command]
[command]
[random_number]
value="5"
[/random_number]
[/command]
[command]
[move]
[source]
x="16"
y="14"
[/source]
[destination]
x="18"
y="11"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="18"
y="11"
[/source]
[destination]
x="18"
y="10"
[/destination]
[/attack]
[checksum]
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[/checksum]
[checksum]
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x="18"
y="10"
[/checksum]
[random]
value="32247"
[results]
chance="60"
damage="5"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="8999"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="16694"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="25818"
[results]
chance="60"
damage="5"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="11499"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="31102"
[results]
chance="60"
damage="5"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="18006"
[results]
chance="60"
damage="5"
dies="no"
hits="yes"
[/results]
[/random]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[move]
[source]
x="13"
y="7"
[/source]
[destination]
x="12"
y="7"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="12"
y="7"
[/source]
[destination]
x="12"
y="8"
[/destination]
[/attack]
[checksum]
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[/checksum]
[checksum]
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x="12"
y="8"
[/checksum]
[random]
value="9810"
[results]
chance="40"
damage="7"
dies="yes"
hits="yes"
[/results]
[/random]
[random]
value="3142"
[/random]
[/command]
[command]
[random_number]
value="7"
[/random_number]
[/command]
[command]
[move]
[source]
x="18"
y="10"
[/source]
[destination]
x="19"
y="11"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="-1"
weapon="1"
[source]
x="19"
y="11"
[/source]
[destination]
x="18"
y="11"
[/destination]
[/attack]
[checksum]
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[/checksum]
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x="18"
y="11"
[/checksum]
[random]
value="18287"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="14"
y="7"
[/source]
[destination]
x="14"
y="10"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="14"
y="10"
[/source]
[destination]
x="13"
y="11"
[/destination]
[/attack]
[checksum]
value=",6uFxd.g04jKrK0jO3999fNyvXxovRLdNDjoPIGQPJrVpQkfbBhuvd-Il>IhVyi1tqModmsxHTG.ivAYz3d1E3zodyYPPTd23,qgbMYG5Bo6.ggMA5xtAFlwUx0wQyK9"
x="14"
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[/checksum]
[checksum]
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x="13"
y="11"
[/checksum]
[random]
value="11516"
[results]
chance="40"
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dies="no"
hits="yes"
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[random]
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[results]
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[command]
[attack]
defender_weapon="-1"
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x="17"
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[move]
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[destination]
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[command]
[attack]
defender_weapon="0"
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x="17"
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[command]
[attack]
defender_weapon="1"
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x="14"
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[random]
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chance="50"
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[move]
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x="13"
y="8"
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[destination]
x="10"
y="5"
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[command]
[end_turn]
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[command]
undo="no"
[fire_event]
raise="side turn"
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[command]
[move]
[source]
x="18"
y="9"
[/source]
[destination]
x="20"
y="10"
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[command]
[attack]
defender_weapon="0"
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x="20"
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[command]
[attack]
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[move]
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x="18"
y="11"
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[command]
[end_turn]
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[command]
undo="no"
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raise="side turn"
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[command]
[end_turn]
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[command]
undo="no"
[fire_event]
raise="side turn"
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[command]
[move]
[source]
x="14"
y="8"
[/source]
[destination]
x="15"
y="11"
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[command]
[attack]
defender_weapon="0"
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[random]
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[command]
[random_number]
value="0"
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[command]
[move]
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x="17"
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x="15"
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[command]
[attack]
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[random]
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hits="yes"
[/results]
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[random]
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hits="no"
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[command]
[move]
[source]
x="17"
y="11"
[/source]
[destination]
x="20"
y="9"
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[command]
[attack]
defender_weapon="-1"
weapon="1"
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x="20"
y="9"
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[destination]
x="20"
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[command]
[move]
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y="5"
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[destination]
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[command]
[move]
[source]
x="12"
y="7"
[/source]
[destination]
x="10"
y="9"
[/destination]
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[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[move]
[source]
x="20"
y="10"
[/source]
[destination]
x="14"
y="12"
[/destination]
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[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="14"
y="12"
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[random]
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[/random]
[random]
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[/random]
[random]
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hits="yes"
[/results]
[/random]
[random]
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[results]
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hits="no"
[/results]
[/random]
[random]
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[results]
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dies="no"
hits="yes"
[/results]
[/random]
[random]
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hits="yes"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="13"
y="11"
[/source]
[destination]
x="15"
y="13"
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[command]
[attack]
defender_weapon="1"
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x="15"
y="13"
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[command]
[end_turn]
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[command]
undo="no"
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raise="side turn"
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[command]
[end_turn]
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[command]
undo="no"
[fire_event]
raise="side turn"
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[command]
[move]
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x="15"
y="11"
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[destination]
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[command]
[attack]
defender_weapon="-1"
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[command]
[move]
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x="10"
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[destination]
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[command]
[attack]
defender_weapon="-1"
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x="14"
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[move]
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x="20"
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[destination]
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[command]
[end_turn]
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[command]
undo="no"
[fire_event]
raise="side turn"
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[command]
[move]
[source]
x="15"
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[destination]
x="13"
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[command]
[attack]
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damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="10940"
[results]
chance="60"
damage="4"
dies="no"
hits="yes"
[/results]
[/random]
[random]
value="5412"
[results]
chance="60"
damage="5"
dies="yes"
hits="yes"
[/results]
[/random]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[move]
[source]
x="14"
y="12"
[/source]
[destination]
x="11"
y="12"
[/destination]
[/move]
[/command]
[command]
[move]
[source]
x="13"
y="11"
[/source]
[destination]
x="12"
y="6"
[/destination]
[/move]
[/command]
[command]
[end_turn]
[/end_turn]
[/command]
[command]
undo="no"
[fire_event]
raise="side turn"
[/fire_event]
[/command]
[command]
[move]
[source]
x="1"
y="7"
[/source]
[destination]
x="6"
y="8"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="-1"
weapon="1"
[source]
x="6"
y="8"
[/source]
[destination]
x="7"
y="8"
[/destination]
[/attack]
[checksum]
value="LNiL+HDE+SFK+M-.qnM354IBNvDaPrrGOPu,PA6t9JkK5gfSLlZs,I9KsFD.YA3ptkt9nnFqwBMiKQ<xMCy.svDCzQgokbR<Ka<EgGOt1Ybdzj9rwG>EzhJohs<FWMQr"
x="6"
y="8"
[/checksum]
[checksum]
value="kIyK4GxyRN7ZCcztNq,LQz-VQv-bPdZcIctdnmDps4Ppjk+LR8optJU>FHQHD0M4Bbv5bV2Rf<A<Wi3<Qn3EpNZ615Pz9RWPBW1iO4EpcmC9oe+5RSXZGMsTbyvjO.wn"
x="7"
y="8"
[/checksum]
[random]
value="20980"
[/random]
[random]
value="22955"
[/random]
[random]
value="11808"
[/random]
[random]
value="28004"
[/random]
[random]
value="15195"
[results]
chance="70"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="19121"
[results]
chance="70"
damage="13"
dies="no"
hits="yes"
[/results]
[/random]
[/command]
[command]
[move]
[source]
x="1"
y="8"
[/source]
[destination]
x="7"
y="9"
[/destination]
[/move]
[/command]
[command]
[attack]
defender_weapon="0"
weapon="0"
[source]
x="7"
y="9"
[/source]
[destination]
x="7"
y="8"
[/destination]
[/attack]
[checksum]
value="JvntpQnhNkRHSPAhurNrmlQa+Cd<8V4oPo90r,lf33uiaOn7oOViWoLzqrA9KYeMsLgt8cyCVaowlth3<uml0-TX22knhgGv9fF.vc2Ts>wQ<KzAQ.l-7hc,l4,y.Pe-"
x="7"
y="9"
[/checksum]
[checksum]
value="HA3QwnvqZzY3xJHQgFFO>FqR4+Me+8P1Ieb7mhPqaAAhElV4igSBxnecISM1P>B9w1auomA>>dodS7+Oa<CRQ6J8pmqz4yqKfq0rJ58OUX8c+aviEDYPLczIx+M3zyN8"
x="7"
y="8"
[/checksum]
[random]
value="30175"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="11587"
[results]
chance="60"
damage="0"
dies="no"
hits="no"
[/results]
[/random]
[random]
value="29047"
[results]
chance="60"
damage="6"
dies="yes"
hits="yes"
[/results]
[/random]
[random]
value="20061"
[/random]
[/command]
[command]
[random_number]
value="8"
[/random_number]
[/command]
[/replay]
[snapshot]
campaign_define="CAMPAIGN_DOGS_OF_WAR"
campaign_type="scenario"
current_tod="0"
difficulty="NORMAL"
id="1_Coming_Home"
label="Coming Home"
map_data="Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff , Gg , Ff , Gg , Ff , Gg , Ff , Ff , Ff , Gg , Ff , Gg , Ff
Gg , Gg , Gg , Ff , Gg , Gg , Gg , Gg , Ff , Ff , Ff , Ff , Hh , Hh , Ff , Ff , Ff , Ff , Hh , Ff
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff , Gg , Hh , Hh , Fet , Ff , Ff , Ff , Hh , Ff
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff , Ff , Fet , Ff , Ff , Fet
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Re , Gg , Ff , Gg , Gg , Hh , Gg , Ff , Hh , Ff , Ff , Ff
1 Re , Re , Gg , Re , Ff , Re , Re , Fet , Rfvs , Rfvs , Rfvs , Gg , Hh , Ce , Hh , Gg , Hh , Gg , Ff , Ff
Gg , Gg , Re , Gg , Re , Gg , Re , Re , Gg , Gg , Gg , Rfvs , Hh , Hh , Hh , Gg , Gg , Gg , Ff , Ff
Gg , Gg , Ff , Gg , Gg , Rfvs , Gg , Ff , Re , Re , Rfvs , Gg , Gg , Ff , Gg , Gg , Rfvs , Rfvs , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Rfvs , Rfvs , Gg , Rfvs , Gg , Re , Re , Re , Re , Re , Gg , Rfvs , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Rfvs , Gg , Rfvs , Ff , Re , Gg , Gg , Gg , Re , Ff , Gg , Gg , Gg , 2 Ff
Gg , Hh , Gg , Gg , Gg , Gg , Gg , Re , Re , Re , Re , Re , Vhg , Re , Re , Gg , Gg , Gg , Gg , Gg
Hh , Hh , Gg , Gg , Gg , Re , Re , Rfvs , Rfvs , Rfvs , Vhg , Ff , Re , Gg , Gg , Rfvs , Rfvs , Rfvs , Gg , Gg
Hh , Ss , Ww , Gg , Gg , Vhg , Ff , Gg , Rfvs , Gg , Gg , Re , Re , Gg , Rfvs , Rfvs , Rfvs , Gg , Gg , Ff
Hh , Ff , Ww , Gg , Rfvs , Rfvs , Gg , Gg , Gg , Gg , Gg , Vhg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff
Ff , Ff , Gg , Gg , Rfvs , Rfvs , Gg , Gg , Gg , Gg , Rfvs , Rfvs , Gg , Ff , Gg , Ww , Gg , Gg , Ff , Ff
Ff , Ss , Gg , Gg , Ss , Ww , Gg , Gg , Gg , Gg , Rfvs , Rfvs , Ff , Ff , Ff , Ww , Ww , Ff , Ff , Ff
Ff , Ww , Ww , Ww , Ww , Ss , Ww , Ww , Ss , Ww , Gg , Gg , Gg , Ff , Ff , Ss , Ff , Ff , Ff , Ff
Ww , Ss , Hh , Hh , Ss , Ss , Hh , Ss , Ww , Hh , Ww , Ww , Ss , Ff , Ff , Ff , Ss , Wo , Ww , Ww
Hh , Hh , Ss , Ff , Ss , Ff , Hh , Hh , Ss , Ff , Ss , Ss , Ww , Wo , Wo , Wo , Wo , Hh , Ff , Ff
Hh , Ff , Ff , Ff , Hh , Ff , Hh , Hh , Ff , Ff , Ss , Hh , Ff , Ff , Ff , Ff , Ff , Ff , Ff , Ff
"
#textdomain wesnoth-Dogs_Of_War
name=_ "Coming Home"
next_scenario="2_Into_The_War"
playing_team="0"
scenario="1_Coming_Home"
snapshot="yes"
turn_at="8"
turns="10"
unit_wml_ids="Cavalryman,Dark Sorcerer,Dragoon,Footpad,Ghost,Goblin Impaler,Goblin Knight,Goblin Rouser,Goblin Spearman,Peasant,Poacher,Thug,White Mage,Wolf,Wolf Rider"
version="1.3.1"
[side]
action_bonus_count="2"
colour="1"
controller="human"
countdown_time="0"
current_player="The Count"
description="The Count"
fog="no"
gold="-220"
income="-2"
leader_value="3.000000"
no_leader="yes"
objectives="*" +
#textdomain wesnoth
_ "Victory:" +
"
@Secure a place to rest for your troop. Keep intact as many buildings as possible.
