All pastes #429566 Raw Edit

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public text v1 · immutable
·published 2007-04-08 08:57 UTC
rendered paste body
label="Coming Home Tura 8"
version="1.3.1"
scenario="1_Coming_Home"
campaign_type="scenario"
difficulty="NORMAL"
campaign_define="CAMPAIGN_DOGS_OF_WAR"
[variables]
[/variables]
[replay]
	[command]
		[start]
		[/start]
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			value="8073"
		[/random]
		[random]
			value="16494"
		[/random]
		[random]
			value="26996"
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		[random]
			value="21043"
		[/random]
		[random]
			value="6065"
		[/random]
		[random]
			value="1649"
		[/random]
		[random]
			value="309"
		[/random]
		[random]
			value="28111"
		[/random]
		[random]
			value="15234"
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		[random]
			value="22869"
		[/random]
		[random]
			value="26313"
		[/random]
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			value="22162"
		[/random]
		[random]
			value="6137"
		[/random]
		[random]
			value="21998"
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			value="14405"
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			value="5264"
		[/random]
		[random]
			value="11758"
		[/random]
		[random]
			value="28294"
		[/random]
		[random]
			value="87"
		[/random]
		[random]
			value="8972"
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		[random]
			value="31140"
		[/random]
		[random]
			value="9252"
		[/random]
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			value="6779"
		[/random]
		[random]
			value="5088"
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		[random]
			value="6303"
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		[random]
			value="25870"
		[/random]
		[random]
			value="10098"
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		[random]
			value="544"
		[/random]
		[random]
			value="437"
		[/random]
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			value="13452"
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			value="9713"
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		[random]
			value="6138"
		[/random]
		[random]
			value="872"
		[/random]
		[random]
			value="32751"
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		[random]
			value="918"
		[/random]
		[random]
			value="11232"
		[/random]
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			value="31859"
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		[random]
			value="17618"
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		[random]
			value="14879"
		[/random]
		[random]
			value="14570"
		[/random]
		[random]
			value="675"
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		[random]
			value="27808"
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		[random]
			value="19678"
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			value="13941"
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			value="27624"
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			value="18861"
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			value="16526"
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			value="12196"
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			value="9572"
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			value="141"
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			value="27018"
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		[random]
			value="28700"
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		[random]
			value="17655"
		[/random]
		[random]
			value="17693"
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		[random]
			value="24376"
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		[random]
			value="15661"
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			value="27311"
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			value="26489"
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		[random]
			value="3804"
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			value="30305"
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			value="16890"
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			value="18213"
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		[random]
			value="6153"
		[/random]
		[random]
			value="17654"
		[/random]
		[random]
			value="26773"
		[/random]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="turn 1"
		[/fire_event]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="new turn"
		[/fire_event]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="9"
			[/source]
			[destination]
				x="17"
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	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="12"
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			[destination]
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		[random]
			value="4463"
			[results]
				chance="40"
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		[/random]
		[random]
			value="2517"
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				chance="60"
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		[/random]
		[random]
			value="7856"
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				chance="40"
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			value="17644"
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				chance="60"
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			[/results]
		[/random]
		[random]
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			[results]
				chance="40"
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		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="11"
			[/source]
			[destination]
				x="17"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="10"
			[/source]
			[destination]
				x="16"
				y="10"
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		[/attack]
		[checksum]
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	[command]
		[move]
			[source]
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			[/source]
			[destination]
				x="17"
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			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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			[destination]
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				chance="50"
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				chance="70"
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				dies="yes"
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	[command]
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			[source]
				x="15"
				y="16"
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			[destination]
				x="14"
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	[command]
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		[random]
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		[random]
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			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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		[random]
			value="14653"
			[results]
				chance="60"
				damage="5"
				dies="no"
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		[/random]
		[random]
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			[results]
				chance="60"
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				dies="no"
				hits="yes"
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		[random]
			value="3572"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="22369"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="24568"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
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	[command]
		[move]
			[source]
				x="12"
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			[destination]
				x="15"
				y="10"
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	[command]
		[attack]
			defender_weapon="0"
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		[random]
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	[command]
		[move]
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			[destination]
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	[command]
		[attack]
			defender_weapon="0"
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			[destination]
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		[checksum]
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		[random]
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				dies="no"
				hits="yes"
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		[/random]
		[random]
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				chance="50"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
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			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="3379"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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				chance="50"
				damage="5"
				dies="no"
				hits="yes"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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			[destination]
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		[checksum]
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		[checksum]
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		[random]
			value="10530"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="1801"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="12806"
			[results]
				chance="50"
				damage="5"
				dies="yes"
				hits="yes"
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		[/random]
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	[command]
		[move]
			[source]
				x="12"
				y="14"
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			[destination]
				x="14"
				y="15"
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	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
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			[destination]
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		[checksum]
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		[random]
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			[results]
				chance="60"
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				dies="no"
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		[/random]
		[random]
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				chance="30"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="9036"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="18"
			[/source]
			[destination]
				x="15"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="15"
				y="16"
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			[destination]
				x="15"
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		[checksum]
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		[checksum]
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		[random]
			value="12862"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7801"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7844"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18032"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7272"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25088"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31734"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="13"
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			[destination]
				x="15"
				y="14"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="15"
				y="14"
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			[destination]
				x="15"
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		[/attack]
		[checksum]
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		[checksum]
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		[random]
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				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27913"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="386"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5527"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17430"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="14"
				y="6"
			[/source]
			[destination]
				x="15"
				y="6"
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		[/attack]
		[checksum]
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		[checksum]
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		[random]
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			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15261"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24002"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6681"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12042"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
	[/command]
	[command]
		[end_turn]
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	[command]
		undo="no"
		[fire_event]
			raise="side turn"
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	[command]
		[end_turn]
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	[command]
		undo="no"
		[fire_event]
			raise="side turn"
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	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="11"
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			[destination]
				x="16"
				y="13"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="16"
				y="13"
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			[destination]
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		[checksum]
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		[random]
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				dies="yes"
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	[command]
		[move]
			[source]
				x="17"
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			[destination]
				x="14"
				y="7"
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		[/move]
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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			[destination]
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		[checksum]
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		[random]
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		[/random]
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				dies="no"
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		[/random]
		[random]
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				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="745"
			[results]
				chance="50"
