Unnamed
public text v1 · immutable int CountBalls = 3;
for (int i = 0; i < CountBalls; i++ )
{Ball ball;
ball = new Ball();
ball.MVerticalSpeed = 3;
ball.SpriteT = content.Load<Texture2D>("soccer_ball") as Texture2D;
balz.Add(ball);
}
painting balls
spriteB.Begin();
foreach (Ball ball in balz)
{
spriteB.Draw(ball.SpriteT, new Rectangle(ball.SpriteX,ball.SpriteY, 50, 50), Color.White);
}
spriteB.End();