*" +
_ "Defeat:" +
"
#Death of the count
#Death of Lenny
#Time runs out
"
objectives_changed="no"
persistent="1"
recruitment_pattern="fighter,fighter,archer"
save_id="The Count"
share_maps="yes"
share_view="no"
shroud="no"
side="1"
team_name="Mercenaries"
user_team_name="Mercenaries"
village_gold="1"
village_value="1.000000"
villages_per_scout="4"
[unit]
advances_to="Dragoon"
advanceto="Dragoon"
alignment="lawful"
alpha="256"
attacks_left="1"
cost="17"
description="Cavalryman-78836"
die_sound="horse-die.ogg"
ellipse="misc/ellipse"
experience="0"
facing="ne"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="45"
id="Cavalryman"
image="units/human-loyalists/cavalryman.png"
language_name=_ "Cavalryman"
level="1"
max_attacks="1"
max_experience="40"
max_hitpoints="38"
max_moves="8"
movement="8"
movement_type="mounted"
moves="8"
race="human"
resting="yes"
side="1"
type="Cavalryman"
undead_variation="mounted"
unrenamable="no"
upkeep="loyal"
usage="scout"
value="17"
x="1"
y="5"
zoc="1"
[movement_costs]
canyon="99"
castle="1"
cave="4"
cavewall="99"
deep_water="99"
forest="3"
fungus="4"
grassland="1"
hills="2"
mountains="99"
sand="2"
shallow_water="4"
swamp_water="4"
tundra="2"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="60"
cave="80"
cavewall="80"
deep_water="80"
forest="70"
fungus="80"
grassland="60"
hills="60"
mountains="80"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="70"
village="60"
[/defense]
[resistance]
blade="70"
cold="80"
fire="100"
holy="80"
impact="60"
pierce="120"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="6"
icon="attacks/sword-human.png"
name="sword"
number="3"
range="melee"
type="blade"
[/attack]
[modifications]
[trait]
female_name=_ "female^resilient"
id="resilient"
male_name=_ "resilient"
[effect]
apply_to="hitpoints"
increase_total="10%"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="3"
[/effect]
[/trait]
[trait]
female_name=_ "female^intelligent"
id="intelligent"
male_name=_ "intelligent"
[effect]
apply_to="max_experience"
increase="-20%"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Cavalier"
advanceto="Cavalier"
alignment="lawful"
alpha="256"
attacks_left="1"
canrecruit="1"
controller="human"
cost="34"
description="The Count"
die_sound="horse-die.ogg"
experience="0"
facing="ne"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
gold="0"
goto_x="0"
goto_y="0"
hitpoints="53"
id="Dragoon"
image="units/human-loyalists/dragoon.png"
income="-2"
language_name=_ "Dragoon"
level="2"
max_attacks="1"
max_experience="95"
max_hitpoints="53"
max_moves="9"
movement="9"
movement_type="mounted"
moves="9"
race="human"
resting="yes"
role="count"
side="1"
team_name="Mercenaries"
type="Dragoon"
undead_variation="mounted"
unrenamable="no"
unrenameable="yes"
upkeep="loyal"
usage="scout"
user_description="Carl Albrecht"
value="34"
x="1"
y="6"
zoc="2"
[unit]
desription="Lenny"
role="wizard"
type="Dark Sorcerer"
unrenameable="yes"
upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
user_description=_ "Lenny"
x="1"
y="7"
[modifications]
[trait]
#textdomain wesnoth
female_name=_ "female^quick"
id="quick"
male_name=_ "quick"
[effect]
apply_to="movement"
increase="1"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="-10%"
[/effect]
[/trait]
[trait]
female_name=_ "female^intelligent"
id="intelligent"
male_name=_ "intelligent"
[effect]
apply_to="max_experience"
increase="-20%"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
description="Sgt. Scheppke"
role="seregant"
type="Cavalryman"
unrenameable="yes"
upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
user_description=_ "Sgt. Scheppke"
x="2"
y="6"
[modifications]
[trait]
#textdomain wesnoth
female_name=_ "female^strong"
id="strong"
male_name=_ "strong"
[effect]
apply_to="attack"
increase_damage="1"
range="melee"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="1"
[/effect]
[/trait]
[trait]
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[/modifications]
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="1"
y="5"
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="2"
y="5"
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="2"
y="7"
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="1"
y="8"
[/unit]
[movement_costs]
canyon="99"
castle="1"
cave="4"
cavewall="99"
deep_water="99"
forest="3"
fungus="4"
grassland="1"
hills="2"
mountains="99"
sand="2"
shallow_water="4"
swamp_water="4"
tundra="2"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="60"
cave="80"
cavewall="80"
deep_water="80"
forest="70"
fungus="80"
grassland="60"
hills="60"
mountains="80"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="70"
village="60"
[/defense]
[resistance]
blade="70"
cold="80"
fire="100"
holy="80"
impact="60"
pierce="120"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="6"
icon="attacks/sword-human.png"
name="sword"
number="4"
range="melee"
type="blade"
[/attack]
[attack]
damage="12"
icon="attacks/crossbow-human.png"
name="crossbow"
number="1"
range="ranged"
type="pierce"
[/attack]
[modifications]
[/modifications]
[/unit]
[unit]
advances_to="Dragoon"
advanceto="Dragoon"
alignment="lawful"
alpha="256"
attacks_left="1"
cost="17"
description="Cavalryman-78841"
die_sound="horse-die.ogg"
ellipse="misc/ellipse"
experience="0"
facing="ne"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="34"
id="Cavalryman"
image="units/human-loyalists/cavalryman.png"
language_name=_ "Cavalryman"
level="1"
max_attacks="1"
max_experience="40"
max_hitpoints="38"
max_moves="8"
movement="8"
movement_type="mounted"
moves="9"
race="human"
resting="yes"
side="1"
type="Cavalryman"
undead_variation="mounted"
unrenamable="no"
upkeep="loyal"
usage="scout"
value="17"
x="2"
y="5"
zoc="1"
[movement_costs]
canyon="99"
castle="1"
cave="4"
cavewall="99"
deep_water="99"
forest="3"
fungus="4"
grassland="1"
hills="2"
mountains="99"
sand="2"
shallow_water="4"
swamp_water="4"
tundra="2"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="60"
cave="80"
cavewall="80"
deep_water="80"
forest="70"
fungus="80"
grassland="60"
hills="60"
mountains="80"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="70"
village="60"
[/defense]
[resistance]
blade="70"
cold="80"
fire="100"
holy="80"
impact="60"
pierce="120"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="6"
icon="attacks/sword-human.png"
name="sword"
number="3"
range="melee"
type="blade"
[/attack]
[modifications]
[trait]
female_name=_ "female^quick"
id="quick"
male_name=_ "quick"
[effect]
apply_to="movement"
increase="1"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="-10%"
[/effect]
[/trait]
[trait]
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Dragoon"
advanceto="Dragoon"
alignment="lawful"
alpha="256"
attacks_left="1"
cost="17"
description="Sgt. Scheppke"
die_sound="horse-die.ogg"
ellipse="misc/ellipse"
experience="0"
facing="ne"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="39"
id="Cavalryman"
image="units/human-loyalists/cavalryman.png"
language_name=_ "Cavalryman"
level="1"
max_attacks="1"
max_experience="40"
max_hitpoints="38"
max_moves="8"
movement="8"
movement_type="mounted"
moves="8"
race="human"
resting="yes"
role="seregant"
side="1"
type="Cavalryman"
undead_variation="mounted"
unrenamable="no"
unrenameable="yes"
upkeep="loyal"
usage="scout"
user_description="Sgt. Scheppke"
value="17"
x="2"
y="6"
zoc="1"
[movement_costs]
canyon="99"
castle="1"
cave="4"
cavewall="99"
deep_water="99"
forest="3"
fungus="4"
grassland="1"
hills="2"
mountains="99"
sand="2"
shallow_water="4"
swamp_water="4"
tundra="2"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="60"
cave="80"
cavewall="80"
deep_water="80"
forest="70"
fungus="80"
grassland="60"
hills="60"
mountains="80"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="70"
village="60"
[/defense]
[resistance]
blade="70"
cold="80"
fire="100"
holy="80"
impact="60"
pierce="120"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="6"
icon="attacks/sword-human.png"
name="sword"
number="3"
range="melee"
type="blade"
[/attack]
[modifications]
[trait]
female_name=_ "female^strong"
id="strong"
male_name=_ "strong"
[effect]
apply_to="attack"
increase_damage="1"
range="melee"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="1"
[/effect]
[/trait]
[trait]
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Dragoon"
advanceto="Dragoon"
alignment="lawful"
alpha="256"
attacks_left="1"
cost="17"
description="Cavalryman-78845"
die_sound="horse-die.ogg"
ellipse="misc/ellipse"
experience="0"
facing="ne"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="39"
id="Cavalryman"
image="units/human-loyalists/cavalryman.png"
language_name=_ "Cavalryman"
level="1"
max_attacks="1"
max_experience="40"
max_hitpoints="38"
max_moves="8"
movement="8"