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				dies="no"
				hits="yes"
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		[/random]
		[random]
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				chance="40"
				damage="0"
				dies="no"
				hits="no"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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		[random]
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				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="12025"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="3597"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="22515"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="16596"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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	[command]
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			defender_weapon="0"
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				x="15"
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			[destination]
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		[random]
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			[results]
				chance="50"
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				dies="no"
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		[/random]
		[random]
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			[results]
				chance="60"
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				dies="no"
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		[/random]
		[random]
			value="19879"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="26368"
			[results]
				chance="60"
				damage="0"
				dies="no"
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		[/random]
		[random]
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				chance="50"
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				dies="no"
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	[command]
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			[destination]
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	[command]
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		[random]
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				dies="yes"
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	[command]
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			[destination]
				x="16"
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	[command]
		[attack]
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		[checksum]
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		[random]
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				chance="60"
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				dies="no"
				hits="no"
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		[/random]
		[random]
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			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="29448"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17247"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="25131"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
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		[/random]
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="16"
				y="9"
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			[destination]
				x="15"
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		[checksum]
			value="p39065<vmFoY1zv8P3999fNyvXxovRLdNDjoPIGQPJrVmOk8.tmGVfhwedVhVyi1tqMogirhVR<0d1L0EMh8z3NlM>.FSpYQReQopcj4IbkjtEg34Bc>yCm.FxQDXIvD"
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		[checksum]
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		[random]
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			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="15"
				y="7"
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			[destination]
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		[checksum]
			value="p39065<vmFoY1zv9V3999fNyvXxovRLdNDjoPIGQPJrVmOk8.tmGVfhwedVhVyi1tqMogirhVR<0d1L0EMh8z3NlM>.FSpZQReQop9j4IbkjtEg34Bc>yCm.FxQDXIvD"
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		[checksum]
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			x="14"
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		[random]
			value="2014"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24340"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31384"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25014"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28244"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="8"
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			[destination]
				x="12"
				y="8"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="12"
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			[destination]
				x="13"
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		[/attack]
		[checksum]
			value="eC7jihkkVL+Sgae,wA0iNMe50o<X0igGe8QXkbdjka,mZePWM4+D,7sDQABKmHFwSPbxm+uk4V.Hr9>dzJHxDtL348R7J+v.d0ZfsGIz5bCcmwN>B5-Kw0<ihmomR9S5"
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		[checksum]
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			x="13"
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		[/checksum]
		[random]
			value="24977"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11072"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23856"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31965"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8529"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="10"
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			[destination]
				x="14"
				y="8"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="14"
				y="8"
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			[destination]
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		[checksum]
			value="9g9UWJyFipo7LLmA3Mjediq5dN9bR0,Hm,V5r,8zEWI>-6hLMmtHbW5.W9Jiu.jRQm3PeC1.nhHGqPu98r9UzAfr7pAEQ-QytJyEzGRDfpUAQR5JbpjdT9a8IcZdPKOa"
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		[checksum]
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		[random]
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				chance="40"
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				dies="no"
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			[/results]
		[/random]
		[random]
			value="26046"
			[results]
				chance="50"
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				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="21561"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30131"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30727"
			[results]
				chance="40"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="9"
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			[destination]
				x="13"
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	[command]
		[attack]
			defender_weapon="0"
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			[destination]
				x="14"
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		[/attack]
		[checksum]
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		[checksum]
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		[random]
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			[results]
				chance="40"
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				dies="no"
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		[/random]
		[random]
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				chance="60"
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				dies="no"
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		[/random]
		[random]
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			[results]
				chance="40"
				damage="0"
				dies="no"
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		[/random]
		[random]
			value="1465"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12199"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
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			[destination]
				x="15"
				y="10"
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	[command]
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			defender_weapon="0"
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			[destination]
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		[/attack]
		[checksum]
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		[checksum]
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		[random]
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			[results]
				chance="40"
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				dies="no"
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		[/random]
		[random]
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				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5902"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3634"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7855"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
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	[command]
		[move]
			[source]
				x="16"
				y="11"
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			[destination]
				x="14"
				y="9"
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		[/move]
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
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				x="14"
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			[destination]
				x="14"
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		[checksum]
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		[checksum]
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			x="14"
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		[random]
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			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9202"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="7703"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="13"
			[/source]
			[destination]
				x="13"
				y="12"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
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			[destination]
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		[checksum]
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		[checksum]
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			x="14"
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		[/checksum]
		[random]
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			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
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	[command]
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			[source]
				x="17"
				y="7"
			[/source]
			[destination]
				x="16"
				y="8"
			[/destination]
		[/move]
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	[command]
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				dies="yes"
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	[command]
		[move]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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		[random]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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			[destination]
				x="15"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="15"
				y="13"
			[/source]
			[destination]
				x="15"
				y="12"
			[/destination]
		[/attack]
		[checksum]
			value="FsaiAIhcrln+2b2T7v1siKWSchd0N8,+ndFvMKy>jy8HCeyvN>eDk85KZcQt6OMODJmUCbtdz4tJmr7Nnwhxs<ipOcuj,0edue-ZajwctL4OXAfJCnO5EOhLSIyz+257"
			x="15"
			y="13"
		[/checksum]
		[checksum]
			value="nMvc4w<PCuhghgz.dUu.kFAZOJLPtJQrFRrnQBIvNqxVAKp,4Jhe5eclV10JR-Ky4JC,ES9v2342QbRu0bq1D8H6nsFN3DAkvNjOrQHOUIv,DgeB-q7GJhDJRs5-UdaQ"
			x="15"
			y="12"
		[/checksum]
		[random]
			value="17333"
			[results]
				chance="70"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="11"
			[/source]
			[destination]
				x="15"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="15"
				y="12"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/attack]
		[checksum]
			value="3kCqd0q924zLAAkHNMouKAvCq6twGNy>QcKsTAvoStEMvSGlshoYR.Nd<v1j+aanH4hg0V0vM<bjkP,LK3dr1A<tldmOMaBF5GCe8Xw-ij5sOk7>t4<USDiwtxJWl7O6"
			x="15"
			y="12"
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			x="14"
			y="12"
		[/checksum]
		[random]
			value="845"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/attack]
		[checksum]
			value=",6uFxd.g04jKrK1fP3999fNyvXxovRLdNDjoPIGQPJrVpLkfbBhuvd-Il>IhVyi1tqModmsxHTG.ivAYz3d1E3zodyYPPTc23,qgbM6G5Bo6.ggMA5xtAFlwUx0wQyK9"
			x="14"
			y="11"
		[/checksum]
		[checksum]
			value="MQM9GLiBn-R8Cw,PGmAwFmLERC0SzslGrqqFBmLJMFzNMAKerRK10qR0he9nbx0>d7sGbxmDjdojwp5FW1iuRgAMiRJ+hRnBkG-b8L8eca383<,,7,mcRshD3pZM1qGs"
			x="14"
			y="12"
		[/checksum]
		[random]
			value="5827"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="9"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="13"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/attack]
		[checksum]
			value="qc,z>Ti9B6EP10Ol4FqlK0K2+d.mhfv8iOBJ3b0oK6PhypVE,bCfk,sjhGH5quvyRrJVlz1IoJAkT>E4reSN<>nG42A5>0cIg0l1hNfVq5E3EkNG>PfUz6mOxwyMAa-e"
			x="13"
			y="11"
		[/checksum]
		[checksum]
			value="Soj7-axozfR4BIh2pIz4ixHe26PAByrb3MLmpxDtGQqPyKp,4Jhe5eclV10JR-Ky4JPMD6-BS6-AvjSd,+x1t5eziuAvfZi<NZhmM+j29PT9quJ1Q<WHjLMwhMLcoPNu"
			x="14"
			y="11"
		[/checksum]
		[random]
			value="7729"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19639"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30146"
			[results]
				chance="70"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="15"
				y="12"
			[/destination]
		[/attack]
		[checksum]
			value="z54hQcHIKCqazPhDMBRJF.vsiidvT7KRAnDMQwvQsNMSRHxkKVNm.Pr+7Wj3HCX6nqH2<-RQgYtbzGAD-dk7l5sQksly+sONaEZn6uVxicf8><W0b7z.Eu7C>J1u2vsU"
			x="14"
			y="12"
		[/checksum]
		[checksum]
			value="khsiroz+23RIv5Dl<xlOrPISnDNKzqAkBgTpVyDQSVOzqOk42.R7VtgpdUag7d3BwlZ>,Os8F>3n,FfFV<1vZJlEj5ISJisQ0ID5JLw<-QF9FN91q9Q1SE-mVFOW3gJh"
			x="15"
			y="12"
		[/checksum]
		[random]
			value="25727"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26728"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26262"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10940"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5412"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="11"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[fire_event]
			raise="side turn"
		[/fire_event]
	[/command]
	[command]
		[move]
			[source]
				x="1"
				y="7"
			[/source]
			[destination]
				x="6"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/attack]
		[checksum]
