rendered paste body[test]
#This is a test-case scenario for bug 8857
#For problem exposition simplicity it uses 5x5 plain grass map and to sides (human,ai)
#Without any modifications
id=test
name=_"Bug 8857"
next_scenario=null
map_data="1 Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , 2 Gg"
turns=20
{AFTERNOON}
#Side 1
[side]
side=1
controller=human
team_name=human
type=Dragoon
description=human
user_description=_"human"
canrecruit=1
[/side]
#Side 2
[side]
side=2
team_name=ai
type=Lieutenant
description=ai
user_description=_"ai"
role=lieutenant
canrecruit=1
[/side]
#This is a standart macro defined in utils.cfg, but for safety lets redefine it here
#define VARIABLE NAME X
[set_variable]
name={NAME}
value={X}
[/set_variable]
#enddef
#Now the error itself, lets define two events launched at prestart, and turn 1.
#Both are going to use [while] tag. Notice that syntax of both events is exactly the same
#With exception of condition checking line
{VARIABLE some_var 1}
[event]
name=prestart
{VARIABLE flag 0}
[while]
[variable]
name=flag
numerical_not_equals=$some_var
[/variable]
[do]
{VARIABLE flag 1}
[message]
description=human
message="This won't show even once"
[/message]
[/do]
[/while]
[/event]
[event]
name=turn 1
{VARIABLE flag1 0}
[while]
[variable]
name=flag1
numerical_not_equals=1
[/variable]
[do]
{VARIABLE flag1 1}
[message]
description=human
message="This will show once as supposed"
[/message]
[/do]
[/while]
[/event]
[/test]