movement_type="mounted"
moves="8"
race="human"
resting="yes"
side="1"
type="Cavalryman"
undead_variation="mounted"
unrenamable="no"
upkeep="loyal"
usage="scout"
value="17"
x="2"
y="7"
zoc="1"
[movement_costs]
canyon="99"
castle="1"
cave="4"
cavewall="99"
deep_water="99"
forest="3"
fungus="4"
grassland="1"
hills="2"
mountains="99"
sand="2"
shallow_water="4"
swamp_water="4"
tundra="2"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="60"
cave="80"
cavewall="80"
deep_water="80"
forest="70"
fungus="80"
grassland="60"
hills="60"
mountains="80"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="70"
village="60"
[/defense]
[resistance]
blade="70"
cold="80"
fire="100"
holy="80"
impact="60"
pierce="120"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="6"
icon="attacks/sword-human.png"
name="sword"
number="3"
range="melee"
type="blade"
[/attack]
[modifications]
[trait]
female_name=_ "female^strong"
id="strong"
male_name=_ "strong"
[effect]
apply_to="attack"
increase_damage="1"
range="melee"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="1"
[/effect]
[/trait]
[trait]
female_name=_ "female^intelligent"
id="intelligent"
male_name=_ "intelligent"
[effect]
apply_to="max_experience"
increase="-20%"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Lich,Necromancer"
advanceto="Lich,Necromancer"
alignment="chaotic"
alpha="256"
attacks_left="0"
cost="32"
description="Dark Sorcerer-78826"
desription="Lenny"
die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
experience="1"
facing="ne"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="43"
id="Dark Sorcerer"
image="units/undead-necromancers/dark-sorcerer.png"
language_name=_ "Dark Sorcerer"
level="2"
max_attacks="1"
max_experience="90"
max_hitpoints="48"
max_moves="5"
movement="5"
movement_type="smallfoot"
moves="0"
race="human"
resting="yes"
role="wizard"
side="1"
type="Dark Sorcerer"
unrenamable="no"
unrenameable="yes"
upkeep="loyal"
usage="mixed fighter"
user_description="Lenny"
value="32"
x="6"
y="8"
zoc="2"
[movement_costs]
canyon="99"
castle="1"
cave="2"
cavewall="99"
deep_water="99"
forest="2"
fungus="2"
grassland="1"
hills="2"
mountains="3"
sand="2"
shallow_water="3"
swamp_water="3"
tundra="3"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="40"
cave="60"
cavewall="60"
deep_water="80"
forest="50"
fungus="50"
grassland="60"
hills="50"
mountains="40"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="80"
village="40"
[/defense]
[resistance]
blade="100"
cold="100"
fire="100"
holy="80"
impact="100"
pierce="100"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="4"
icon="attacks/staff-necromantic.png"
name="staff"
number="3"
range="melee"
type="impact"
[/attack]
[attack]
damage="13"
icon="attacks/dark-missile.png"
name="chill wave"
number="2"
range="ranged"
type="cold"
[specials]
[chance_to_hit]
cumulative="no"
description=_ "Magical:
This attack always has a 70% chance to hit."
id="magical"
name=_ "magical"
value="70"
[/chance_to_hit]
[/specials]
[/attack]
[modifications]
[trait]
female_name=_ "female^quick"
id="quick"
male_name=_ "quick"
[effect]
apply_to="movement"
increase="1"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="-10%"
[/effect]
[/trait]
[trait]
female_name=_ "female^intelligent"
id="intelligent"
male_name=_ "intelligent"
[effect]
apply_to="max_experience"
increase="-20%"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Dragoon"
advanceto="Dragoon"
alignment="lawful"
alpha="256"
attacks_left="0"
cost="17"
description="Cavalryman-78849"
die_sound="horse-die.ogg"
ellipse="misc/ellipse"
experience="0"
facing="n"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="45"
id="Cavalryman"
image="units/human-loyalists/cavalryman.png"
language_name=_ "Cavalryman"
level="1"
max_attacks="1"
max_experience="40"
max_hitpoints="38"
max_moves="8"
movement="8"
movement_type="mounted"
moves="0"
race="human"
resting="yes"
side="1"
type="Cavalryman"
undead_variation="mounted"
unrenamable="no"
upkeep="loyal"
usage="scout"
value="17"
x="7"
y="9"
zoc="1"
[movement_costs]
canyon="99"
castle="1"
cave="4"
cavewall="99"
deep_water="99"
forest="3"
fungus="4"
grassland="1"
hills="2"
mountains="99"
sand="2"
shallow_water="4"
swamp_water="4"
tundra="2"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="60"
cave="80"
cavewall="80"
deep_water="80"
forest="70"
fungus="80"
grassland="60"
hills="60"
mountains="80"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="70"
village="60"
[/defense]
[resistance]
blade="70"
cold="80"
fire="100"
holy="80"
impact="60"
pierce="120"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="6"
icon="attacks/sword-human.png"
name="sword"
number="3"
range="melee"
type="blade"
[/attack]
[modifications]
[trait]
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[trait]
female_name=_ "female^resilient"
id="resilient"
male_name=_ "resilient"
[effect]
apply_to="hitpoints"
increase_total="10%"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="3"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Wraith,Shadow"
advanceto="Wraith,Shadow"
alignment="chaotic"
alpha="256"
attacks_left="1"
cost="20"
description="Ghost-261928"
die_sound="wail-long.wav"
ellipse="misc/ellipse"
experience="0"
facing="ne"
flies="true"
flying="yes"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="18"
id="Ghost"
image="units/undead/ghost.png"
language_name=_ "Ghost"
level="1"
max_attacks="1"
max_experience="30"
max_hitpoints="18"
max_moves="7"
movement="7"
movement_type="undeadspirit"
moves="7"
race="undead"
resting="yes"
side="1"
type="Ghost"
unrenamable="no"
upkeep="loyal"
usage="scout"
value="20"
x="13"
y="9"
zoc="1"
[movement_costs]
canyon="1"
castle="1"
cave="1"
cavewall="99"
deep_water="2"
forest="1"
fungus="1"
grassland="1"
hills="1"
mountains="1"
sand="1"
shallow_water="2"
swamp_water="1"
tundra="1"
village="1"
[/movement_costs]
[defense]
canyon="50"
castle="50"
cave="50"
cavewall="50"
deep_water="50"
forest="50"
fungus="50"
grassland="50"
hills="50"
mountains="50"
sand="50"
shallow_water="50"
swamp_water="50"
tundra="50"
village="50"
[/defense]
[resistance]
blade="50"
cold="30"
fire="90"
holy="160"
impact="50"
pierce="50"
[/resistance]
[variables]
[/variables]
[status]
not_living="yes"
[/status]
[attack]
damage="4"
icon="attacks/touch-undead.png"
name="touch"
number="3"
range="melee"
type="holy"
[specials]
[drains]
description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
id="drains"
name=_ "drains"
[/drains]
[/specials]
[/attack]
[attack]
damage="3"
name="wail"
number="3"
range="ranged"
type="cold"
[/attack]
[modifications]
[trait]
description=_ "Immune to poison"
female_name=_ "female^undead"
id="undead"
male_name=_ "undead"
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Wraith,Shadow"
advanceto="Wraith,Shadow"
alignment="chaotic"
alpha="256"
attacks_left="1"
cost="20"
description="Ghost-332118"
die_sound="wail-long.wav"
ellipse="misc/ellipse"
experience="0"
facing="sw"
flies="true"
flying="yes"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="18"
id="Ghost"
image="units/undead/ghost.png"
language_name=_ "Ghost"
level="1"
max_attacks="1"
max_experience="30"
max_hitpoints="18"
max_moves="7"
movement="7"
movement_type="undeadspirit"
moves="7"
race="undead"
resting="yes"
side="1"
type="Ghost"
unrenamable="no"
upkeep="loyal"
usage="scout"
value="20"
x="16"
y="11"
zoc="1"
[movement_costs]
canyon="1"
castle="1"
cave="1"
cavewall="99"
deep_water="2"
forest="1"
fungus="1"
grassland="1"
hills="1"
mountains="1"
sand="1"
shallow_water="2"
swamp_water="1"
tundra="1"
village="1"
[/movement_costs]
[defense]
canyon="50"
castle="50"
cave="50"
cavewall="50"
deep_water="50"
forest="50"
fungus="50"
grassland="50"
hills="50"
mountains="50"
sand="50"
shallow_water="50"
swamp_water="50"
tundra="50"
village="50"
[/defense]
[resistance]
blade="50"
cold="30"
fire="90"
holy="160"
impact="50"
pierce="50"
[/resistance]
[variables]
[/variables]
[status]
not_living="yes"
[/status]
[attack]
damage="4"
icon="attacks/touch-undead.png"
name="touch"
number="3"
range="melee"
type="holy"
[specials]
[drains]
description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
id="drains"
name=_ "drains"
[/drains]
[/specials]
[/attack]
[attack]
damage="3"
name="wail"
number="3"
range="ranged"
type="cold"
[/attack]
[modifications]
[trait]
description=_ "Immune to poison"
female_name=_ "female^undead"
id="undead"
male_name=_ "undead"
[/trait]
[/modifications]
[/unit]
[/side]
[side]
action_bonus_count="0"
colour="2"
controller="ai"
countdown_time="0"
current_player="Ghark"
description="Ghark"
fog="no"
gold="0"
income="-2"
leader_value="3.000000"
no_leader="yes"
objectives="*" +
_ "Victory:" +
"
@Secure a place to rest for your troop. Keep intact as many buildings as possible.