			value="LNiL+HDE+SFK+M-.qnM354IBNvDaPrrGOPu,PA6t9JkK5gfSLlZs,I9KsFD.YA3ptkt9nnFqwBMiKQ<xMCy.svDCzQgokbR<Ka<EgGOt1Ybdzj9rwG>EzhJohs<FWMQr"
			x="6"
			y="8"
		[/checksum]
		[checksum]
			value="kIyK4GxyRN7ZCcztNq,LQz-VQv-bPdZcIctdnmDps4Ppjk+LR8optJU>FHQHD0M4Bbv5bV2Rf<A<Wi3<Qn3EpNZ615Pz9RWPBW1iO4EpcmC9oe+5RSXZGMsTbyvjO.wn"
			x="7"
			y="8"
		[/checksum]
		[random]
			value="20980"
		[/random]
		[random]
			value="22955"
		[/random]
		[random]
			value="11808"
		[/random]
		[random]
			value="28004"
		[/random]
		[random]
			value="15195"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19121"
			[results]
				chance="70"
				damage="13"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="1"
				y="8"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/attack]
		[checksum]
			value="JvntpQnhNkRHSPAhurNrmlQa+Cd<8V4oPo90r,lf33uiaOn7oOViWoLzqrA9KYeMsLgt8cyCVaowlth3<uml0-TX22knhgGv9fF.vc2Ts>wQ<KzAQ.l-7hc,l4,y.Pe-"
			x="7"
			y="9"
		[/checksum]
		[checksum]
			value="HA3QwnvqZzY3xJHQgFFO>FqR4+Me+8P1Ieb7mhPqaAAhElV4igSBxnecISM1P>B9w1auomA>>dodS7+Oa<CRQ6J8pmqz4yqKfq0rJ58OUX8c+aviEDYPLczIx+M3zyN8"
			x="7"
			y="8"
		[/checksum]
		[random]
			value="30175"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11587"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29047"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20061"
		[/random]
	[/command]
	[command]
		[random_number]
			value="8"
		[/random_number]
	[/command]
[/replay]
[snapshot]
	campaign_define="CAMPAIGN_DOGS_OF_WAR"
	campaign_type="scenario"
	current_tod="0"
	difficulty="NORMAL"
	id="1_Coming_Home"
	label="Coming Home"
	map_data="Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     , Gg     , Ff     , Gg     , Ff     , Gg     , Ff     , Ff     , Ff     , Gg     , Ff     , Gg     , Ff     
Gg     , Gg     , Gg     , Ff     , Gg     , Gg     , Gg     , Gg     , Ff     , Ff     , Ff     , Ff     , Hh     , Hh     , Ff     , Ff     , Ff     , Ff     , Hh     , Ff     
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     , Gg     , Hh     , Hh     , Fet    , Ff     , Ff     , Ff     , Hh     , Ff     
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     , Ff     , Fet    , Ff     , Ff     , Fet    
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Re     , Re     , Gg     , Ff     , Gg     , Gg     , Hh     , Gg     , Ff     , Hh     , Ff     , Ff     , Ff     
1 Re   , Re     , Gg     , Re     , Ff     , Re     , Re     , Fet    , Rfvs   , Rfvs   , Rfvs   , Gg     , Hh     , Ce     , Hh     , Gg     , Hh     , Gg     , Ff     , Ff     
Gg     , Gg     , Re     , Gg     , Re     , Gg     , Re     , Re     , Gg     , Gg     , Gg     , Rfvs   , Hh     , Hh     , Hh     , Gg     , Gg     , Gg     , Ff     , Ff     
Gg     , Gg     , Ff     , Gg     , Gg     , Rfvs   , Gg     , Ff     , Re     , Re     , Rfvs   , Gg     , Gg     , Ff     , Gg     , Gg     , Rfvs   , Rfvs   , Gg     , Gg     
Gg     , Gg     , Gg     , Gg     , Gg     , Rfvs   , Rfvs   , Gg     , Rfvs   , Gg     , Re     , Re     , Re     , Re     , Re     , Gg     , Rfvs   , Gg     , Gg     , Gg     
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Rfvs   , Gg     , Rfvs   , Ff     , Re     , Gg     , Gg     , Gg     , Re     , Ff     , Gg     , Gg     , Gg     , 2 Ff   
Gg     , Hh     , Gg     , Gg     , Gg     , Gg     , Gg     , Re     , Re     , Re     , Re     , Re     , Vhg    , Re     , Re     , Gg     , Gg     , Gg     , Gg     , Gg     
Hh     , Hh     , Gg     , Gg     , Gg     , Re     , Re     , Rfvs   , Rfvs   , Rfvs   , Vhg    , Ff     , Re     , Gg     , Gg     , Rfvs   , Rfvs   , Rfvs   , Gg     , Gg     
Hh     , Ss     , Ww     , Gg     , Gg     , Vhg    , Ff     , Gg     , Rfvs   , Gg     , Gg     , Re     , Re     , Gg     , Rfvs   , Rfvs   , Rfvs   , Gg     , Gg     , Ff     
Hh     , Ff     , Ww     , Gg     , Rfvs   , Rfvs   , Gg     , Gg     , Gg     , Gg     , Gg     , Vhg    , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     
Ff     , Ff     , Gg     , Gg     , Rfvs   , Rfvs   , Gg     , Gg     , Gg     , Gg     , Rfvs   , Rfvs   , Gg     , Ff     , Gg     , Ww     , Gg     , Gg     , Ff     , Ff     
Ff     , Ss     , Gg     , Gg     , Ss     , Ww     , Gg     , Gg     , Gg     , Gg     , Rfvs   , Rfvs   , Ff     , Ff     , Ff     , Ww     , Ww     , Ff     , Ff     , Ff     
Ff     , Ww     , Ww     , Ww     , Ww     , Ss     , Ww     , Ww     , Ss     , Ww     , Gg     , Gg     , Gg     , Ff     , Ff     , Ss     , Ff     , Ff     , Ff     , Ff     
Ww     , Ss     , Hh     , Hh     , Ss     , Ss     , Hh     , Ss     , Ww     , Hh     , Ww     , Ww     , Ss     , Ff     , Ff     , Ff     , Ss     , Wo     , Ww     , Ww     
Hh     , Hh     , Ss     , Ff     , Ss     , Ff     , Hh     , Hh     , Ss     , Ff     , Ss     , Ss     , Ww     , Wo     , Wo     , Wo     , Wo     , Hh     , Ff     , Ff     
Hh     , Ff     , Ff     , Ff     , Hh     , Ff     , Hh     , Hh     , Ff     , Ff     , Ss     , Hh     , Ff     , Ff     , Ff     , Ff     , Ff     , Ff     , Ff     , Ff     
"
#textdomain wesnoth-Dogs_Of_War
	name=_ "Coming Home"
	next_scenario="2_Into_The_War"
	playing_team="0"
	scenario="1_Coming_Home"
	snapshot="yes"
	turn_at="8"
	turns="10"
	unit_wml_ids="Cavalryman,Dark Sorcerer,Dragoon,Footpad,Ghost,Goblin Impaler,Goblin Knight,Goblin Rouser,Goblin Spearman,Peasant,Poacher,Thug,White Mage,Wolf,Wolf Rider"
	version="1.3.1"
	[side]
		action_bonus_count="2"
		colour="1"
		controller="human"
		countdown_time="0"
		current_player="The Count"
		description="The Count"
		fog="no"
		gold="-220"
		income="-2"
		leader_value="3.000000"
		no_leader="yes"
		objectives="*" + 
			#textdomain wesnoth
_ "Victory:" + 
			"

@Secure a place to rest for your troop. Keep intact as many buildings as possible.
*" + 
			_ "Defeat:" + 
			"

#Death of the count
#Death of Lenny
#Time runs out
"
		objectives_changed="no"
		persistent="1"
		recruitment_pattern="fighter,fighter,archer"
		save_id="The Count"
		share_maps="yes"
		share_view="no"
		shroud="no"
		side="1"
		team_name="Mercenaries"
		user_team_name="Mercenaries"
		village_gold="1"
		village_value="1.000000"
		villages_per_scout="4"
		[unit]
			advances_to="Dragoon"
			advanceto="Dragoon"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			description="Cavalryman-78836"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="45"
			id="Cavalryman"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="8"
			race="human"
			resting="yes"
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="loyal"
			usage="scout"
			value="17"
			x="1"
			y="5"
			zoc="1"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				blade="70"
				cold="80"
				fire="100"
				holy="80"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="10%"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="3"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Cavalier"
			advanceto="Cavalier"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			controller="human"
			cost="34"
			description="The Count"
			die_sound="horse-die.ogg"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			gold="0"
			goto_x="0"
			goto_y="0"
			hitpoints="53"
			id="Dragoon"
			image="units/human-loyalists/dragoon.png"
			income="-2"
			language_name=_ "Dragoon"
			level="2"
			max_attacks="1"
			max_experience="95"
			max_hitpoints="53"
			max_moves="9"
			movement="9"
			movement_type="mounted"
			moves="9"
			race="human"
			resting="yes"
			role="count"
			side="1"
			team_name="Mercenaries"
			type="Dragoon"
			undead_variation="mounted"
			unrenamable="no"
			unrenameable="yes"
			upkeep="loyal"
			usage="scout"
			user_description="Carl Albrecht"
			value="34"
			x="1"
			y="6"
			zoc="2"
			[unit]
				desription="Lenny"
				role="wizard"
				type="Dark Sorcerer"
				unrenameable="yes"
				upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
				user_description=_ "Lenny"
				x="1"
				y="7"
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-10%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				description="Sgt. Scheppke"
				role="seregant"
				type="Cavalryman"
				unrenameable="yes"
				upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
				user_description=_ "Sgt. Scheppke"
				x="2"
				y="6"
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
					[trait]
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				random_traits="yes"
				type="Cavalryman"
				upkeep="loyal"
				x="1"
				y="5"
			[/unit]
			[unit]
				random_traits="yes"
				type="Cavalryman"
				upkeep="loyal"
				x="2"
				y="5"
			[/unit]
			[unit]
				random_traits="yes"
				type="Cavalryman"
				upkeep="loyal"
				x="2"
				y="7"
			[/unit]
			[unit]
				random_traits="yes"
				type="Cavalryman"
				upkeep="loyal"
				x="1"
				y="8"
			[/unit]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				blade="70"
				cold="80"
				fire="100"
				holy="80"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				icon="attacks/sword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="12"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			advanceto="Dragoon"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			description="Cavalryman-78841"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="34"
			id="Cavalryman"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="9"
			race="human"
			resting="yes"
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="loyal"
			usage="scout"
			value="17"
			x="2"
			y="5"
			zoc="1"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				blade="70"
				cold="80"
				fire="100"
				holy="80"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-10%"
					[/effect]
				[/trait]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			advanceto="Dragoon"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			description="Sgt. Scheppke"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="39"
			id="Cavalryman"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="8"
			race="human"
			resting="yes"
			role="seregant"
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			unrenamable="no"
			unrenameable="yes"
			upkeep="loyal"
			usage="scout"
			user_description="Sgt. Scheppke"
			value="17"
			x="2"
			y="6"
			zoc="1"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				blade="70"
				cold="80"
				fire="100"
				holy="80"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			advanceto="Dragoon"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			description="Cavalryman-78845"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="39"
			id="Cavalryman"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="8"
			race="human"
			resting="yes"
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="loyal"
			usage="scout"
			value="17"
			x="2"
			y="7"
			zoc="1"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				blade="70"
				cold="80"
				fire="100"
				holy="80"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Lich,Necromancer"
			advanceto="Lich,Necromancer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="32"
			description="Dark Sorcerer-78826"
			desription="Lenny"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="1"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="43"
			id="Dark Sorcerer"
			image="units/undead-necromancers/dark-sorcerer.png"
			language_name=_ "Dark Sorcerer"
			level="2"
			max_attacks="1"
			max_experience="90"
			max_hitpoints="48"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			resting="yes"
			role="wizard"
			side="1"
			type="Dark Sorcerer"
			unrenamable="no"
			unrenameable="yes"
			upkeep="loyal"
			usage="mixed fighter"
			user_description="Lenny"
			value="32"
			x="6"
			y="8"
			zoc="2"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				blade="100"
				cold="100"
				fire="100"
				holy="80"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				icon="attacks/dark-missile.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description=_ "Magical:
This attack always has a 70% chance to hit."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-10%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			advanceto="Dragoon"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="17"
			description="Cavalryman-78849"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="45"
			id="Cavalryman"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="0"
			race="human"
			resting="yes"
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="loyal"
			usage="scout"
			value="17"
			x="7"
			y="9"
			zoc="1"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				blade="70"
				cold="80"
				fire="100"
				holy="80"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="10%"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="3"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-261928"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost.png"
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="7"
			race="undead"
			resting="yes"
			side="1"
			type="Ghost"
			unrenamable="no"
			upkeep="loyal"
			usage="scout"
			value="20"
			x="13"
			y="9"
			zoc="1"
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				blade="50"
				cold="30"
				fire="90"
				holy="160"
				impact="50"
				pierce="50"
			[/resistance]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="holy"
				[specials]
					[drains]
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					description=_ "Immune to poison"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-332118"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost.png"
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="7"
			race="undead"
			resting="yes"
			side="1"
			type="Ghost"
			unrenamable="no"
			upkeep="loyal"
			usage="scout"
			value="20"
			x="16"
			y="11"
			zoc="1"
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				blade="50"
				cold="30"
				fire="90"
				holy="160"
				impact="50"
				pierce="50"
			[/resistance]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="holy"
				[specials]
					[drains]
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					description=_ "Immune to poison"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		colour="2"
		controller="ai"
		countdown_time="0"
		current_player="Ghark"
		description="Ghark"
		fog="no"
		gold="0"
		income="-2"
		leader_value="3.000000"
		no_leader="yes"
		objectives="*" + 
			_ "Victory:" + 
			"

@Secure a place to rest for your troop. Keep intact as many buildings as possible.
