rendered paste body// GRAPHICS EXTRACTION PROGRAM FOR TRICKY QUIKY GAMES 2
#include <cstdio>
#include <Windows.h>
int main()
{
WIN32_FIND_DATA wfd;
HANDLE fHandle = FindFirstFile("*.SRB",&wfd);
int num_of_files = 0;
short width, height;
char buffer [640*400]; // maximum possible sprite size
do
{
FILE * fsrb = fopen(wfd.cFileName, "rb");
fseek(fsrb, 258, SEEK_SET); // skip file header
while (!feof(fsrb))
{
fseek(fsrb, 6, SEEK_CUR); // go to first width/height info
fread(&width, 1, 2, fsrb); // read sprite width
fread(&height, 1, 2, fsrb); // read sprite height
fseek(fsrb, 3, SEEK_CUR); // go to sprite bitmap
fread(buffer, 1, width * height, fsrb); // read sprite bitmap
FILE * fout = fopen(wfd.cFileName, "wb");
for (long i = width * height - 1; i >= 0; --i)
fwrite(&buffer[i], 1, 1, fout); // write in reverse order
fclose(fout);
}
fclose(fsrb);
}
while (FindNextFile(fHandle, &wfd));
FindClose(fHandle);
return 0;
}