*" +
_ "Defeat:" +
"
#Death of the count
#Death of Lenny
#Time runs out
"
objectives_changed="yes"
persistent="0"
recruitment_pattern="fighter,fighter,archer"
save_id="Ghark"
share_maps="yes"
share_view="no"
shroud="no"
side="2"
team_name="Greenskins"
user_team_name="Greenskins"
village_gold="1"
village_value="1.000000"
villages_per_scout="4"
[unit]
advanceto="null"
alignment="neutral"
alpha="256"
attacks_left="1"
cost="17"
description="Wolf-377180"
die_sound="wolf-die.wav"
experience="0"
facing="ne"
flying="no"
gender="male"
gender_id="male"
get_hit_sound="wolf-hit.wav"
goto_x="0"
goto_y="0"
hitpoints="30"
id="Wolf"
image="neutral-wolf.png"
image_moving="neutral-wolf-moving.png"
#textdomain wesnoth-Flight_Freedom
language_name=_ "Wolf"
level="1"
max_attacks="1"
max_experience="100"
max_hitpoints="30"
max_moves="9"
movement="9"
movement_type="smallfoot"
moves="9"
race="monster"
resting="no"
side="2"
translations="data/campaigns/Flight_Freedom_1_3/translations"
type="Wolf"
unrenamable="no"
upkeep="loyal"
usage="fighter"
value="17"
x="9"
y="2"
zoc="1"
[advancement]
#textdomain wesnoth
description=_ "Max HP bonus +" +
" 3" +
_ ", MAX XP +25%"
icon="misc/icon-amla-tough.png"
id="tough_3"
image="misc/icon-amla-tough.png"
max_times="100"
strict_amla="yes"
[effect]
apply_to="hitpoints"
increase="3"
increase_total="3"
[/effect]
[effect]
apply_to="max_experience"
increase="25%"
[/effect]
[/advancement]
[movement_costs]
canyon="99"
castle="1"
cave="2"
cavewall="99"
deep_water="99"
forest="2"
fungus="2"
grassland="1"
hills="2"
mountains="3"
sand="2"
shallow_water="3"
swamp_water="3"
tundra="3"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="40"
cave="60"
cavewall="60"
deep_water="80"
forest="50"
fungus="50"
grassland="60"
hills="50"
mountains="40"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="80"
village="40"
[/defense]
[resistance]
blade="100"
cold="100"
fire="100"
holy="80"
impact="100"
pierce="100"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="4"
name="bite"
number="3"
range="melee"
type="pierce"
[/attack]
[attack]
damage="5"
name="claws"
number="2"
range="melee"
type="blade"
[/attack]
[modifications]
[/modifications]
[/unit]
[unit]
advanceto="null"
alignment="neutral"
alpha="256"
attacks_left="1"
cost="17"
description="Wolf-377176"
die_sound="wolf-die.wav"
experience="0"
facing="ne"
flying="no"
gender="male"
gender_id="male"
get_hit_sound="wolf-hit.wav"
goto_x="0"
goto_y="0"
hitpoints="30"
id="Wolf"
image="neutral-wolf.png"
image_moving="neutral-wolf-moving.png"
#textdomain wesnoth-Flight_Freedom
language_name=_ "Wolf"
level="1"
max_attacks="1"
max_experience="100"
max_hitpoints="30"
max_moves="9"
movement="9"
movement_type="smallfoot"
moves="9"
race="monster"
resting="no"
side="2"
translations="data/campaigns/Flight_Freedom_1_3/translations"
type="Wolf"
unrenamable="no"
upkeep="loyal"
usage="fighter"
value="17"
x="11"
y="2"
zoc="1"
[advancement]
#textdomain wesnoth
description=_ "Max HP bonus +" +
" 3" +
_ ", MAX XP +25%"
icon="misc/icon-amla-tough.png"
id="tough_3"
image="misc/icon-amla-tough.png"
max_times="100"
strict_amla="yes"
[effect]
apply_to="hitpoints"
increase="3"
increase_total="3"
[/effect]
[effect]
apply_to="max_experience"
increase="25%"
[/effect]
[/advancement]
[movement_costs]
canyon="99"
castle="1"
cave="2"
cavewall="99"
deep_water="99"
forest="2"
fungus="2"
grassland="1"
hills="2"
mountains="3"
sand="2"
shallow_water="3"
swamp_water="3"
tundra="3"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="40"
cave="60"
cavewall="60"
deep_water="80"
forest="50"
fungus="50"
grassland="60"
hills="50"
mountains="40"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="80"
village="40"
[/defense]
[resistance]
blade="100"
cold="100"
fire="100"
holy="80"
impact="100"
pierce="100"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="4"
name="bite"
number="3"
range="melee"
type="pierce"
[/attack]
[attack]
damage="5"
name="claws"
number="2"
range="melee"
type="blade"
[/attack]
[modifications]
[/modifications]
[/unit]
[/side]
[side]
action_bonus_count="0"
colour="3"
controller="ai"
countdown_time="0"
current_player="Priest"
description="Priest"
fog="no"
gold="0"
income="-2"
leader_value="3.000000"
no_leader="yes"
objectives="*" +
_ "Victory:" +
"
@Secure a place to rest for your troop. Keep intact as many buildings as possible.
*" +
_ "Defeat:" +
"
#Death of the count
#Death of Lenny
#Time runs out
"
objectives_changed="yes"
persistent="0"
recruitment_pattern="fighter,fighter,archer"
save_id="Priest"
share_maps="yes"
share_view="no"
shroud="no"
side="3"
team_name="Village"
user_team_name="Village"
village_gold="0"
village_value="1.000000"
villages_per_scout="4"
[village]
x="6"
y="13"
[/village]
[village]
x="11"
y="12"
[/village]
[village]
x="12"
y="14"
[/village]
[village]
x="13"
y="11"
[/village]
[unit]
advances_to="Bandit"
advanceto="Bandit"
ai_special="guardian"
alignment="chaotic"
alpha="256"
attacks_left="1"
cost="13"
description="Thug-79167"
die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
ellipse="misc/ellipse"
experience="0"
facing="sw"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="14"
id="Thug"
image="units/human-outlaws/thug.png"
language_name=_ "Thug"
level="1"
max_attacks="1"
max_experience="42"
max_hitpoints="32"
max_moves="5"
movement="5"
movement_type="smallfoot"
moves="0"
profile="portraits/Jason_Lutes/human-thug.png"
race="human"
resting="no"
role="escort"
side="3"
type="Thug"
unrenamable="no"
upkeep="loyal"
usage="fighter"
value="13"
x="11"
y="12"
zoc="1"
[movement_costs]
canyon="99"
castle="1"
cave="2"
cavewall="99"
deep_water="99"
forest="2"
fungus="2"
grassland="1"
hills="2"
mountains="3"
sand="2"
shallow_water="3"
swamp_water="3"
tundra="3"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="40"
cave="60"
cavewall="60"
deep_water="80"
forest="50"
fungus="50"
grassland="60"
hills="50"
mountains="40"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="80"
village="40"
[/defense]
[resistance]
blade="100"
cold="100"
fire="100"
holy="80"
impact="100"
pierce="100"
[/resistance]
[variables]
[/variables]
[status]
guardian="yes"
[/status]
[attack]
damage="5"
name="club"
number="4"
range="melee"
type="impact"
[/attack]
[modifications]
[trait]
female_name=_ "female^quick"
id="quick"
male_name=_ "quick"
[effect]
apply_to="movement"
increase="1"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="-10%"
[/effect]
[/trait]
[trait]
female_name=_ "female^resilient"
id="resilient"
male_name=_ "resilient"
[effect]
apply_to="hitpoints"
increase_total="10%"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="3"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
advances_to="Mage of Light"
advanceto="Mage of Light"
ai_special="guardian"
alignment="lawful"
alpha="256"
attacks_left="1"
canrecruit="1"
cost="40"
description="Priest"
die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
experience="0"
facing="n"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
gold="0"
goto_x="0"
goto_y="0"
hitpoints="32"
id="White Mage"
image="units/human-magi/white-mage.png"
income="-2"
language_name=_ "White Mage"
level="2"
max_attacks="1"
max_experience="150"
max_hitpoints="32"
max_moves="5"
movement="5"
movement_type="smallfoot"
moves="0"
race="human"
resting="no"
role="priest"
side="3"
team_name="Mercenaries"
type="White Mage"
unrenamable="no"
upkeep="loyal"
usage="healer"
user_description="Reverend"
value="40"
village_gold="0"
x="12"
y="6"
zoc="2"
[unit]
ai_special="guardian"
random_traits="yes"
role="sentry"
type="Poacher"
upkeep="loyal"
x="14"
y="6"
[/unit]
[unit]
ai_special="guardian"
random_traits="yes"
role="escort"
type="Thug"
upkeep="loyal"
x="16"
y="18"
[/unit]
[unit]
ai_special="guardian"
random_traits="yes"
role="escort"
type="Thug"
upkeep="loyal"
x="15"
y="16"
[/unit]
[unit]
ai_special="guardian"
random_traits="yes"
role="escort"
type="Footpad"
upkeep="loyal"
x="12"
y="14"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="15"
y="12"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="16"
y="11"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="16"
y="10"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="16"
y="8"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="13"
y="8"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="14"
y="8"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="13"
y="10"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="14"
y="10"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="13"
y="11"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="12"
y="12"
[/unit]
[abilities]
[heals]
affect_allies="yes"
affect_self="no"
description=_ "Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
id="healing"
name=_ "heals +8"
poison="slowed"
value="8"
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[/affect_adjacent]
[/heals]
[heals]
affect_allies="yes"
affect_self="no"
description=_ "Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
id="curing"
name=_ "cures"
poison="cured"
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[/affect_adjacent]
[/heals]
[/abilities]
[movement_costs]
canyon="99"
castle="1"
cave="2"
cavewall="99"
deep_water="99"
forest="2"
fungus="2"
grassland="1"
hills="2"
mountains="3"
sand="2"
shallow_water="3"
swamp_water="3"
tundra="3"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="40"
cave="60"
cavewall="60"
deep_water="80"
forest="50"
fungus="50"
grassland="60"
hills="50"
mountains="40"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="80"
village="40"
[/defense]
[resistance]
blade="100"
cold="100"
fire="100"
holy="60"
impact="100"
pierce="100"
[/resistance]
[variables]
[/variables]
[status]
guardian="yes"
[/status]
[attack]
damage="6"
icon="attacks/staff-magic.png"
name="staff"
number="1"
range="melee"
type="impact"
[/attack]
[attack]
damage="8"
name="lightbeam"
number="4"
range="ranged"
type="holy"
[specials]
[chance_to_hit]
cumulative="no"
description=_ "Magical:
This attack always has a 70% chance to hit."