*" + 
			_ "Defeat:" + 
			"

#Death of the count
#Death of Lenny
#Time runs out
"
		objectives_changed="yes"
		persistent="0"
		recruitment_pattern="fighter,fighter,archer"
		save_id="Ghark"
		share_maps="yes"
		share_view="no"
		shroud="no"
		side="2"
		team_name="Greenskins"
		user_team_name="Greenskins"
		village_gold="1"
		village_value="1.000000"
		villages_per_scout="4"
		[unit]
			advanceto="null"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			description="Wolf-377180"
			die_sound="wolf-die.wav"
			experience="0"
			facing="ne"
			flying="no"
			gender="male"
			gender_id="male"
			get_hit_sound="wolf-hit.wav"
			goto_x="0"
			goto_y="0"
			hitpoints="30"
			id="Wolf"
			image="neutral-wolf.png"
			image_moving="neutral-wolf-moving.png"
#textdomain wesnoth-Flight_Freedom
			language_name=_ "Wolf"
			level="1"
			max_attacks="1"
			max_experience="100"
			max_hitpoints="30"
			max_moves="9"
			movement="9"
			movement_type="smallfoot"
			moves="9"
			race="monster"
			resting="no"
			side="2"
			translations="data/campaigns/Flight_Freedom_1_3/translations"
			type="Wolf"
			unrenamable="no"
			upkeep="loyal"
			usage="fighter"
			value="17"
			x="9"
			y="2"
			zoc="1"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +" + 
					" 3" + 
					_ ", MAX XP +25%"
				icon="misc/icon-amla-tough.png"
				id="tough_3"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					increase="3"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="25%"
				[/effect]
			[/advancement]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				blade="100"
				cold="100"
				fire="100"
				holy="80"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				name="bite"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="5"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			description="Wolf-377176"
			die_sound="wolf-die.wav"
			experience="0"
			facing="ne"
			flying="no"
			gender="male"
			gender_id="male"
			get_hit_sound="wolf-hit.wav"
			goto_x="0"
			goto_y="0"
			hitpoints="30"
			id="Wolf"
			image="neutral-wolf.png"
			image_moving="neutral-wolf-moving.png"
#textdomain wesnoth-Flight_Freedom
			language_name=_ "Wolf"
			level="1"
			max_attacks="1"
			max_experience="100"
			max_hitpoints="30"
			max_moves="9"
			movement="9"
			movement_type="smallfoot"
			moves="9"
			race="monster"
			resting="no"
			side="2"
			translations="data/campaigns/Flight_Freedom_1_3/translations"
			type="Wolf"
			unrenamable="no"
			upkeep="loyal"
			usage="fighter"
			value="17"
			x="11"
			y="2"
			zoc="1"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +" + 
					" 3" + 
					_ ", MAX XP +25%"
				icon="misc/icon-amla-tough.png"
				id="tough_3"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					increase="3"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="25%"
				[/effect]
			[/advancement]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				blade="100"
				cold="100"
				fire="100"
				holy="80"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				name="bite"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="5"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		colour="3"
		controller="ai"
		countdown_time="0"
		current_player="Priest"
		description="Priest"
		fog="no"
		gold="0"
		income="-2"
		leader_value="3.000000"
		no_leader="yes"
		objectives="*" + 
			_ "Victory:" + 
			"

@Secure a place to rest for your troop. Keep intact as many buildings as possible.
*" + 
			_ "Defeat:" + 
			"

#Death of the count
#Death of Lenny
#Time runs out
"
		objectives_changed="yes"
		persistent="0"
		recruitment_pattern="fighter,fighter,archer"
		save_id="Priest"
		share_maps="yes"
		share_view="no"
		shroud="no"
		side="3"
		team_name="Village"
		user_team_name="Village"
		village_gold="0"
		village_value="1.000000"
		villages_per_scout="4"
		[village]
			x="6"
			y="13"
		[/village]
		[village]
			x="11"
			y="12"
		[/village]
		[village]
			x="12"
			y="14"
		[/village]
		[village]
			x="13"
			y="11"
		[/village]
		[unit]
			advances_to="Bandit"
			advanceto="Bandit"
			ai_special="guardian"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			description="Thug-79167"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="14"
			id="Thug"
			image="units/human-outlaws/thug.png"
			language_name=_ "Thug"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="32"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			profile="portraits/Jason_Lutes/human-thug.png"
			race="human"
			resting="no"
			role="escort"
			side="3"
			type="Thug"
			unrenamable="no"
			upkeep="loyal"
			usage="fighter"
			value="13"
			x="11"
			y="12"
			zoc="1"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				blade="100"
				cold="100"
				fire="100"
				holy="80"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				guardian="yes"
			[/status]
			[attack]
				damage="5"
				name="club"
				number="4"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-10%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="10%"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="3"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Mage of Light"
			advanceto="Mage of Light"
			ai_special="guardian"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			cost="40"
			description="Priest"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			gold="0"
			goto_x="0"
			goto_y="0"
			hitpoints="32"
			id="White Mage"
			image="units/human-magi/white-mage.png"
			income="-2"
			language_name=_ "White Mage"
			level="2"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="32"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			resting="no"
			role="priest"
			side="3"
			team_name="Mercenaries"
			type="White Mage"
			unrenamable="no"
			upkeep="loyal"
			usage="healer"
			user_description="Reverend"
			value="40"
			village_gold="0"
			x="12"
			y="6"
			zoc="2"
			[unit]
				ai_special="guardian"
				random_traits="yes"
				role="sentry"
				type="Poacher"
				upkeep="loyal"
				x="14"
				y="6"
			[/unit]
			[unit]
				ai_special="guardian"
				random_traits="yes"
				role="escort"
				type="Thug"
				upkeep="loyal"
				x="16"
				y="18"
			[/unit]
			[unit]
				ai_special="guardian"
				random_traits="yes"
				role="escort"
				type="Thug"
				upkeep="loyal"
				x="15"
				y="16"
			[/unit]
			[unit]
				ai_special="guardian"
				random_traits="yes"
				role="escort"
				type="Footpad"
				upkeep="loyal"
				x="12"
				y="14"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="15"
				y="12"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="16"
				y="11"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="16"
				y="10"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="16"
				y="8"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="13"
				y="8"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="14"
				y="8"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="13"
				y="10"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="14"
				y="10"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="13"
				y="11"
			[/unit]
			[unit]
				random_traits="yes"
				type="Peasant"
				upkeep="loyal"
				x="12"
				y="12"
			[/unit]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description=_ "Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					id="healing"
					name=_ "heals +8"
					poison="slowed"
					value="8"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description=_ "Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					id="curing"
					name=_ "cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				blade="100"
				cold="100"
				fire="100"
				holy="60"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				guardian="yes"
			[/status]
			[attack]
				damage="6"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				name="lightbeam"
				number="4"
				range="ranged"
				type="holy"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description=_ "Magical:
This attack always has a 70% chance to hit."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		name=_ "Dusk"
		red="0"
	[/time]
	[event]
		first_time_only="no"
		name="attack_end"
		[set_variable]
			name="unit.experience"
			value="0"
		[/set_variable]
		[unstore_unit]
			advance="false"
			variable="unit"
		[/unstore_unit]
		[store_unit]
			variable="su"
			[filter]
				x="$x2"
				y="$y2"
			[/filter]
		[/store_unit]
		[set_variable]
			name="su.experience"
			value="0"
		[/set_variable]
		[unstore_unit]
			advance="false"
			variable="su"
		[/unstore_unit]
	[/event]
	[event]
		name="capture"
		[filter]
			side="1"
		[/filter]
		[if]
			[have_unit]
				description="Ghark"
			[/have_unit]
			[have_unit]
				role="priest"
			[/have_unit]
			[variable]
				name="village_hostile"
				numerical_equals="0"
			[/variable]
			[then]
				[if]
					[not]
						[variable]
							equals="The Count"
							name="unit.description"
						[/variable]
					[/not]
					[then]
						[message]
#textdomain wesnoth-Dogs_Of_War
							message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
							role="priest"
						[/message]
						[modify_side]
							side="3"
							team_name="Village"
						[/modify_side]
					[/then]
					[else]
						[message]
							description="Priest"
							message=_ "What are you doing? How can you enter our homes in a time like this?"
						[/message]
						[message]
							description="The Count"
							message=_ "I can do what I like old man, I'm saving your wrinkled ass if you didn't notice yet."
