msousa
public text v1 · immutable
int CountBalls = 3;
Ball ball;
for (int i = 0; i < CountBalls; i++ )
{
ball = new Ball();
ball.MVerticalSpeed = 3;
ball.SpriteT = content.Load<Texture2D>("soccer_ball") as Texture2D;
balz.Add(ball);
}