id="magical"
name=_ "magical"
value="70"
[/chance_to_hit]
[/specials]
[/attack]
[modifications]
[trait]
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[trait]
female_name=_ "female^intelligent"
id="intelligent"
male_name=_ "intelligent"
[effect]
apply_to="max_experience"
increase="-20%"
[/effect]
[/trait]
[/modifications]
[/unit]
[/side]
[time]
blue="-20"
green="-20"
id="dusk"
image="misc/schedule-dusk.png"
lawful_bonus="0"
name=_ "Dusk"
red="0"
[/time]
[event]
first_time_only="no"
name="attack_end"
[set_variable]
name="unit.experience"
value="0"
[/set_variable]
[unstore_unit]
advance="false"
variable="unit"
[/unstore_unit]
[store_unit]
variable="su"
[filter]
x="$x2"
y="$y2"
[/filter]
[/store_unit]
[set_variable]
name="su.experience"
value="0"
[/set_variable]
[unstore_unit]
advance="false"
variable="su"
[/unstore_unit]
[/event]
[event]
name="capture"
[filter]
side="1"
[/filter]
[if]
[have_unit]
description="Ghark"
[/have_unit]
[have_unit]
role="priest"
[/have_unit]
[variable]
name="village_hostile"
numerical_equals="0"
[/variable]
[then]
[if]
[not]
[variable]
equals="The Count"
name="unit.description"
[/variable]
[/not]
[then]
[message]
#textdomain wesnoth-Dogs_Of_War
message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
role="priest"
[/message]
[modify_side]
side="3"
team_name="Village"
[/modify_side]
[/then]
[else]
[message]
description="Priest"
message=_ "What are you doing? How can you enter our homes in a time like this?"
[/message]
[message]
description="The Count"
message=_ "I can do what I like old man, I'm saving your wrinkled ass if you didn't notice yet."
[/message]
[message]
description="Priest"
message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
[/message]
[modify_side]
side="3"
team_name="Village"
[/modify_side]
[/else]
[/if]
[/then]
[/if]
[/event]
[event]
first_time_only="no"
name="capture"
[filter]
side="1"
[/filter]
[terrain]
letter="Gg"
x="$x1"
y="$y1"
[/terrain]
[item]
image="terrain/village/human-tile.png"
x="$x1"
y="$y1"
[/item]
[/event]
[event]
first_time_only="no"
name="capture"
[filter]
side="2"
[/filter]
[terrain]
letter="Gg"
x="$x1"
y="$y1"
[/terrain]
[item]
image="scenery/village-human-burned2.png"
x="$x1"
y="$y1"
[/item]
[store_side]
side="1"
variable="mercs"
[/store_side]
[set_variable]
add="-20"
name="mercs.gold"
[/set_variable]
[modify_side]
gold="$mercs.gold"
side="1"
[/modify_side]
[clear_variable]
name="mercs"
[/clear_variable]
[/event]
[event]
name="die"
[filter]
type="Cavalryman"
[/filter]
[set_variable]
add="-1"
name="cavalry_saved"
[/set_variable]
[/event]
[event]
first_time_only="no"
name="die"
[filter]
[not]
side="1"
[/not]
[not]
level="0"
[/not]
[/filter]
[set_variable]
name="random"
random="0..10"
[/set_variable]
[if]
[variable]
less_than="3"
name="random"
[/variable]
[then]
[unit]
side="1"
type="Ghost"
upkeep="loyal"
x="$x1"
y="$y1"
[/unit]
[/then]
[else]
[if]
[variable]
name="random"
numerical_equals="3"
[/variable]
[then]
[unit]
side="1"
type="Skeleton"
upkeep="loyal"
x="$x1"
y="$y1"
[/unit]
[/then]
[else]
[if]
[variable]
name="random"
numerical_equals="4"
[/variable]
[then]
[unit]
side="1"
type="Skeleton Archer"
upkeep="loyal"
x="$x1"
y="$y1"
[/unit]
[/then]
[/if]
[/else]
[/if]
[/else]
[/if]
[/event]
[event]
name="die"
[filter]
role="priest"
[/filter]
[if]
[have_unit]
description="Ghark"
[/have_unit]
[then]
[message]
message=_ "They killed the priest! Reverend has fallen, we're doomed!"
side="3"
[/message]
[message]
message=_ "Seems that the holy grumbler got killed"
role="wizard"
[/message]
[message]
message=_ "Doesn't matter, at least we won't have to worry with asking permission any more."
role="count"
[/message]
[/then]
[else]
[clear_variable]
name="village_hostile"
[/clear_variable]
[message]
message=_ "Village secured Carl. Want anything else done?"
role="wizard"
[/message]
[message]
message=_ "Tell the men to put down the fires. They can have some rest then."
role="count"
[/message]
[message]
message=_ "And put a guard in that guardpoint, we don't want to be suprised."
role="count"
[/message]
[store_side]
side="1"
variable="mercs"
[/store_side]
[set_variable]
add="300"
name="mercs.gold"
[/set_variable]
[set_variable]
name="modif_gold"
value="$mercs.gold"
[/set_variable]
[set_variable]
divide="4"
name="modif_gold"
[/set_variable]
[set_variable]
add="$modif_gold"
name="mercs.gold"
[/set_variable]
[modify_side]
gold="$mercs.gold"
side="1"
[/modify_side]
[clear_variable]
name="mercs"
[/clear_variable]
[clear_variable]
name="modif_gold"
[/clear_variable]
[endlevel]
bonus="no"
result="victory"
[/endlevel]
[/else]
[/if]
[/event]
[event]
name="die"
[filter]
role="count"
[/filter]
[message]
#textdomain Wesnoth-Dogs-Of-War
message=_ "Cursed fate... (*cough*)... To be so... close... and... (*cough*)"
role="count"
[/message]
[message]
message=_ "After the death of their commander mercenaries fought to the end. They were profesionals after all. But without Albrecht the goal that kept them together dissapeared, and they soon dispersed to vanish from the pages of history."
speaker="narrator"
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[event]
name="die"
[filter]
role="wizard"
[/filter]
[message]
message=_ "Ugh... Now that's... suprisingly... painful..."
role="wizard"
[/message]
[message]
message=_ "After death of Lenny count's plans went into complete dissaray. He wanted to achieve much, but he knew well enough he couldn't do it without a wizard. And thus the story ended. With defeat."
speaker="narrator"
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[event]
first_time_only="no"
name="die"
[store_unit]
variable="su"
[filter]
x="$x2"
y="$y2"
[/filter]
[/store_unit]
[set_variable]
name="su.experience"
value="0"
[/set_variable]
[unstore_unit]
advance="false"
variable="su"
[/unstore_unit]
[/event]
[event]
name="moveto"
[filter]
side="1"
x="14-15"
y="17-18"
[/filter]
[if]
[variable]
name="village_hostile"
numerical_equals="1"
[/variable]
[variable]
name="trees_scouted"
numerical_equals="0"
[/variable]
[then]
[if]
[not]
[variable]
equals="The Count"
name="unit.description"
[/variable]
[/not]
[then]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
#textdomain wesnoth-Dogs_Of_War
message=_ "It's a bunch of kids! They must have hidden them from goblins!"
speaker="unit"
[/message]
[message]
message=_ "No witnesses. Lenny, deal with it, but without cruelty. We are civilized."
role="count"
[/message]
[message]
message=_ "Sure Carl. Whatever you want."
role="wizard"
[/message]
[/then]
[else]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
message=_ "Lenny, we have some children here. Deal with them, but no cruelty please."
role="count"
[/message]
[message]
message=_ "No witnesses, eh? Allright, as you wish Carl."
role="wizard"
[/message]
[/else]
[/if]
[/then]
[/if]
[/event]
[event]
name="moveto"
[filter]
side="2"
x="14-15"
y="17-18"
[/filter]
[if]
[variable]
name="trees_scouted"
numerical_equals="0"
[/variable]
[then]
[if]
[not]
[variable]
equals="Ghark"
name="unit.description"
[/variable]
[/not]
[then]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
message=_ "Found the little 'uns!"
speaker="unit"
[/message]
[message]
description="Ghark"
message=_ "Alive! Want 'em alive! They'll fetch much gold!"
[/message]
[message]
message=_ "No! The children!"
role="priest"
[/message]
[/then]
[else]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
description="Ghark"
message=_ "Little 'uns! Oh joy! You'll fetch much coin!"