						[/message]
						[message]
							description="Priest"
							message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
						[/message]
						[modify_side]
							side="3"
							team_name="Village"
						[/modify_side]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		first_time_only="no"
		name="capture"
		[filter]
			side="1"
		[/filter]
		[terrain]
			letter="Gg"
			x="$x1"
			y="$y1"
		[/terrain]
		[item]
			image="terrain/village/human-tile.png"
			x="$x1"
			y="$y1"
		[/item]
	[/event]
	[event]
		first_time_only="no"
		name="capture"
		[filter]
			side="2"
		[/filter]
		[terrain]
			letter="Gg"
			x="$x1"
			y="$y1"
		[/terrain]
		[item]
			image="scenery/village-human-burned2.png"
			x="$x1"
			y="$y1"
		[/item]
		[store_side]
			side="1"
			variable="mercs"
		[/store_side]
		[set_variable]
			add="-20"
			name="mercs.gold"
		[/set_variable]
		[modify_side]
			gold="$mercs.gold"
			side="1"
		[/modify_side]
		[clear_variable]
			name="mercs"
		[/clear_variable]
	[/event]
	[event]
		name="die"
		[filter]
			type="Cavalryman"
		[/filter]
		[set_variable]
			add="-1"
			name="cavalry_saved"
		[/set_variable]
	[/event]
	[event]
		first_time_only="no"
		name="die"
		[filter]
			[not]
				side="1"
			[/not]
			[not]
				level="0"
			[/not]
		[/filter]
		[set_variable]
			name="random"
			random="0..10"
		[/set_variable]
		[if]
			[variable]
				less_than="3"
				name="random"
			[/variable]
			[then]
				[unit]
					side="1"
					type="Ghost"
					upkeep="loyal"
					x="$x1"
					y="$y1"
				[/unit]
			[/then]
			[else]
				[if]
					[variable]
						name="random"
						numerical_equals="3"
					[/variable]
					[then]
						[unit]
							side="1"
							type="Skeleton"
							upkeep="loyal"
							x="$x1"
							y="$y1"
						[/unit]
					[/then]
					[else]
						[if]
							[variable]
								name="random"
								numerical_equals="4"
							[/variable]
							[then]
								[unit]
									side="1"
									type="Skeleton Archer"
									upkeep="loyal"
									x="$x1"
									y="$y1"
								[/unit]
							[/then]
						[/if]
					[/else]
				[/if]
			[/else]
		[/if]
	[/event]
	[event]
		name="die"
		[filter]
			role="priest"
		[/filter]
		[if]
			[have_unit]
				description="Ghark"
			[/have_unit]
			[then]
				[message]
					message=_ "They killed the priest! Reverend has fallen, we're doomed!"
					side="3"
				[/message]
				[message]
					message=_ "Seems that the holy grumbler got killed"
					role="wizard"
				[/message]
				[message]
					message=_ "Doesn't matter, at least we won't have to worry with asking permission any more."
					role="count"
				[/message]
			[/then]
			[else]
				[clear_variable]
					name="village_hostile"
				[/clear_variable]
				[message]
					message=_ "Village secured Carl. Want anything else done?"
					role="wizard"
				[/message]
				[message]
					message=_ "Tell the men to put down the fires. They can have some rest then."
					role="count"
				[/message]
				[message]
					message=_ "And put a guard in that guardpoint, we don't want to be suprised."
					role="count"
				[/message]
				[store_side]
					side="1"
					variable="mercs"
				[/store_side]
				[set_variable]
					add="300"
					name="mercs.gold"
				[/set_variable]
				[set_variable]
					name="modif_gold"
					value="$mercs.gold"
				[/set_variable]
				[set_variable]
					divide="4"
					name="modif_gold"
				[/set_variable]
				[set_variable]
					add="$modif_gold"
					name="mercs.gold"
				[/set_variable]
				[modify_side]
					gold="$mercs.gold"
					side="1"
				[/modify_side]
				[clear_variable]
					name="mercs"
				[/clear_variable]
				[clear_variable]
					name="modif_gold"
				[/clear_variable]
				[endlevel]
					bonus="no"
					result="victory"
				[/endlevel]
			[/else]
		[/if]
	[/event]
	[event]
		name="die"
		[filter]
			role="count"
		[/filter]
		[message]
#textdomain Wesnoth-Dogs-Of-War
			message=_ "Cursed fate... (*cough*)... To be so... close... and... (*cough*)"
			role="count"
		[/message]
		[message]
			message=_ "After the death of their commander mercenaries fought to the end. They were profesionals after all. But without Albrecht the goal that kept them together dissapeared, and they soon dispersed to vanish from the pages of history."
			speaker="narrator"
		[/message]
		[endlevel]
			result="defeat"
		[/endlevel]
	[/event]
	[event]
		name="die"
		[filter]
			role="wizard"
		[/filter]
		[message]
			message=_ "Ugh... Now that's... suprisingly... painful..."
			role="wizard"
		[/message]
		[message]
			message=_ "After death of Lenny count's plans went into complete dissaray. He wanted to achieve much, but he knew well enough he couldn't do it without a wizard. And thus the story ended. With defeat."
			speaker="narrator"
		[/message]
		[endlevel]
			result="defeat"
		[/endlevel]
	[/event]
	[event]
		first_time_only="no"
		name="die"
		[store_unit]
			variable="su"
			[filter]
				x="$x2"
				y="$y2"
			[/filter]
		[/store_unit]
		[set_variable]
			name="su.experience"
			value="0"
		[/set_variable]
		[unstore_unit]
			advance="false"
			variable="su"
		[/unstore_unit]
	[/event]
	[event]
		name="moveto"
		[filter]
			side="1"
			x="14-15"
			y="17-18"
		[/filter]
		[if]
			[variable]
				name="village_hostile"
				numerical_equals="1"
			[/variable]
			[variable]
				name="trees_scouted"
				numerical_equals="0"
			[/variable]
			[then]
				[if]
					[not]
						[variable]
							equals="The Count"
							name="unit.description"
						[/variable]
					[/not]
					[then]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
#textdomain wesnoth-Dogs_Of_War
							message=_ "It's a bunch of kids! They must have hidden them from goblins!"
							speaker="unit"
						[/message]
						[message]
							message=_ "No witnesses. Lenny, deal with it, but without cruelty. We are civilized."
							role="count"
						[/message]
						[message]
							message=_ "Sure Carl. Whatever you want."
							role="wizard"
						[/message]
					[/then]
					[else]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
							message=_ "Lenny, we have some children here. Deal with them, but no cruelty please."
							role="count"
						[/message]
						[message]
							message=_ "No witnesses, eh? Allright, as you wish Carl."
							role="wizard"
						[/message]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		name="moveto"
		[filter]
			side="2"
			x="14-15"
			y="17-18"
		[/filter]
		[if]
			[variable]
				name="trees_scouted"
				numerical_equals="0"
			[/variable]
			[then]
				[if]
					[not]
						[variable]
							equals="Ghark"
							name="unit.description"
						[/variable]
					[/not]
					[then]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
							message=_ "Found the little 'uns!"
							speaker="unit"
						[/message]
						[message]
							description="Ghark"
							message=_ "Alive! Want 'em alive! They'll fetch much gold!"
						[/message]
						[message]
							message=_ "No! The children!"
							role="priest"
						[/message]
					[/then]
					[else]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
							description="Ghark"
							message=_ "Little 'uns! Oh joy! You'll fetch much coin!"
						[/message]
						[message]
							message=_ "No! The children!"
							role="priest"
						[/message]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		name="time over"
		[message]
			message=_ "You dare to call yourselves proffesionals?. Gentelmen, we're withdrawing. And you may start looking for new employer."
