All pastes #428998 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-04-07 23:47 UTC
rendered paste body
def main():
	# Inicializamos la pantalla
	pygame.init()
	screen = pygame.display.set_mode((800, 600))
	pygame.display.set_caption('BaronBeer v0.01')
	clock = pygame.time.Clock()

	# rellenamos el fondo
	#background = pygame.Surface(screen.get_size())
	#background = background.convert()
	#background.fill((163, 108, 54))

	# mostramos un texto
	#font = pygame.font.Font(None, 36)
	#text = font.render("TUBERIA 0.1", 1, (10, 10, 10))
	#textpos = text.get_rect()
	#textpos.centerx = background.get_rect().centerx
	#background.blit(text, textpos)

	spriter = Spriteador((0,0),'bola1.gif')
	tierra, tierra_rect = load_image('dried_mud.jpg')
	ciudad_fondo, ciudad_fondo_rect = load_image('ciudad_fondo.jpg')
	
	#generamos los Mapas
	screen.convert()
	bolas = Bola(spriter.image, spriter.position, screen,1000)
	m, tub = bolas.graphMap(500,100, 0, 150)
	for t in m:
            screen.blit(t.image, t.position)
        bolas.state_change_view()
        #fin generar Mapas

        # Los bares
        bares = {}
        i = 1
        for key in bolas.mapa.ids_bares:
            bares[key] = Bar()
            bares[key].draw(screen, 500, 100*i)
            i = i + 1

	# El Sotano
	sotano = Escenario(100, 1000)
	sotano.draw(screen, 300, 400)

	
	# actualizamos(blit) todo en la pantalla
	#screen.blit(background, (0, 0))
	pygame.display.flip()

	# Event loop
	release1 = 1
	release2 = 2
	while not sotano.terminar():
            tictoc = clock.tick(60)
            for event in pygame.event.get():
                if event.type == QUIT:
                    return
                if pygame.mouse.get_pressed()[0] == 1 and release1 == 1:# event.type == MOUSEBUTTONDOWN[1]:
                    print "BOTON 1 MOUSE"
                    mouse_pos =  pygame.mouse.get_pos()
                    estado = bolas.hit_or_not(mouse_pos)
                    #print estado
                    release1 = 0

                    if estado:
                        # Actualizar bares
                        bares[bolas.final_bar].alcohol = True
                        sotano.cobrar(bares[bolas.final_bar].precio)
                
                if pygame.mouse.get_pressed()[0] == 0 :
                    release1 = 1
                if pygame.mouse.get_pressed()[2] == 1 and release2 == 1:
                    print "BOTON 2 MOUSE"
                    release2 = 0
                if pygame.mouse.get_pressed()[2] == 0:
                    release2 = 1
            #screen.blit(background, (0, 0))
	    screen.blit(tierra,(0,0))
            screen.blit(ciudad_fondo,(0,0))
            sotano.draw(screen, 0, 390)
	    for t in tub:
            	screen.blit(t.image, t.position)
            bolas.state_change_view()
	    for t in m:
            	screen.blit(t.image, t.position)
            bolas.state_change_view()
            
            if bolas.balls != []:
                bola = bolas.balls
                for i in bola:
                    screen.blit(i.image, i.position)

	    
            j = 1


            for i in bolas.mapa.ids_bares: 
                bares[i].update()
                if bares[i].cambioHumor == 1 and bares[i].humor == 'angry':
                    sotano.golpizaMaton()
                bares[i].draw(screen, 70 * (2*j) - 70, 64)
                j = j + 1

            sotano.update()

            pygame.display.flip()