[/message]
[message]
message=_ "No! The children!"
role="priest"
[/message]
[/else]
[/if]
[/then]
[/if]
[/event]
[event]
name="time over"
[message]
message=_ "You dare to call yourselves proffesionals?. Gentelmen, we're withdrawing. And you may start looking for new employer."
role="count"
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[item]
image="scenery/village-human-burned2.png"
x="7"
y="8"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="10"
y="5"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="10"
y="9"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="12"
y="8"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="12"
y="10"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="13"
y="8"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="13"
y="10"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="14"
y="10"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="15"
y="12"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="16"
y="8"
[/item]
[item]
image="scenery/village-human-burned2.png"
x="16"
y="11"
[/item]
[variables]
random="8"
side_number="1"
turn_number="8"
x1="7"
x2="7"
y1="8"
y2="9"
[su]
advances_to="Dragoon"
advanceto="Dragoon"
alignment="lawful"
alpha="256"
attacks_left="0"
cost="17"
description="Cavalryman-78849"
die_sound="horse-die.ogg"
ellipse="misc/ellipse"
experience="0"
facing="n"
flag_rgb="magenta"
flying="no"
gender="male"
gender_id="male"
goto_x="0"
goto_y="0"
hitpoints="45"
id="Cavalryman"
image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth
language_name=_ "Cavalryman"
level="1"
max_attacks="1"
max_experience="40"
max_hitpoints="38"
max_moves="8"
movement="8"
movement_type="mounted"
moves="0"
race="human"
resting="yes"
side="1"
type="Cavalryman"
undead_variation="mounted"
unrenamable="no"
upkeep="loyal"
usage="scout"
value="17"
x="7"
y="9"
zoc="1"
[movement_costs]
canyon="99"
castle="1"
cave="4"
cavewall="99"
deep_water="99"
forest="3"
fungus="4"
grassland="1"
hills="2"
mountains="99"
sand="2"
shallow_water="4"
swamp_water="4"
tundra="2"
village="1"
[/movement_costs]
[defense]
canyon="80"
castle="60"
cave="80"
cavewall="80"
deep_water="80"
forest="70"
fungus="80"
grassland="60"
hills="60"
mountains="80"
sand="70"
shallow_water="80"
swamp_water="80"
tundra="70"
village="60"
[/defense]
[resistance]
blade="70"
cold="80"
fire="100"
holy="80"
impact="60"
pierce="120"
[/resistance]
[variables]
[/variables]
[status]
[/status]
[attack]
damage="6"
icon="attacks/sword-human.png"
name="sword"
number="3"
range="melee"
type="blade"
[/attack]
[modifications]
[trait]
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[trait]
female_name=_ "female^resilient"
id="resilient"
male_name=_ "resilient"
[effect]
apply_to="hitpoints"
increase_total="10%"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="3"
[/effect]
[/trait]
[/modifications]
[/su]
[/variables]
[player]
gold="-1000000"
save_id="The Count"
[/player]
[/snapshot]
[replay_start]
id="1_Coming_Home"
map_data="Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff , Gg , Ff , Gg , Ff , Gg , Ff , Ff , Ff , Gg , Ff , Gg , Ff
Gg , Gg , Gg , Ff , Gg , Gg , Gg , Gg , Ff , Ff , Ff , Ff , Hh , Hh , Ff , Ff , Ff , Ff , Hh , Ff
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff , Gg , Hh , Hh , Fet , Ff , Ff , Ff , Hh , Ff
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff , Ff , Fet , Ff , Ff , Fet
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Re , Vhg , Ff , Gg , Gg , Hh , Gg , Ff , Hh , Ff , Ff , Ff
1 Re , Re , Gg , Re , Ff , Re , Re , Fet , Rfvs , Rfvs , Rfvs , Gg , Hh , Ce , Hh , Gg , Hh , Gg , Ff , Ff
Gg , Gg , Re , Gg , Re , Gg , Re , Re , Gg , Gg , Gg , Rfvs , Hh , Hh , Hh , Gg , Gg , Gg , Ff , Ff
Gg , Gg , Ff , Gg , Gg , Rfvs , Vhg , Ff , Re , Re , Rfvs , Vhg , Vhg , Ff , Gg , Vhg , Rfvs , Rfvs , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Rfvs , Rfvs , Gg , Rfvs , Vhg , Re , Re , Re , Re , Re , Gg , Rfvs , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Rfvs , Gg , Rfvs , Ff , Re , 3 Vhg , Vhg , Vhg , Re , Ff , Gg , Gg , Gg , 2 Ff
Gg , Hh , Gg , Gg , Gg , Gg , Gg , Re , Re , Re , Re , Re , Vhg , Re , Re , Vhg , Gg , Gg , Gg , Gg
Hh , Hh , Gg , Gg , Gg , Re , Re , Rfvs , Rfvs , Rfvs , Vhg , Ff , Re , Gg , Vhg , Rfvs , Rfvs , Rfvs , Gg , Gg
Hh , Ss , Ww , Gg , Gg , Vhg , Ff , Gg , Rfvs , Gg , Gg , Re , Re , Gg , Rfvs , Rfvs , Rfvs , Gg , Gg , Ff
Hh , Ff , Ww , Gg , Rfvs , Rfvs , Gg , Gg , Gg , Gg , Gg , Vhg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ff
Ff , Ff , Gg , Gg , Rfvs , Rfvs , Gg , Gg , Gg , Gg , Rfvs , Rfvs , Gg , Ff , Gg , Ww , Gg , Gg , Ff , Ff
Ff , Ss , Gg , Gg , Ss , Ww , Gg , Gg , Gg , Gg , Rfvs , Rfvs , Ff , Ff , Ff , Ww , Ww , Ff , Ff , Ff
Ff , Ww , Ww , Ww , Ww , Ss , Ww , Ww , Ss , Ww , Gg , Gg , Gg , Ff , Ff , Ss , Ff , Ff , Ff , Ff
Ww , Ss , Hh , Hh , Ss , Ss , Hh , Ss , Ww , Hh , Ww , Ww , Ss , Ff , Ff , Ff , Ss , Wo , Ww , Ww
Hh , Hh , Ss , Ff , Ss , Ff , Hh , Hh , Ss , Ff , Ss , Ss , Ww , Wo , Wo , Wo , Wo , Hh , Ff , Ff
Hh , Ff , Ff , Ff , Hh , Ff , Hh , Hh , Ff , Ff , Ss , Hh , Ff , Ff , Ff , Ff , Ff , Ff , Ff , Ff
"
#textdomain wesnoth-Dogs_Of_War
name=_ "Coming Home"
next_scenario="2_Into_The_War"
turns="10"
[time]
blue="-20"
darker="first_watch"
green="-20"
id="dusk"
image="misc/schedule-dusk.png"
lighter="afternoon"
#textdomain wesnoth
name=_ "Dusk"
[/time]
[set_variable]
name="village_hostile"
value="0"
[/set_variable]
[set_variable]
name="trees_scouted"
value="0"
[/set_variable]
[set_variable]
name="cavalry_saved"
value="5"
[/set_variable]
[side]
canrecruit="1"
controller="human"
description="The Count"
gold="0"
income="-2"
role="count"
side="1"
team_name="Mercenaries"
type="Dragoon"
unrenameable="yes"
upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
user_description=_ "Carl Albrecht"
[unit]
desription="Lenny"
role="wizard"
type="Dark Sorcerer"
unrenameable="yes"
upkeep="loyal"
user_description=_ "Lenny"
x="1"
y="7"
[modifications]
[trait]
#textdomain wesnoth
female_name=_ "female^quick"
id="quick"
male_name=_ "quick"
[effect]
apply_to="movement"
increase="1"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="-10%"
[/effect]
[/trait]
[trait]
female_name=_ "female^intelligent"
id="intelligent"
male_name=_ "intelligent"
[effect]
apply_to="max_experience"
increase="-20%"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
description="Sgt. Scheppke"
role="seregant"
type="Cavalryman"
unrenameable="yes"
upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
user_description=_ "Sgt. Scheppke"
x="2"
y="6"
[modifications]
[trait]
#textdomain wesnoth
female_name=_ "female^strong"
id="strong"
male_name=_ "strong"
[effect]
apply_to="attack"
increase_damage="1"
range="melee"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="1"
[/effect]
[/trait]
[trait]
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[/modifications]
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="1"
y="5"
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="2"
y="5"
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="2"
y="7"
[/unit]
[unit]
random_traits="yes"
type="Cavalryman"
upkeep="loyal"
x="1"
y="8"
[/unit]
[/side]
[side]
canrecruit="1"
description="Ghark"
gold="0"
income="-2"
side="2"
team_name="Greenskins"
type="Goblin Rouser"
upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
user_description=_ "Ghark"
[modifications]
movement="0"
[trait]
#textdomain wesnoth
female_name=_ "female^strong"
id="strong"
male_name=_ "strong"
[effect]
apply_to="attack"
increase_damage="1"
range="melee"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="1"
[/effect]
[/trait]
[/modifications]
[unit]
random_traits="yes"
type="Goblin Impaler"
upkeep="loyal"
x="20"
y="11"
[/unit]
[unit]
random_traits="yes"
type="Goblin Impaler"
upkeep="loyal"
x="20"
y="9"
[/unit]
[unit]
random_traits="yes"
type="Goblin Impaler"
upkeep="loyal"
x="20"
y="14"
[/unit]
[unit]
random_traits="yes"
type="Goblin Impaler"
upkeep="loyal"
x="20"
y="6"
[/unit]
[unit]
random_traits="yes"
type="Goblin Impaler"
upkeep="loyal"
x="19"
y="5"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="11"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="10"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="9"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="12"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="20"
y="13"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="14"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="15"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="18"
y="5"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="6"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="19"
y="7"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="20"
y="7"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="18"
y="4"
[/unit]
[unit]
random_traits="yes"
type="Goblin Spearman"
upkeep="loyal"
x="20"
y="5"
[/unit]
[/side]
[side]
ai_special="guardian"
canrecruit="1"
description="Priest"
gold="0"
income="-2"
random_traits="yes"
role="priest"
side="3"
team_name="Mercenaries"
type="White Mage"
upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
user_description=_ "Reverend"
village_gold="0"
[unit]
ai_special="guardian"
random_traits="yes"
role="sentry"
type="Poacher"
upkeep="loyal"
x="14"
y="6"
[/unit]
[unit]
ai_special="guardian"
random_traits="yes"
role="escort"
type="Thug"
upkeep="loyal"
x="16"
y="18"
[/unit]
[unit]
ai_special="guardian"
random_traits="yes"
role="escort"
type="Thug"
upkeep="loyal"
x="15"
y="16"
[/unit]
[unit]
ai_special="guardian"
random_traits="yes"
role="escort"
type="Footpad"
upkeep="loyal"
x="12"
y="14"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="15"
y="12"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="16"
y="11"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="16"
y="10"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="16"
y="8"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="13"
y="8"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="14"
y="8"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="13"
y="10"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="14"
y="10"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="13"
y="11"
[/unit]
[unit]
random_traits="yes"
type="Peasant"
upkeep="loyal"
x="12"
y="12"
[/unit]
[/side]
[story]
[part]
background="background.jpg"
story=_ "This was indeed the time of troubles. The queens orcs marched west to subdue Ashenwood and all those cities on those far reaches of Wesnoth, that still defied her. War spilled from Halstead to Fort Tahn, armies marched to the field and fire stepped in their wake, blood flown freely in the land and screams of despair became commonplace."