			role="count"
		[/message]
		[endlevel]
			result="defeat"
		[/endlevel]
	[/event]
	[item]
		image="scenery/village-human-burned2.png"
		x="7"
		y="8"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="10"
		y="5"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="10"
		y="9"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="12"
		y="8"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="12"
		y="10"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="13"
		y="8"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="13"
		y="10"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="14"
		y="10"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="15"
		y="12"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="16"
		y="8"
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		x="16"
		y="11"
	[/item]
	[variables]
		random="8"
		side_number="1"
		turn_number="8"
		x1="7"
		x2="7"
		y1="8"
		y2="9"
		[su]
			advances_to="Dragoon"
			advanceto="Dragoon"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="17"
			description="Cavalryman-78849"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="45"
			id="Cavalryman"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="0"
			race="human"
			resting="yes"
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="loyal"
			usage="scout"
			value="17"
			x="7"
			y="9"
			zoc="1"
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				blade="70"
				cold="80"
				fire="100"
				holy="80"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="10%"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="3"
					[/effect]
				[/trait]
			[/modifications]
		[/su]
	[/variables]
	[player]
		gold="-1000000"
		save_id="The Count"
	[/player]
[/snapshot]
[replay_start]
	id="1_Coming_Home"
	map_data="Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     , Gg     , Ff     , Gg     , Ff     , Gg     , Ff     , Ff     , Ff     , Gg     , Ff     , Gg     , Ff     
Gg     , Gg     , Gg     , Ff     , Gg     , Gg     , Gg     , Gg     , Ff     , Ff     , Ff     , Ff     , Hh     , Hh     , Ff     , Ff     , Ff     , Ff     , Hh     , Ff     
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     , Gg     , Hh     , Hh     , Fet    , Ff     , Ff     , Ff     , Hh     , Ff     
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     , Ff     , Fet    , Ff     , Ff     , Fet    
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Re     , Re     , Vhg    , Ff     , Gg     , Gg     , Hh     , Gg     , Ff     , Hh     , Ff     , Ff     , Ff     
1 Re   , Re     , Gg     , Re     , Ff     , Re     , Re     , Fet    , Rfvs   , Rfvs   , Rfvs   , Gg     , Hh     , Ce     , Hh     , Gg     , Hh     , Gg     , Ff     , Ff     
Gg     , Gg     , Re     , Gg     , Re     , Gg     , Re     , Re     , Gg     , Gg     , Gg     , Rfvs   , Hh     , Hh     , Hh     , Gg     , Gg     , Gg     , Ff     , Ff     
Gg     , Gg     , Ff     , Gg     , Gg     , Rfvs   , Vhg    , Ff     , Re     , Re     , Rfvs   , Vhg    , Vhg    , Ff     , Gg     , Vhg    , Rfvs   , Rfvs   , Gg     , Gg     
Gg     , Gg     , Gg     , Gg     , Gg     , Rfvs   , Rfvs   , Gg     , Rfvs   , Vhg    , Re     , Re     , Re     , Re     , Re     , Gg     , Rfvs   , Gg     , Gg     , Gg     
Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Rfvs   , Gg     , Rfvs   , Ff     , Re     , 3 Vhg  , Vhg    , Vhg    , Re     , Ff     , Gg     , Gg     , Gg     , 2 Ff   
Gg     , Hh     , Gg     , Gg     , Gg     , Gg     , Gg     , Re     , Re     , Re     , Re     , Re     , Vhg    , Re     , Re     , Vhg    , Gg     , Gg     , Gg     , Gg     
Hh     , Hh     , Gg     , Gg     , Gg     , Re     , Re     , Rfvs   , Rfvs   , Rfvs   , Vhg    , Ff     , Re     , Gg     , Vhg    , Rfvs   , Rfvs   , Rfvs   , Gg     , Gg     
Hh     , Ss     , Ww     , Gg     , Gg     , Vhg    , Ff     , Gg     , Rfvs   , Gg     , Gg     , Re     , Re     , Gg     , Rfvs   , Rfvs   , Rfvs   , Gg     , Gg     , Ff     
Hh     , Ff     , Ww     , Gg     , Rfvs   , Rfvs   , Gg     , Gg     , Gg     , Gg     , Gg     , Vhg    , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Gg     , Ff     
Ff     , Ff     , Gg     , Gg     , Rfvs   , Rfvs   , Gg     , Gg     , Gg     , Gg     , Rfvs   , Rfvs   , Gg     , Ff     , Gg     , Ww     , Gg     , Gg     , Ff     , Ff     
Ff     , Ss     , Gg     , Gg     , Ss     , Ww     , Gg     , Gg     , Gg     , Gg     , Rfvs   , Rfvs   , Ff     , Ff     , Ff     , Ww     , Ww     , Ff     , Ff     , Ff     
Ff     , Ww     , Ww     , Ww     , Ww     , Ss     , Ww     , Ww     , Ss     , Ww     , Gg     , Gg     , Gg     , Ff     , Ff     , Ss     , Ff     , Ff     , Ff     , Ff     
Ww     , Ss     , Hh     , Hh     , Ss     , Ss     , Hh     , Ss     , Ww     , Hh     , Ww     , Ww     , Ss     , Ff     , Ff     , Ff     , Ss     , Wo     , Ww     , Ww     
Hh     , Hh     , Ss     , Ff     , Ss     , Ff     , Hh     , Hh     , Ss     , Ff     , Ss     , Ss     , Ww     , Wo     , Wo     , Wo     , Wo     , Hh     , Ff     , Ff     
Hh     , Ff     , Ff     , Ff     , Hh     , Ff     , Hh     , Hh     , Ff     , Ff     , Ss     , Hh     , Ff     , Ff     , Ff     , Ff     , Ff     , Ff     , Ff     , Ff     
"
#textdomain wesnoth-Dogs_Of_War
	name=_ "Coming Home"
	next_scenario="2_Into_The_War"
	turns="10"
	[time]
		blue="-20"
		darker="first_watch"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lighter="afternoon"
#textdomain wesnoth
		name=_ "Dusk"
	[/time]
	[set_variable]
		name="village_hostile"
		value="0"
	[/set_variable]
	[set_variable]
		name="trees_scouted"
		value="0"
	[/set_variable]
	[set_variable]
		name="cavalry_saved"
		value="5"
	[/set_variable]
	[side]
		canrecruit="1"
		controller="human"
		description="The Count"
		gold="0"
		income="-2"
		role="count"
		side="1"
		team_name="Mercenaries"
		type="Dragoon"
		unrenameable="yes"
		upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
		user_description=_ "Carl Albrecht"
		[unit]
			desription="Lenny"
			role="wizard"
			type="Dark Sorcerer"
			unrenameable="yes"
			upkeep="loyal"
			user_description=_ "Lenny"
			x="1"
			y="7"
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-10%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Sgt. Scheppke"
			role="seregant"
			type="Cavalryman"
			unrenameable="yes"
			upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
			user_description=_ "Sgt. Scheppke"
			x="2"
			y="6"
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			random_traits="yes"
			type="Cavalryman"
			upkeep="loyal"
			x="1"
			y="5"
		[/unit]
		[unit]
			random_traits="yes"
			type="Cavalryman"
			upkeep="loyal"
			x="2"
			y="5"
		[/unit]
		[unit]
			random_traits="yes"
			type="Cavalryman"
			upkeep="loyal"
			x="2"
			y="7"
		[/unit]
		[unit]
			random_traits="yes"
			type="Cavalryman"
			upkeep="loyal"
			x="1"
			y="8"
		[/unit]
	[/side]
	[side]
		canrecruit="1"
		description="Ghark"
		gold="0"
		income="-2"
		side="2"
		team_name="Greenskins"
		type="Goblin Rouser"
		upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
		user_description=_ "Ghark"
		[modifications]
			movement="0"
			[trait]
#textdomain wesnoth
				female_name=_ "female^strong"
				id="strong"
				male_name=_ "strong"
				[effect]
					apply_to="attack"
					increase_damage="1"
					range="melee"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
				[/effect]
			[/trait]
		[/modifications]
		[unit]
			random_traits="yes"
			type="Goblin Impaler"
			upkeep="loyal"
			x="20"
			y="11"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Impaler"
			upkeep="loyal"
			x="20"
			y="9"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Impaler"
			upkeep="loyal"
			x="20"
			y="14"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Impaler"
			upkeep="loyal"
			x="20"
			y="6"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Impaler"
			upkeep="loyal"
			x="19"
			y="5"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="11"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="10"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="9"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="12"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="20"
			y="13"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="14"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="15"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="18"
			y="5"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="6"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="19"
			y="7"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="20"
			y="7"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="18"
			y="4"
		[/unit]
		[unit]
			random_traits="yes"
			type="Goblin Spearman"
			upkeep="loyal"
			x="20"
			y="5"
		[/unit]
	[/side]
	[side]
		ai_special="guardian"
		canrecruit="1"
		description="Priest"
		gold="0"
		income="-2"
		random_traits="yes"
		role="priest"
		side="3"
		team_name="Mercenaries"
		type="White Mage"
		upkeep="loyal"
#textdomain wesnoth-Dogs_Of_War
		user_description=_ "Reverend"
		village_gold="0"
		[unit]
			ai_special="guardian"
			random_traits="yes"
			role="sentry"
			type="Poacher"
			upkeep="loyal"
			x="14"
			y="6"
		[/unit]
		[unit]
			ai_special="guardian"
			random_traits="yes"
			role="escort"
			type="Thug"
			upkeep="loyal"
			x="16"
			y="18"
		[/unit]
		[unit]
			ai_special="guardian"
			random_traits="yes"
			role="escort"
			type="Thug"
			upkeep="loyal"
			x="15"
			y="16"
		[/unit]
		[unit]
			ai_special="guardian"
			random_traits="yes"
			role="escort"
			type="Footpad"
			upkeep="loyal"
			x="12"
			y="14"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="15"
			y="12"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="16"
			y="11"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="16"
			y="10"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="16"
			y="8"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="13"
			y="8"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="14"
			y="8"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="13"
			y="10"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="14"
			y="10"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="13"
			y="11"
		[/unit]
		[unit]
			random_traits="yes"
			type="Peasant"
			upkeep="loyal"
			x="12"
			y="12"
		[/unit]
	[/side]
	[story]
		[part]
			background="background.jpg"
			story=_ "This was indeed the time of troubles. The queens orcs marched west to subdue Ashenwood and all those cities on those far reaches of Wesnoth, that still defied her. War spilled from Halstead to Fort Tahn, armies marched to the field and fire stepped in their wake, blood flown freely in the land and screams of despair became commonplace."
		[/part]
		[part]
			background="background.jpg"
			story=_ "And as the troubles arose, so did the heroes. Konrad. Delfador. An epic journey with an even greater end. But this is not the tale this story will tell, there will be no great battles, no witty escapes, no brilliant sieges, no duels, no heroic deeds, and no love found. Because this story is much smaller, small enough to pass unnoticed in her great couisin shadow. But is well worth to hear. And learn from."
		[/part]
		[part]
			background="background.jpg"
			story=_ "It will be a tale about a lesser noble, a dwarf and a wizard leading a small troop of mercenaries. It will not tell where they came from, because this is worth a story of it's own, but will show where they ended, and how they got there. Listen..."
		[/part]
		[part]
			background="maps/wesnoth.png"
			story=_ "It all begins at dusk in a small village on a Wesnoth-Elensefar borderland. After long exile in the Northlands, count Carl Albrecht finaly came home. Methaporicaly, at least..."
			[image]
				delay="500"
				file="misc/cross.png"
				x="223"
				y="342"
			[/image]
		[/part]
	[/story]
	[event]
		name="prestart"
		[objectives]
			[objective]
				condition="win"
				description=_ "Secure a place to rest for your troop. Keep intact as many buildings as possible."
			[/objective]
			[objective]
				condition="lose"
				description=_ "Death of the count"
			[/objective]
			[objective]
				condition="lose"
				description=_ "Death of Lenny"
			[/objective]
			[objective]
				condition="lose"
				description=_ "Time runs out"
			[/objective]
		[/objectives]
	[/event]
	[event]
		name="start"
		[message]
			message=_ "Lenny I told you this is not the right way. Road ends at this village, we have to turn back."
			role="count"
		[/message]
		[message]
			message=_ "Aww, Carl, stop moaning for a while. We're all tired, we could as well rest here, seems like best place in the area."
			role="wizard"
		[/message]
		[message]
			message=_ "You may be right for a change. After all... Yes seregant?"
			role="count"
		[/message]
		[message]
			message=_ "Boss, there's some trouble there. Lot's of people with weapons running around, and that poor excuse of a watchpost is manned."
			role="seregant"
		[/message]
		[message]
			description="Ghark"
			message=_ "(*mass war cry*) Get them! Spare noone and nothing!"
		[/message]
		[message]
			message=_ "Stand true brothers. With gods help valor defeats the darkness!"
			role="priest"
		[/message]
		[message]
			message=_ "Here goes our rest... Gentelmen, if you want to sleep in a bed and under a roof tonight, you will have to make sure that there is enough of them intact."
			role="count"
		[/message]
		[message]
			message=_ "Seregant, target the leader, tell the men they are forbidden to enter homes until we secure villagers consent. Lenny, try to keep down on walking bones, we want to make impression here. Good luck gentelmen."
			role="count"
		[/message]
	[/event]
	[event]
		name="die"
		[filter]
			type="Cavalryman"
		[/filter]
		[set_variable]
			add="-1"
			name="cavalry_saved"
		[/set_variable]
	[/event]
	[event]
		name="time over"
		[message]
			message=_ "You dare to call yourselves proffesionals?. Gentelmen, we're withdrawing. And you may start looking for new employer."
			role="count"
		[/message]
		[endlevel]
			result="defeat"
		[/endlevel]
	[/event]
	[event]
		name="turn 2"
		[if]
			[have_unit]
				role="escort"
			[/have_unit]
			[have_unit]
				role="seregant"
			[/have_unit]
			[then]
				[message]
					message=_ "Hmmm... Weird..."
					role="count"
				[/message]
				[message]
					message=_ "Boss?"
					role="seregant"
				[/message]
				[message]
					message=_ "See those three by the southern tree patch? They are reasonably well armed in the context, but don't fight with the rest. Why keep your best fighters away from the fight?"
					role="count"
				[/message]
				[message]
					message=_ "To strike at tired enemy in crucial moment boss."
					role="seregant"
				[/message]
				[message]
					message=_ "Good answer. But they are not military, and they are fighting for life. No Scheppke, they are guarding something. Remind me later to see what's hiding in those trees."
					role="count"
				[/message]
			[/then]
		[/if]
	[/event]
	[event]
		name="moveto"
		[filter]
			side="1"
			x="14-15"
			y="17-18"
		[/filter]
		[if]
			[variable]
				name="village_hostile"
				numerical_equals="1"
			[/variable]
			[variable]
				name="trees_scouted"
				numerical_equals="0"
			[/variable]
			[then]
				[if]
					[not]
						[variable]
							equals="The Count"
							name="unit.description"
						[/variable]
					[/not]
					[then]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
							message=_ "It's a bunch of kids! They must have hidden them from goblins!"
							speaker="unit"
						[/message]
						[message]
							message=_ "No witnesses. Lenny, deal with it, but without cruelty. We are civilized."
							role="count"
						[/message]
						[message]
							message=_ "Sure Carl. Whatever you want."
							role="wizard"
						[/message]
					[/then]
					[else]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
							message=_ "Lenny, we have some children here. Deal with them, but no cruelty please."
							role="count"
						[/message]
						[message]
							message=_ "No witnesses, eh? Allright, as you wish Carl."
							role="wizard"
						[/message]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		name="moveto"
		[filter]
			side="2"
			x="14-15"
			y="17-18"
		[/filter]
		[if]
			[variable]
				name="trees_scouted"
				numerical_equals="0"
			[/variable]
			[then]
				[if]
					[not]
						[variable]
							equals="Ghark"
							name="unit.description"
						[/variable]
					[/not]
					[then]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
							message=_ "Found the little 'uns!"
							speaker="unit"
						[/message]
						[message]
							description="Ghark"
							message=_ "Alive! Want 'em alive! They'll fetch much gold!"
						[/message]
						[message]
							message=_ "No! The children!"
							role="priest"
						[/message]
					[/then]
					[else]
						[set_variable]
							name="trees_scouted"
							value="1"
						[/set_variable]
						[message]
							description="Ghark"
							message=_ "Little 'uns! Oh joy! You'll fetch much coin!"
						[/message]
						[message]
							message=_ "No! The children!"
							role="priest"
						[/message]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		name="capture"
		[filter]
			side="2"
		[/filter]
		[message]
			message=_ "Hahaha! Watch it burn!"
			speaker="unit"
		[/message]
	[/event]
	[event]
		name="capture"
		[filter]
			side="1"
		[/filter]
		[if]
			[have_unit]
				description="Ghark"
			[/have_unit]
			[have_unit]
				role="priest"
			[/have_unit]
			[variable]
				name="village_hostile"
				numerical_equals="0"
			[/variable]
			[then]
				[if]
					[not]
						[variable]
							equals="The Count"
							name="unit.description"
						[/variable]
					[/not]
					[then]
						[message]
							message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
							role="priest"
						[/message]
						[modify_side]
							side="3"
							team_name="Village"
						[/modify_side]
					[/then]
					[else]
						[message]
							description="Priest"
							message=_ "What are you doing? How can you enter our homes in a time like this?"
						[/message]
						[message]
							description="The Count"
							message=_ "I can do what I like old man, I'm saving your wrinkled ass if you didn't notice yet."
						[/message]
						[message]
							description="Priest"
							message=_ "I knew you couldn't be trusted. People! Look! That evil wizard and his henchmen are robbing your homes while you fight! Defend your property!"
						[/message]
						[modify_side]
							side="3"
							team_name="Village"
						[/modify_side]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		first_time_only="no"
		name="die"
		[filter]
			[not]
				side="1"
			[/not]
			[not]
				level="0"
			[/not]
		[/filter]
		[set_variable]
			name="random"
			random="0..10"
		[/set_variable]
		[if]
			[variable]
				less_than="3"
				name="random"
			[/variable]
			[then]
				[unit]
					side="1"
					type="Ghost"
					upkeep="loyal"
					x="$x1"
					y="$y1"
				[/unit]
			[/then]
			[else]
				[if]
					[variable]
						name="random"
						numerical_equals="3"
					[/variable]
					[then]
						[unit]
							side="1"
							type="Skeleton"
							upkeep="loyal"
							x="$x1"
							y="$y1"
						[/unit]
					[/then]
					[else]
						[if]
							[variable]
								name="random"
								numerical_equals="4"
							[/variable]
							[then]
								[unit]
									side="1"
									type="Skeleton Archer"
									upkeep="loyal"
									x="$x1"
									y="$y1"
								[/unit]
							[/then]
						[/if]
					[/else]
				[/if]
			[/else]
		[/if]
	[/event]
	[event]
		name="attack"
		[filter]
			side="1"
		[/filter]
		[message]
			description="Ghark"
			message=_ "And where did they come from? Urglak! Get your bloody pets here this instant!"
		[/message]
		[unit]
			description="Urglak"
			side="2"
			type="Goblin Knight"
			upkeep="loyal"
			user_description=_ "Urglak"
			x="11"
			y="3"
			[modifications]
				[trait]
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-10%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			random_traits="yes"
			side="2"
			type="Wolf Rider"
			upkeep="loyal"
			x="10"
			y="2"
		[/unit]
		[unit]
			random_traits="yes"
			side="2"
			type="Wolf Rider"
			upkeep="loyal"
			x="12"
			y="2"
		[/unit]
		[unit]
			side="2"
			type="Wolf"
			upkeep="loyal"
			x="11"
			y="2"
		[/unit]
		[unit]
			side="2"
			type="Wolf"
			upkeep="loyal"
			x="9"
			y="2"
		[/unit]
		[message]
#textdomain wesnoth-Dogs_Of_War
			message=_ "Wolfriders! At the far side of the wood!"
			role="sentry"
		[/message]
		[message]
			message=_ "It's all your fault Lenny."
			role="count"
		[/message]
		[message]
			message=_ "I tought we scrapped that 'Lenny attracts trouble clishe'"
			role="wizard"
		[/message]
		[message]
			message=_ "We were both mistaken. Gentelmen, regroup to the flank and charge the furballs!"
			role="count"
		[/message]
	[/event]
	[event]
		name="die"
		[filter]
			description="Ghark"
		[/filter]
		[if]
			[have_unit]
				role="priest"
			[/have_unit]
			[then]
				[message]
					message=_ "Boss dead! Run!"
					race="goblin"
				[/message]
				[kill]
					race="goblin"
				[/kill]
				[message]
					message=_ "Good work gentelmen. The enemy is routed."
					role="count"
				[/message]
				[message]
					message=_ "We are grateful for your help stranger. But we think it's time you leave."
					role="priest"
				[/message]
				[message]
					message=_ "Why, might I ask? We saved your village. We are tired and hungry, we expected some hospitality."
					role="count"
				[/message]
				[message]
					message=_ "Winter was harsh and we have little to share. But even if we had enough, the dead fight amongst you, and evil magic sourrounds your men. You'd bring nothing but misfortune to us. So please, go."
					role="priest"
				[/message]
				[message]
					message=_ "This is pointless. Gentelmen, secure the village. In case of any ressistance all means allowed, and don't leave any witnesses."
					role="count"
				[/message]
				[modify_side]
					side="3"
					team_name="Village"
				[/modify_side]
			[/then]
			[else]
				[clear_variable]
					name="village_hostile"
				[/clear_variable]
				[message]
					message=_ "Boss dead! Run!"