[/part]
[part]
background="background.jpg"
story=_ "And as the troubles arose, so did the heroes. Konrad. Delfador. An epic journey with an even greater end. But this is not the tale this story will tell, there will be no great battles, no witty escapes, no brilliant sieges, no duels, no heroic deeds, and no love found. Because this story is much smaller, small enough to pass unnoticed in her great couisin shadow. But is well worth to hear. And learn from."
[/part]
[part]
background="background.jpg"
story=_ "It will be a tale about a lesser noble, a dwarf and a wizard leading a small troop of mercenaries. It will not tell where they came from, because this is worth a story of it's own, but will show where they ended, and how they got there. Listen..."
[/part]
[part]
background="maps/wesnoth.png"
story=_ "It all begins at dusk in a small village on a Wesnoth-Elensefar borderland. After long exile in the Northlands, count Carl Albrecht finaly came home. Methaporicaly, at least..."
[image]
delay="500"
file="misc/cross.png"
x="223"
y="342"
[/image]
[/part]
[/story]
[event]
name="prestart"
[objectives]
[objective]
condition="win"
description=_ "Secure a place to rest for your troop. Keep intact as many buildings as possible."
[/objective]
[objective]
condition="lose"
description=_ "Death of the count"
[/objective]
[objective]
condition="lose"
description=_ "Death of Lenny"
[/objective]
[objective]
condition="lose"
description=_ "Time runs out"
[/objective]
[/objectives]
[/event]
[event]
name="start"
[message]
message=_ "Lenny I told you this is not the right way. Road ends at this village, we have to turn back."
role="count"
[/message]
[message]
message=_ "Aww, Carl, stop moaning for a while. We're all tired, we could as well rest here, seems like best place in the area."
role="wizard"
[/message]
[message]
message=_ "You may be right for a change. After all... Yes seregant?"
role="count"
[/message]
[message]
message=_ "Boss, there's some trouble there. Lot's of people with weapons running around, and that poor excuse of a watchpost is manned."
role="seregant"
[/message]
[message]
description="Ghark"
message=_ "(*mass war cry*) Get them! Spare noone and nothing!"
[/message]
[message]
message=_ "Stand true brothers. With gods help valor defeats the darkness!"
role="priest"
[/message]
[message]
message=_ "Here goes our rest... Gentelmen, if you want to sleep in a bed and under a roof tonight, you will have to make sure that there is enough of them intact."
role="count"
[/message]
[message]
message=_ "Seregant, target the leader, tell the men they are forbidden to enter homes until we secure villagers consent. Lenny, try to keep down on walking bones, we want to make impression here. Good luck gentelmen."
role="count"
[/message]
[/event]
[event]
name="die"
[filter]
type="Cavalryman"
[/filter]
[set_variable]
add="-1"
name="cavalry_saved"
[/set_variable]
[/event]
[event]
name="time over"
[message]
message=_ "You dare to call yourselves proffesionals?. Gentelmen, we're withdrawing. And you may start looking for new employer."
role="count"
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[event]
name="turn 2"
[if]
[have_unit]
role="escort"
[/have_unit]
[have_unit]
role="seregant"
[/have_unit]
[then]
[message]
message=_ "Hmmm... Weird..."
role="count"
[/message]
[message]
message=_ "Boss?"
role="seregant"
[/message]
[message]
message=_ "See those three by the southern tree patch? They are reasonably well armed in the context, but don't fight with the rest. Why keep your best fighters away from the fight?"
role="count"
[/message]
[message]
message=_ "To strike at tired enemy in crucial moment boss."
role="seregant"
[/message]
[message]
message=_ "Good answer. But they are not military, and they are fighting for life. No Scheppke, they are guarding something. Remind me later to see what's hiding in those trees."
role="count"
[/message]
[/then]
[/if]
[/event]
[event]
name="moveto"
[filter]
side="1"
x="14-15"
y="17-18"
[/filter]
[if]
[variable]
name="village_hostile"
numerical_equals="1"
[/variable]
[variable]
name="trees_scouted"
numerical_equals="0"
[/variable]
[then]
[if]
[not]
[variable]
equals="The Count"
name="unit.description"
[/variable]
[/not]
[then]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
message=_ "It's a bunch of kids! They must have hidden them from goblins!"
speaker="unit"
[/message]
[message]
message=_ "No witnesses. Lenny, deal with it, but without cruelty. We are civilized."
role="count"
[/message]
[message]
message=_ "Sure Carl. Whatever you want."
role="wizard"
[/message]
[/then]
[else]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
message=_ "Lenny, we have some children here. Deal with them, but no cruelty please."
role="count"
[/message]
[message]
message=_ "No witnesses, eh? Allright, as you wish Carl."
role="wizard"
[/message]
[/else]
[/if]
[/then]
[/if]
[/event]
[event]
name="moveto"
[filter]
side="2"
x="14-15"
y="17-18"
[/filter]
[if]
[variable]
name="trees_scouted"
numerical_equals="0"
[/variable]
[then]
[if]
[not]
[variable]
equals="Ghark"
name="unit.description"
[/variable]
[/not]
[then]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
message=_ "Found the little 'uns!"
speaker="unit"
[/message]
[message]
description="Ghark"
message=_ "Alive! Want 'em alive! They'll fetch much gold!"
[/message]
[message]
message=_ "No! The children!"
role="priest"
[/message]
[/then]
[else]
[set_variable]
name="trees_scouted"
value="1"
[/set_variable]
[message]
description="Ghark"
message=_ "Little 'uns! Oh joy! You'll fetch much coin!"
[/message]
[message]
message=_ "No! The children!"
role="priest"
[/message]
[/else]
[/if]
[/then]
[/if]
[/event]
[event]
name="capture"
[filter]
side="2"
[/filter]
[message]
message=_ "Hahaha! Watch it burn!"
speaker="unit"
[/message]
[/event]
[event]
name="capture"
[filter]
side="1"
[/filter]
[if]
[have_unit]
description="Ghark"
[/have_unit]
[have_unit]
role="priest"
[/have_unit]
[variable]
name="village_hostile"
numerical_equals="0"
[/variable]
[then]
[if]
[not]
[variable]
equals="The Count"
name="unit.description"
[/variable]
[/not]
[then]
[message]
message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
role="priest"
[/message]
[modify_side]
side="3"
team_name="Village"
[/modify_side]
[/then]
[else]
[message]
description="Priest"
message=_ "What are you doing? How can you enter our homes in a time like this?"
[/message]
[message]
description="The Count"
message=_ "I can do what I like old man, I'm saving your wrinkled ass if you didn't notice yet."
[/message]
[message]
description="Priest"
message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
[/message]
[modify_side]
side="3"
team_name="Village"
[/modify_side]
[/else]
[/if]
[/then]
[/if]
[/event]
[event]
first_time_only="no"
name="die"
[filter]
[not]
side="1"
[/not]
[not]
level="0"
[/not]
[/filter]
[set_variable]
name="random"
random="0..10"
[/set_variable]
[if]
[variable]
less_than="3"
name="random"
[/variable]
[then]
[unit]
side="1"
type="Ghost"
upkeep="loyal"
x="$x1"
y="$y1"
[/unit]
[/then]
[else]
[if]
[variable]
name="random"
numerical_equals="3"
[/variable]
[then]
[unit]
side="1"
type="Skeleton"
upkeep="loyal"
x="$x1"
y="$y1"
[/unit]
[/then]
[else]
[if]
[variable]
name="random"
numerical_equals="4"
[/variable]
[then]
[unit]
side="1"
type="Skeleton Archer"
upkeep="loyal"
x="$x1"
y="$y1"
[/unit]
[/then]
[/if]
[/else]
[/if]
[/else]
[/if]
[/event]
[event]
name="attack"
[filter]
side="1"
[/filter]
[message]
description="Ghark"
message=_ "And where did they come from? Urglak! Get your bloody pets here this instant!"
[/message]
[unit]
description="Urglak"
side="2"
type="Goblin Knight"
upkeep="loyal"
user_description=_ "Urglak"
x="11"
y="3"
[modifications]
[trait]
#textdomain wesnoth
description=_ "Fights normally during unfavorable times of day/night"
female_name=_ "female^fearless"
id="fearless"
male_name=_ "fearless"
[/trait]
[trait]
female_name=_ "female^quick"
id="quick"
male_name=_ "quick"
[effect]
apply_to="movement"
increase="1"
[/effect]
[effect]
apply_to="hitpoints"
increase_total="-10%"
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
random_traits="yes"
side="2"
type="Wolf Rider"
upkeep="loyal"
x="10"
y="2"
[/unit]
[unit]
random_traits="yes"
side="2"
type="Wolf Rider"
upkeep="loyal"
x="12"
y="2"
[/unit]
[unit]
side="2"
type="Wolf"
upkeep="loyal"
x="11"
y="2"
[/unit]
[unit]
side="2"
type="Wolf"
upkeep="loyal"
x="9"
y="2"
[/unit]
[message]
#textdomain wesnoth-Dogs_Of_War
message=_ "Wolfriders! At the far side of the wood!"
role="sentry"
[/message]
[message]
message=_ "It's all your fault Lenny."
role="count"
[/message]
[message]
message=_ "I tought we scrapped that 'Lenny attracts trouble clishe'"
role="wizard"
[/message]
[message]
message=_ "We were both mistaken. Gentelmen, regroup to the flank and charge the furballs!"
role="count"
[/message]
[/event]
[event]
name="die"
[filter]
description="Ghark"
[/filter]
[if]
[have_unit]
role="priest"
[/have_unit]
[then]
[message]
message=_ "Boss dead! Run!"
race="goblin"
[/message]
[kill]
race="goblin"
[/kill]
[message]
message=_ "Good work gentelmen. The enemy is routed."
role="count"
[/message]
[message]
message=_ "We are grateful for your help stranger. But we think it's time you leave."
role="priest"
[/message]
[message]
message=_ "Why, might I ask? We saved your village. We are tired and hungry, we expected some hospitality."
role="count"
[/message]
[message]
message=_ "Winter was harsh and we have little to share. But even if we had enough, the dead fight amongst you, and evil magic sourrounds your men. You'd bring nothing but misfortune to us. So please, go."