					race="goblin"
				[/message]
				[kill]
					race="goblin"
				[/kill]
				[message]
					message=_ "Good work gentelmen. The enemy is routed. Secure the village, and let's wait for the rest."
					role="count"
				[/message]
				[store_side]
					side="1"
					variable="mercs"
				[/store_side]
				[set_variable]
					add="300"
					name="mercs.gold"
				[/set_variable]
				[set_variable]
					name="modif_gold"
					value="$mercs.gold"
				[/set_variable]
				[set_variable]
					divide="4"
					name="modif_gold"
				[/set_variable]
				[set_variable]
					add="$modif_gold"
					name="mercs.gold"
				[/set_variable]
				[modify_side]
					gold="$mercs.gold"
					side="1"
				[/modify_side]
				[clear_variable]
					name="mercs"
				[/clear_variable]
				[clear_variable]
					name="modif_gold"
				[/clear_variable]
				[endlevel]
					bonus="no"
					result="victory"
				[/endlevel]
			[/else]
		[/if]
	[/event]
	[event]
		name="die"
		[filter]
			role="priest"
		[/filter]
		[if]
			[have_unit]
				description="Ghark"
			[/have_unit]
			[then]
				[message]
					message=_ "They killed the priest! Reverend has fallen, we're doomed!"
					side="3"
				[/message]
				[message]
					message=_ "Seems that the holy grumbler got killed"
					role="wizard"
				[/message]
				[message]
					message=_ "Doesn't matter, at least we won't have to worry with asking permission any more."
					role="count"
				[/message]
			[/then]
			[else]
				[clear_variable]
					name="village_hostile"
				[/clear_variable]
				[message]
					message=_ "Village secured Carl. Want anything else done?"
					role="wizard"
				[/message]
				[message]
					message=_ "Tell the men to put down the fires. They can have some rest then."
					role="count"
				[/message]
				[message]
					message=_ "And put a guard in that guardpoint, we don't want to be suprised."
					role="count"
				[/message]
				[store_side]
					side="1"
					variable="mercs"
				[/store_side]
				[set_variable]
					add="300"
					name="mercs.gold"
				[/set_variable]
				[set_variable]
					name="modif_gold"
					value="$mercs.gold"
				[/set_variable]
				[set_variable]
					divide="4"
					name="modif_gold"
				[/set_variable]
				[set_variable]
					add="$modif_gold"
					name="mercs.gold"
				[/set_variable]
				[modify_side]
					gold="$mercs.gold"
					side="1"
				[/modify_side]
				[clear_variable]
					name="mercs"
				[/clear_variable]
				[clear_variable]
					name="modif_gold"
				[/clear_variable]
				[endlevel]
					bonus="no"
					result="victory"
				[/endlevel]
			[/else]
		[/if]
	[/event]
	[event]
		name="die"
		[filter]
			role="count"
		[/filter]
		[message]
#textdomain Wesnoth-Dogs-Of-War
			message=_ "Cursed fate... (*cough*)... To be so... close... and... (*cough*)"
			role="count"
		[/message]
		[message]
			message=_ "After the death of their commander mercenaries fought to the end. They were profesionals after all. But without Albrecht the goal that kept them together dissapeared, and they soon dispersed to vanish from the pages of history."
			speaker="narrator"
		[/message]
		[endlevel]
			result="defeat"
		[/endlevel]
	[/event]
	[event]
		name="die"
		[filter]
			role="wizard"
		[/filter]
		[message]
			message=_ "Ugh... Now that's... suprisingly... painful..."
			role="wizard"
		[/message]
		[message]
			message=_ "After death of Lenny count's plans went into complete dissaray. He wanted to achieve much, but he knew well enough he couldn't do it without a wizard. And thus the story ended. With defeat."
			speaker="narrator"
		[/message]
		[endlevel]
			result="defeat"
		[/endlevel]
	[/event]
	[event]
		first_time_only="no"
		name="die"
		[store_unit]
			variable="su"
			[filter]
				x="$x2"
				y="$y2"
			[/filter]
		[/store_unit]
		[set_variable]
			name="su.experience"
			value="0"
		[/set_variable]
		[unstore_unit]
			advance="false"
			variable="su"
		[/unstore_unit]
	[/event]
	[event]
		first_time_only="no"
		name="attack_end"
		[set_variable]
			name="unit.experience"
			value="0"
		[/set_variable]
		[unstore_unit]
			advance="false"
			variable="unit"
		[/unstore_unit]
		[store_unit]
			variable="su"
			[filter]
				x="$x2"
				y="$y2"
			[/filter]
		[/store_unit]
		[set_variable]
			name="su.experience"
			value="0"
		[/set_variable]
		[unstore_unit]
			advance="false"
			variable="su"
		[/unstore_unit]
	[/event]
	[event]
		first_time_only="no"
		name="capture"
		[filter]
			side="1"
		[/filter]
		[terrain]
			letter="Gg"
			x="$x1"
			y="$y1"
		[/terrain]
		[item]
			image="terrain/village/human-tile.png"
			x="$x1"
			y="$y1"
		[/item]
	[/event]
	[event]
		first_time_only="no"
		name="capture"
		[filter]
			side="2"
		[/filter]
		[terrain]
			letter="Gg"
			x="$x1"
			y="$y1"
		[/terrain]
		[item]
			image="scenery/village-human-burned2.png"
			x="$x1"
			y="$y1"
		[/item]
		[store_side]
			side="1"
			variable="mercs"
		[/store_side]
		[set_variable]
			add="-20"
			name="mercs.gold"
		[/set_variable]
		[modify_side]
			gold="$mercs.gold"
			side="1"
		[/modify_side]
		[clear_variable]
			name="mercs"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[store_starting_location]
			side="3"
			variable="temp_starting_location"
		[/store_starting_location]
		[store_locations]
			radius="15"
			terrain="Vhha, Vhh, Vda, Vhm, Vu, Vea, Vht, Vud, Veg, Vdt, Vhg, Vha, Vwm, Vs"
			variable="temp_starting_locs"
			x="$temp_starting_location.x"
			y="$temp_starting_location.y"
		[/store_locations]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$temp_starting_locs.length"
				name="i"
			[/variable]
			[do]
				[set_variable]
					name="temp_x_var"
					to_variable="temp_starting_locs[$i].x"
				[/set_variable]
				[set_variable]
					name="temp_y_var"
					to_variable="temp_starting_locs[$i].y"
				[/set_variable]
				[capture_village]
					side="3"
					x="$temp_x_var"
					y="$temp_y_var"
				[/capture_village]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="temp_x_var"
		[/clear_variable]
		[clear_variable]
			name="temp_y_var"
		[/clear_variable]
		[clear_variable]
			name="temp_starting_location"
		[/clear_variable]
		[clear_variable]
			name="temp_starting_locs"
		[/clear_variable]
		[clear_variable]
			name="i"
		[/clear_variable]
	[/event]
[/replay_start]
[statistics]
	mid_scenario="true"
	[scenario]
		scenario="Coming Home"
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
				Goblin Rouser="1"
				Goblin Spearman="1"
			[/killed]
			[attacks]
				[sequence]
					s01="1"
					_num="60"
				[/sequence]
				[sequence]
					s01="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s010="2"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s010="1"
					s110="1"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="0"
			recall_cost="0"
			damage_inflicted="43"
			damage_taken="14"
			expected_damage_inflicted="5150"
			expected_damage_taken="1830"
		[/team]
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Goblin Impaler="5"
				Goblin Rouser="1"
				Goblin Spearman="12"
			[/deaths]
			[killed]
				Footpad="1"
				Peasant="10"
				Poacher="1"
				Thug="1"
			[/killed]
			[attacks]
				[sequence]
					s0="1"
					s000="4"
					s001="7"
					s01="2"
					s010="3"
					s011="1"
					s1="3"
					s100="6"
					s101="2"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s0="1"
					s011="2"
					s1="5"
					s100="2"
					s101="2"
					s110="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="1"
					s011="2"
					s1="6"
					_num="60"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="2"
					_num="0"
				[/sequence]
				[sequence]
					s0="1"
					_num="30"
				[/sequence]
				[sequence]
					s="1"
					s0="5"
					s000="1"
					s001="1"
					s1="3"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s101="1"
					s110="1"
					_num="50"
				[/sequence]
				[sequence]
					s="2"
					s0="3"
					s011="1"
					s11="1"
					s110="1"
					s111="2"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="0"
			recall_cost="0"
			damage_inflicted="370"
			damage_taken="448"
			expected_damage_inflicted="37130"
			expected_damage_taken="43680"
		[/team]
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Footpad="1"
				Peasant="10"
				Poacher="1"
				Thug="1"
			[/deaths]
			[killed]
				Goblin Impaler="5"
				Goblin Spearman="11"
			[/killed]
			[attacks]
				[sequence]
					s00="1"
					s0101="1"
					s10="1"
					s11="2"
					_num="50"
				[/sequence]
				[sequence]
					s00="2"
					s01="1"
					s0100="1"
					s0101="2"
					s1="3"
					s1001="1"
					s101="1"
					s11="2"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s1="2"
					s11="2"
					s1101="1"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="7"
					_num="0"
				[/sequence]
				[sequence]
					s00="3"
					s01="2"
					s1="1"
					s10="3"
					s11="4"
					_num="50"
				[/sequence]
				[sequence]
					s="6"
					s00="3"
					s0001="1"
					s01="4"
					s1="4"
					s10="5"
					s11="4"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="0"
			recall_cost="0"
			damage_inflicted="405"
			damage_taken="356"
			expected_damage_inflicted="38530"
			expected_damage_taken="35300"
		[/team]
	[/scenario]
[/statistics]