role="priest"
[/message]
[message]
message=_ "This is pointless. Gentelmen, secure the village. In case of any ressistance all means allowed, and don't leave any witnesses."
role="count"
[/message]
[modify_side]
side="3"
team_name="Village"
[/modify_side]
[/then]
[else]
[clear_variable]
name="village_hostile"
[/clear_variable]
[message]
message=_ "Boss dead! Run!"
race="goblin"
[/message]
[kill]
race="goblin"
[/kill]
[message]
message=_ "Good work gentelmen. The enemy is routed. Secure the village, and let's wait for the rest."
role="count"
[/message]
[store_side]
side="1"
variable="mercs"
[/store_side]
[set_variable]
add="300"
name="mercs.gold"
[/set_variable]
[set_variable]
name="modif_gold"
value="$mercs.gold"
[/set_variable]
[set_variable]
divide="4"
name="modif_gold"
[/set_variable]
[set_variable]
add="$modif_gold"
name="mercs.gold"
[/set_variable]
[modify_side]
gold="$mercs.gold"
side="1"
[/modify_side]
[clear_variable]
name="mercs"
[/clear_variable]
[clear_variable]
name="modif_gold"
[/clear_variable]
[endlevel]
bonus="no"
result="victory"
[/endlevel]
[/else]
[/if]
[/event]
[event]
name="die"
[filter]
role="priest"
[/filter]
[if]
[have_unit]
description="Ghark"
[/have_unit]
[then]
[message]
message=_ "They killed the priest! Reverend has fallen, we're doomed!"
side="3"
[/message]
[message]
message=_ "Seems that the holy grumbler got killed"
role="wizard"
[/message]
[message]
message=_ "Doesn't matter, at least we won't have to worry with asking permission any more."
role="count"
[/message]
[/then]
[else]
[clear_variable]
name="village_hostile"
[/clear_variable]
[message]
message=_ "Village secured Carl. Want anything else done?"
role="wizard"
[/message]
[message]
message=_ "Tell the men to put down the fires. They can have some rest then."
role="count"
[/message]
[message]
message=_ "And put a guard in that guardpoint, we don't want to be suprised."
role="count"
[/message]
[store_side]
side="1"
variable="mercs"
[/store_side]
[set_variable]
add="300"
name="mercs.gold"
[/set_variable]
[set_variable]
name="modif_gold"
value="$mercs.gold"
[/set_variable]
[set_variable]
divide="4"
name="modif_gold"
[/set_variable]
[set_variable]
add="$modif_gold"
name="mercs.gold"
[/set_variable]
[modify_side]
gold="$mercs.gold"
side="1"
[/modify_side]
[clear_variable]
name="mercs"
[/clear_variable]
[clear_variable]
name="modif_gold"
[/clear_variable]
[endlevel]
bonus="no"
result="victory"
[/endlevel]
[/else]
[/if]
[/event]
[event]
name="die"
[filter]
role="count"
[/filter]
[message]
#textdomain Wesnoth-Dogs-Of-War
message=_ "Cursed fate... (*cough*)... To be so... close... and... (*cough*)"
role="count"
[/message]
[message]
message=_ "After the death of their commander mercenaries fought to the end. They were profesionals after all. But without Albrecht the goal that kept them together dissapeared, and they soon dispersed to vanish from the pages of history."
speaker="narrator"
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[event]
name="die"
[filter]
role="wizard"
[/filter]
[message]
message=_ "Ugh... Now that's... suprisingly... painful..."
role="wizard"
[/message]
[message]
message=_ "After death of Lenny count's plans went into complete dissaray. He wanted to achieve much, but he knew well enough he couldn't do it without a wizard. And thus the story ended. With defeat."
speaker="narrator"
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[event]
first_time_only="no"
name="die"
[store_unit]
variable="su"
[filter]
x="$x2"
y="$y2"
[/filter]
[/store_unit]
[set_variable]
name="su.experience"
value="0"
[/set_variable]
[unstore_unit]
advance="false"
variable="su"
[/unstore_unit]
[/event]
[event]
first_time_only="no"
name="attack_end"
[set_variable]
name="unit.experience"
value="0"
[/set_variable]
[unstore_unit]
advance="false"
variable="unit"
[/unstore_unit]
[store_unit]
variable="su"
[filter]
x="$x2"
y="$y2"
[/filter]
[/store_unit]
[set_variable]
name="su.experience"
value="0"
[/set_variable]
[unstore_unit]
advance="false"
variable="su"
[/unstore_unit]
[/event]
[event]
first_time_only="no"
name="capture"
[filter]
side="1"
[/filter]
[terrain]
letter="Gg"
x="$x1"
y="$y1"
[/terrain]
[item]
image="terrain/village/human-tile.png"
x="$x1"
y="$y1"
[/item]
[/event]
[event]
first_time_only="no"
name="capture"
[filter]
side="2"
[/filter]
[terrain]
letter="Gg"
x="$x1"
y="$y1"
[/terrain]
[item]
image="scenery/village-human-burned2.png"
x="$x1"
y="$y1"
[/item]
[store_side]
side="1"
variable="mercs"
[/store_side]
[set_variable]
add="-20"
name="mercs.gold"
[/set_variable]
[modify_side]
gold="$mercs.gold"
side="1"
[/modify_side]
[clear_variable]
name="mercs"
[/clear_variable]
[/event]
[event]
name="prestart"
[store_starting_location]
side="3"
variable="temp_starting_location"
[/store_starting_location]
[store_locations]
radius="15"
terrain="Vhha, Vhh, Vda, Vhm, Vu, Vea, Vht, Vud, Veg, Vdt, Vhg, Vha, Vwm, Vs"
variable="temp_starting_locs"
x="$temp_starting_location.x"
y="$temp_starting_location.y"
[/store_locations]
[set_variable]
name="i"
value="0"
[/set_variable]
[while]
[variable]
less_than="$temp_starting_locs.length"
name="i"
[/variable]
[do]
[set_variable]
name="temp_x_var"
to_variable="temp_starting_locs[$i].x"
[/set_variable]
[set_variable]
name="temp_y_var"
to_variable="temp_starting_locs[$i].y"
[/set_variable]
[capture_village]
side="3"
x="$temp_x_var"
y="$temp_y_var"
[/capture_village]
[set_variable]
add="1"
name="i"
[/set_variable]
[/do]
[/while]
[clear_variable]
name="i"
[/clear_variable]
[clear_variable]
name="temp_x_var"
[/clear_variable]
[clear_variable]
name="temp_y_var"
[/clear_variable]
[clear_variable]
name="temp_starting_location"
[/clear_variable]
[clear_variable]
name="temp_starting_locs"
[/clear_variable]
[clear_variable]
name="i"
[/clear_variable]
[/event]
[/replay_start]
[statistics]
mid_scenario="true"
[scenario]
scenario="Coming Home"
[team]
[recruits]
[/recruits]
[recalls]
[/recalls]
[advances]
[/advances]
[deaths]
[/deaths]
[killed]
Goblin Rouser="1"
Goblin Spearman="1"
[/killed]
[attacks]
[sequence]
s01="1"
_num="60"
[/sequence]
[sequence]
s01="1"
_num="70"
[/sequence]
[/attacks]
[defends]
[sequence]
s010="2"
s11="1"
_num="50"
[/sequence]
[sequence]
s010="1"
s110="1"
_num="60"
[/sequence]
[/defends]
recruit_cost="0"
recall_cost="0"
damage_inflicted="43"
damage_taken="14"
expected_damage_inflicted="5150"
expected_damage_taken="1830"
[/team]
[team]
[recruits]
[/recruits]
[recalls]
[/recalls]
[advances]
[/advances]
[deaths]
Goblin Impaler="5"
Goblin Rouser="1"
Goblin Spearman="12"
[/deaths]
[killed]
Footpad="1"
Peasant="10"
Poacher="1"
Thug="1"
[/killed]
[attacks]
[sequence]
s0="1"
s000="4"
s001="7"
s01="2"
s010="3"
s011="1"
s1="3"
s100="6"
s101="2"
s111="1"
_num="40"
[/sequence]
[sequence]
s0="1"
s011="2"
s1="5"
s100="2"
s101="2"
s110="1"
_num="50"
[/sequence]
[sequence]
s0="1"
s011="2"
s1="6"
_num="60"
[/sequence]
[/attacks]
[defends]
[sequence]
s="2"
_num="0"
[/sequence]
[sequence]
s0="1"
_num="30"
[/sequence]
[sequence]
s="1"
s0="5"
s000="1"
s001="1"
s1="3"
_num="40"
[/sequence]
[sequence]
s="1"
s101="1"
s110="1"
_num="50"
[/sequence]
[sequence]
s="2"
s0="3"
s011="1"
s11="1"
s110="1"
s111="2"
_num="60"
[/sequence]
[/defends]
recruit_cost="0"
recall_cost="0"
damage_inflicted="370"
damage_taken="448"
expected_damage_inflicted="37130"
expected_damage_taken="43680"
[/team]
[team]
[recruits]
[/recruits]
[recalls]
[/recalls]
[advances]
[/advances]
[deaths]
Footpad="1"
Peasant="10"
Poacher="1"
Thug="1"
[/deaths]
[killed]
Goblin Impaler="5"
Goblin Spearman="11"
[/killed]
[attacks]
[sequence]
s00="1"
s0101="1"
s10="1"
s11="2"
_num="50"
[/sequence]
[sequence]
s00="2"
s01="1"
s0100="1"
s0101="2"
s1="3"
s1001="1"
s101="1"
s11="2"
s111="1"
_num="60"
[/sequence]
[sequence]
s1="2"
s11="2"
s1101="1"
s111="1"
_num="70"
[/sequence]
[/attacks]
[defends]
[sequence]
s="7"
_num="0"
[/sequence]
[sequence]
s00="3"
s01="2"
s1="1"
s10="3"
s11="4"
_num="50"
[/sequence]
[sequence]
s="6"
s00="3"
s0001="1"
s01="4"
s1="4"
s10="5"
s11="4"
_num="60"
[/sequence]
[/defends]
recruit_cost="0"
recall_cost="0"
damage_inflicted="405"
damage_taken="356"
expected_damage_inflicted="38530"
expected_damage_taken="35300"
[/team]
[/scenario]
[/statistics]